Marlo Gyphini by jmg

Species
Nautolan
Career
Guardian
Specializations
Armorer, Shii-Cho Knight
System
Force and Destiny

7
Threshold 19
Current 0
Threshold 12
Current 0
Ranged 2
Melee 2

Characteristics

4
2
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 2
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
4
Critical
5
Brass Knuckles (incorporated into gauntlets)
Range
Engaged
Skill
Brawl
Disorient 3, Enc 1
Damage
5
Critical
4
Shock Gloves (incorporated into gauntlets)
Range
Engaged
Skill
Brawl
Stun 3, HP 1/1 available
Damage
4
Critical
5

0
610
825
8/12

Weapons & Armor

Custom Power Armor (added 1 HP with Tinkerer):
+2 Soak
+2 Defense
-Can survive up to 4 hours in vacuum
-Add 1 Bonus die to resist radiation
-Integrated Long range comlink
-Basic Visual package removes 1 setback from darkness, smoke, environmental factors
-Enc 4
-HP 5/7 available
-Hardened (Prevents deactivation by electromagnetic or ion weapons)

Personal Gear

Backpack (+4 Enc Threshold)
Comlink (Handheld)
Datapad (Enc 1)
Toolkit (Enc 4)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Amphibious FaD, 59 Nautolans may breathe under water and never suffer movement penalties for traveling through water.
Gearhead (Rank 2) KtP, 25 Remove 1 Setback per rank from Mechanics checks. Halve the credit cost to add mods to attachments.
Grit (Rank 2) KtP, 25 +1 Strain Threshold per rank.
Armor Master KtP, 25 When wearing armor, increase total soak by 1.
Improved Armor Master KtP, 25 When wearing armor with Soak 2, increase Defense by 1.
Tinkerer KtP, 25 May add 1 additional HP to a number of items equal to ranks. Each item may only be modified once.
Inventor KtP, 25 When constructing new items or modifying attachments, add 1 bonus die or remove 1 setback die per rank.
Imbue Item KtP, 25 Take the Imbue Item maneuver; suffer 1 strain and commit 1 Force die to grant 1 weapon, piece of armor, or item an improvement while Force die remains committed. Suffer 1 strain every round Force die remains committed.
Force Rating KtP, 25 +1 Force Rating per rank.
Mental Tools KtP, 25 Always count as having the right tools for the job when performing Mechanics checks.
Supreme Armor Master KtP, 25 Once per round, may suffer 3 strain to take the Armor Master incidental; reduce next critical injury suffered by 10 per point of Soak, to a minimum of 1.
Toughened (Rank 2) KtP, 25; FaD, 100 +2 Wound Threshold per rank.
Dedication KtP, 25 +1 to any characteristic (Cunning).
Falling Avalanche KtP, 25 Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
Parry (Rank 2) FaD, 100 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks.
Durable FaD, 100 May reduce any Critical Injury suffered by 10 per rank to a minimum 1.

Force Powers

Force Rating
2
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Duration Sense's ongoing effects may be triggered one additional time per round.
Control Ongoing effect. Commit FD. Once per round, when an attack targets the Force user, he upgrades the difficulty once.
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control Take the force leap action. Make an Enhance check. Spend F to jump horizontally to any location in short range.
Control Commit FD. Increase Brawn by 1 per committed die.
Control When performing Force leap, may also jump vertically.
Range Spend F to extend range to Medium.
Control May use Force Leap as a maneuver instead of an action.
Control (Rank 3) Can be used with Resilience, Brawl, Coordination.

Background

Motivation

Morality

Morality 57
Strength: Justice, Mercy
Weakness: Obsession, Fear
Conflict: 3

Description

Other Notes

Nautolan Skills: Athletics 1
Guardian Skills: Brawl, Vigilance, Cool
Armorer Skills: Mechanics, Resilience
Brawn 4, Intellect 3, Willpower 2 (90), Education (10), Sense Basic (10).
Sense Control, Strength, Duration (30), Gearhead (5), Grit 1, 2 (15), Mechanics 2 (10), Armor Master (10), Improved Armor Master (15), Mechanics 3 (15).
Tinkerer (20), Brawl 2 (10), Education 2 (15), Inventor (5), Imbue Item (25), Force Rating (25).
Enhance Basic, Control, Control, Control (30), Enhance Control, Control (10), Lore (10), Gearhead 2 (10), Mental Tools (15), Supreme Armor Master (20), Toughened (5).
Dedication (25), Falling Avalanche (20), Cool 2, Cool 3 (25), Enhance Range, Control (20), Vigilance 2 (10).
Shii-Cho Knight (30), Lightsaber (5), Athletics 2 (10), Toughened 2 (5), Coordination (5), Enhance Control, Control (15), Coordination 2 (10), Parry (5), Durable (10), Parry 2 (5).

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