Threshold | 12 |
Current | 0 |
Threshold | 18 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 0 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 0 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 2 | ||
Knowledge: Lore (Int) | X | 2 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 0 |
Fists |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage2 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit (Rank 5) | F&D, 71 | +1 Strain Threshold per rank. | |
Researcher | F&D, 71 | Remove 1 Setback per rank from all Knowledge checks. Researching takes half the time. | |
Confidence | F&D, 71 | Decrease the difficulty of Discipline checks to avoid fear by 1 per rank. | |
Knowledge Specialization (Rank 2) | F&D, 71 | When acquired, choose 1 skill (Lore). When making a Lore check, spend Triumph to add successes equal to ranks. | |
Preemptive Avoidance | F&D, 71 | Spend 1 Destiny point to disengage from engaged enemy as an out-of-turn incidental. | |
Force Rating (Rank 5) | F&D, 71 | +1 Force Rating per rank. | |
Uncanny Reactions | F&D, 83 | +1 Bonus die per rank to Vigilance checks. | |
Keen Eyed | F&D, 83 | Remove 1 Setback die per rank from Perception and Vigilance checks. | |
Sense Advantage | F&D, 83 | Once per session, add 2 Setback to any 1 NPC skill check. | |
The Force is My Ally | F&D, 83 | Once per session, suffer 2 Strain to perform Force power check as a maneuver. | |
Natural Mystic | F&D, 83 | Once per session, reroll any 1 Force power check. | |
Forager | Savage Spirits (SS), 27 | Remove 2 Setback dice from checks to find food, water, or shelter. These attempts take 1/2 as long as usual. | |
Conditioned (Rank 2) | SS, 27 | Remove 1 Setback die per rank from Athletics and Coordination checks. Reduce wounds and stress caused by falling by 1 per rank. | |
Improved Animal Bond | SS, 27 | When spending a maneuver to direct a bonded animal, may suffer 1 strain to add 1 bonus die the animal's next check. | |
Natural Outdoorsman | SS, 27 | Once per session, may re-roll any 1 Resilience or Survival check. |
Upgrade | Effect |
---|---|
Upgrade | Effect |
---|---|
Upgrade | Effect |
---|---|
Control | Spend F. The Force user senses the current thoughts of one living target with whom he is engaged. |
Range (Rank 2) | Spend F to increase range by bands equal to ranks purchased. |