XP EXPENDITURE:
Duty Modification: -10 Starting Duty, +10 XP
Brawn 4
Willpower 3
Presence 2
TOTAL: 120 XP CHAR CREATION SPENT
XP AFTER CHAR CREATION: 200
30 XP: CYBER-TECH
5 XP "Cyberneticist" Talent
5 XP "Toughened" Talent
10 XP "Cyberneticist" Talent
5 XP "Toughened" Talent
5 XP "Frenzied Attack" Talent
5 XP "Feral Strength" Talent
10 XP "Feral Strength" Talent
10 XP "Toughened" Talent
15 XP "Lethal Blows" Talent
15 XP "Enduring" Talent
20 XP "Toughened" Talent
20 XP "Feral Strength" Talent
25 XP "Enduring" Talent
5 XP "Engineered Redundancies" Talent
15 XP "Melee 3" Skill
CREDIT EXPENDITURE:
5000 Credits Worth of Cybernetics (Cyborg Start)
3000: Biofeedback Regulator
1000: Surge Override Switch
775: Cybernetic Cavity
225: Wasted
7000 Credits Start:
2500 (75% off due to Cyberneticist): Cybernetic Legs (Brawn +1)
2500 (75% off due to Cyberneticist): Cybernetic Arm (Brawn +1)
750: Vibro-Ax
50: Serrated Edge (Vicious Quality +1)
1000: Armored Clothing
200: Holdout Blaster