Vice Admiral Syda Tutters by Roundabout27

Species
Human
Career
Hired Gun
Specializations
Heavy | Pirate | Interrogator | Ship Captain | Hotshot
System
Age of Rebellion

6
Threshold 19
Current 0
Threshold 17
Current 0
Ranged 1
Melee 1

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Characteristics

3
4
2
2
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) X 1
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 2
Leadership (Pr) X 4
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) X 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 3
Resilience (Br) X 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 4
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Repeating Blaster
Range
Long
Skill
Gunnery
Auto-fire, Cumbersome 5, Pierce 2, Vicious 1
Damage
15
Critical
2
Malaxan Z50 Grenade Launcher [Dioxis Grenades]
Range
Medium
Skill
Gunnery
Blast 2, Cumbersome 3, Limited Ammo 6
Damage
5 (see below)
Critical
-

0
1000
16/17

Weapons & Armor

Heavy Repeating Blaster [Encum 9-2 (7)] [Gyrostabilizer - -1 Cumbersome] [Superior - +1 advantage +1 damage] [Telescopic Optical Sight -1 difficulty at long and extreme] [Integrated Scanner - +2 advantage to initiative checks while drawn]

Malaxan Z50 Grenade Launcher [Dioxis Grenade] [Encum 5-2 (3)] [Enemies effected by Dioxis Gas must make a Hard resilience check for one dose and Daunting for two doses. Dioxis gas lingers for 3 rounds unless high winds dissipate.] [Superior +1 Advantage] [Integrated Illuminator -Remove two setback due to darkness at short range] [Electronic Sighting System - Aim as an incidental 1/round at Short range. In low light -1 difficulty to locate shooter]

Taggeco Protector 1 Combat Armor [Defense 1; Soak 3; Encum 3] [Optical Camouflage System - Upgrades the ability of all Stealth checks twice while wearing this armor] [Superior +1 soak -1 Encum]

Personal Gear

Mk. III Modular Backpack (6 Accessory Pouches) [8 Encum]
Holo-messenger
Synthetic Neruotoxin [8 doses]
Dioxis Gas [60 doses]
Stimpak [4]
Breath Mask [Encum 1]
Utility Belt [+1 Encum]
Military Belt Pouch [2 Neruotoxins placed inside at a time, can pull out as incidental]
Fingerprint Masque [Easy Cool or Decpetion check to fool fingerprint scanners]

Assets & Resources

Ships:
Stinger - Hammerhead
The Faithless - Captured Gladiator-Class Star Destroyer
Poorly Vindicated - Captured Vindicator-Class Star Destroyer

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Know the Ropes DoR 105 Add boost to checks made to escape from restraints equal to ranks in Knowledge (Underworld). Spend triumph to free all others within short range.
Commanding Presence 2 DoR 105 Remove setback per rank of Commanding Presence from Leadership and Cool checks.
Intimidating 2 DoR 105, C&M 27 May suffer a number of strain to downgrade difficulty of Coercion checks or upgrade the difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Steely Nerves DoR 105 Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower and Presence checks until the end of the encounter.
Natural Rogue DoR 105 Once per session, may reroll any 1 Skulduggery or Stealth check.
Dedication DoR 105 Gain +1 to a single characteristic (Agility)
Fearsome Rep DoR 105 Add automatic advantage to the results of Coercion checks equal to ranks in Fearsome Rep.
Toughened 2 DoR 105 Gain +4 Wound Threshold
Quick Draw DoR 105 Once per round, draw or holster a weapon or accessible item as an incidental.
Bad Cop C&M 27 May spend two advantage from a Deception or Coercion check to upgrade ability of a single ally's subsequent social interaction check against the target a number of times equal to ranks in Bad Cop.
Burly 2 DC 31 Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Barrage 2 DC 31 Add 2 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.
Grit 3 C&M 27, DC 31 Add +3 to Strain Threshold
Brace DC 31 Perform the Brace maneuver to remove setback per rank of Brace from next action. This may only remove setback added by environmental circumstances.
Pride and Joy DoR 109 WhenChose one starship ro vehicle character owns with a silhouette of 4 or higher, it becomes her Pride and joy vessel. He upgrades the ability of all social checks he makes while within short range of the vessel once.
Improved Pride and Joy DoR 109 While inside his Pride and Joy vessel, recover 1 additional strain whenever recovering strain and spend advantage on checks made to recover strain to allow an ally also within the vessel to recover one strain.
Field Commander DoR 109 Take the Field Commander action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Seen a Lot of Things DoR 109 Whenever the character fails a Knowledge check, he may spend 3 advantage to roll the check again during his next turn.
Trust the Captain DoR 109 May take the Trust the Captain action by making a Hard Leadership check. If successful, for the rest of the encounter allies within short range increase their ranks in Discipline by an amount equal to ranks in Trust the Captain.
Supreme Pride and Joy DoR 109 While inside his Pride and Joy vessel, once per session as an incidental, the character may reduce its silhouette by 2 (to a minimum of 0) for the remainder of the round and the following round.
Full Throttle DoR 109 Take a Full Throttle action; make a Hard piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.
Altered Deal DoR 105 Once per session, may take the Altered Deal action and make Hard Coercion check to radically change a previously made deal or bargain to the character's advantage.
Prepare to be Boarded DoR 105 Once per encounter, may take Prepare to be Boarded action and make opposed Coercion vs Discipline check against enemy ship captain. If successful, the enemy suffers 1 strain per uncancelled susccess and surrenders ship if he exceeds strain threshold. May also spend Triumph or 4 advantage to inflict strain equal to ranks in Coercion.
Inspiring Rhetoric DoR 109 Take the Inspiring Rhetoric action; make an Average Leadership check. Each success causes 1 ally in close range to recover 1 strain. Spend success to recover 1 strain. Spend advantage to cause 1 affected ally to recover 1 additional strain.
Inspiring Leadership DoR 109 Take the Inspiring Leadership action by making an Average Leadership check. If successful, a number of allies not exceeding his rating in Presence within short range add automatic success to their next skill check.
Most Impressive DoR 109 Spend Triumph from any skill check to allow a number of allies not exceeding the character's rating in Presence within short range to add automatic advantage to their next check.
Kill With Kindness DoR 109 Remove setback per rank of Kill with Kindness from Charm and Leadership checks.
Skilled Jockey DoR 109 Remove setback per rank of Skilled Jockey from all Piloting (planetary) and Piloting (space) checks the character attempts.
Skilled Jockey 2 SoT 29 Remove setback per rank of Skilled Jockey from all Piloting (planetary) and Piloting (space) checks the character attempts.
Shortcut SoT 29 During a chase, add boost per rank in Shortcut to any checks made to catch or escape an opponent.
Grit SoT 29 Gain +1 Strain Threshold
Koiogran Turn SoT 29 When an opponent has gained hte advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects.
Corellian Sendoff SoT 29 Take a Corellian Sendoff action, targeting two ships or vehicles at Close range; make a Hard Cool check to casue the targets to suffer a minor collision.
Improved Corellian Sendoff SoT 29 When performing a Corellian Sendoff, the targets suffer a minor collision instead.
Bad Cop 2 C&M 27 May spend two advantage from a Deception or Coercion check to upgrade ability of a single ally's subsequent social interaction check against the target a number of times equal to ranks in Bad Cop.
Intimidating 3 C&M 27 May suffer a number of strain to downgrade difficulty of Coercion checks or upgrade the difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Nobody's Fool C&M 27 Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
Dedication SoT 29 Gain +1 to a single characteristic (Willpower)
Showboat SoT 29 When making a check in a starship or vehicle, may suffer 2 strain to gain Triumph on success or Despair on failure.

Background

Motivation

Duties

Contribution Rank 5

Description

Other Notes

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