Cera Hotuun by Drenarb

Species
Human
Career
Inquisitor
Specializations
Acolyte
System
Force and Destiny

5
Threshold 23
Current 14
Threshold 23
Current 15
Ranged 1
Melee 1

Characteristics

3
3
4
2
3
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) X 4
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) X 3
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 2
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) X 2

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

Weapons & Armor

Lightsaber - 1 Encum

Armored Robes

Personal Gear

Yoke of Seeming - upgrade all Perception checks against this character

Assets & Resources

Critical Injuries & Conditions

2 Critical Injuries

96 - Crippled

Talents

Name Rank Book & Page Description
Adversary 3 SWFaD - Page 419 Upgrade difficulty of all combat checks against this target for each rank of Adversary.
Crippling Blow 1 SWFaD - Page 419 Increases the difficulty of his next combat checks by 1. If the check deals damage, the target suffers 1 strain whenever he moves for the remainder of the encounter.
Drive Back 1 SWFaD - Page 419 May spend Triumph or 3 Advantage on a missed Brawl, Melee, or Lightsaber combat check to force his traget to make a move maneuver in a direction of this character's choice.
Improved Parry 1 SWFaD - Page 420 When this character suffers a hit from a Brawl, Melee, or Lightsaber check, that generates Despair or 3 Threat and the Inquisitor uses the Parry incidental to reduce damage from that hit, after resolving the attack, he may spend those results to inflict one hit on the attacker with a wielded Brawl, Melee, or Lightsaber weapon, inflicting the weapon's base damage.
Intense Focus 1 SWFaD - Page 420 The character performs the Intense Focus maneuver, suffering 1 strain and upgrading the ability of his next skill check once.
Lethal Blows 2 SWFaD - Page 420 This character adds +20 to any Critical Injury rolls inflicted on opponents.
Parry 4 SWFaD - Page 420 When struck by a melee attack but before applying soak, this character may perform Parry as an out of turn incidental. She suffers 3 strain, then reduces the damage by 6.
Pressure Point 1 SWFaD - Page 420 When making a Brawl check against a living opponent, this character may choose to forgo dealing damage as wounds, instead dealing the equivalent damage as strain, plus additional strain equal to his ranks in Medicine. These checks cannot be made with any weapons, but this strain damage is not reduced by soak.
Reflect 4 SWFaD - Page 420 When struck by a ranged attack but before applying soak, this character may perform Reflect as an out of turn incidental. She suffers 3 strain, then reduces the damage by 6.
Scathing Tirade (Improved) 1 SWFaD - Page 420 This character may take the Scathing Tirade action, making an Average Coercion check. For each Success, one enemy within short range suffers 1 strain and setback on all skill checks for a number of rounds equal to the character's ranks in Coercion. This character may spend Advantage; for every Advantage spent, one target already affected suffers 1 additional Strain.
Aura of Command 1 SWFaD - Page 420 This character may spend a maneuver to allow one allied minion group at medium range to immediately perform one maneuver or action. Add boost to any actions they perform.
Lightsaber Mastery 1 SWFaD - Page 420 Choose one characteristic. When making a check using the Lightsaber skill, the Inquisitor may use the chose characteristic instead of Brawn.
Imperial Valor 1 SWFaD - Page 420 This character may perform a maneuver to cause all ranged attacks targeting him to instead hit one ally or helpless enemy he is engaged with until the beginning of her next turn.
Intimidating Presence 1 SWFaD - Page 420 All enemies at short range of this character add Threat to all skill checks they make.
Terrifying 1 SWFaD - Page 420 At the beginning of an encounter, each of this character's enemies must make a Hard Fear check.

Force Powers

Force Rating
3
Power
Harm
Description
As an action, this character may make a Force power check against one engaged target. This character may spend 1 Force pip to inflict a number of wounds on the target (ignoring soak) equal to this character's Intellect. This character may spend 1 Force pip to heal an equal number of wounds on an engaged ally or herself. This character may spend 1 Force pip to increase the range of the power by one range band and may spend 1 Force pip to increase the number of affected enemies by 1 (she may activate the range and number of enemies upgrades multiple times).
Upgrade Effect
Power
Unleash
Description
This character makes a Force power check targeting one enemy at short range, and rolls a ranged attack as part of the pool using an Average Discipline check instead of normal difficulty. If the check is successful and generates 2 Force pips, the attack deals damage equal to the character's Willpower with a critical rating of 4, dealing 1 additional damage per Success. The character may spend 1 Force pip to increase the range by 1 range band, may spend 1 Force pip to affect one additional target within range, and may spend 1 Force pip to cause the attack to deal 3 additional damage (he may activate all of these upgrades multiple times).
Upgrade Effect
Power
Move
Description
This character may spend 1 Force pip to move one silhouette 0 object within short range to another location within short range. She may spend 1 Force pip to increase the range of the power by one band, spend 1 Force pip to increase the silhouette of the object she can move by 1, and spend 1 Force pip to increase the number of objects she moves at one time by 2 (she may activate all of these upgrades multiple times). Finally, he may hurl objects at opponents by making a Force power check and rolling a ranged attack as part of the pool. The attack's difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty for ranged attacks, and only succeeds if the user can also spend enough Force pips to move the object. The attack deals damage equal to the silhouette times ten (silhouette 0 objects deal 5 damage) plus 1 per Success. If the character wants to throw multiple objects he must generate enough Force pips to move multiple objects, and must use the rules for Auto-fire to determine difficulty and targeting.
Upgrade Effect
Power
Influence
Description
This character may spend a Force pip to inflict 2 Strain (ignoring soak) on one engaged target (and may activate this multiple times). She may make an opposed Discipline versus Discipline check combined with an Influence power check. If successful, she may spend a Force pip to cause the target to adopt an emotional state of rage, fear, or hatred or believe one untrue statement for one round or five minutes. She may spend a Force pip to increase the duration by 2 additional rounds or ten additional minutes.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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