Capt. Ezekiel Riker by paeleus

Species
Human
Career
OTSD Commander
Specializations
Tactician/Marshal(Explorer)
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
2
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 2
Deception (Cun) X 0
Discipline (Will) X 0
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 2
Skulduggery (Cun) X 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Assault Rifle
Range
Medium
Skill
Ranged: Heavy
Damage
9
Critical
3
Light Pistol
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3

20
425
940
12

Weapons & Armor

- ODST Class 2 Battle Armor DEF 1, SOAK 2, ENCUM 6, HARDPOINT 4, RARITY 7 (Vac Sealed 1 point)
-Repulsor-Assisted Lifting 2 HARDPOINTS (+5 to Brawn for Carrying
stuff)
-Flashlight (helmet mounted) 1HP

- Assault rifle - Range(Heavy) Dam 9, CRIT 3, RANGE MEDIUM, ENCUM 3, HARDPOINTS 4, RARITY 5 - 850 credits
-Under-Barrel Micro-Rocket Rack (3 HP, 3 encum)
- Flechette*
- Incendiary
- Ion
- Explosive
- Anti-Armor

-Light Pistol - Range(Light0 DAM 6, CRIT 3, RANGE MEDIUM, ENCUM 1, HARDPOINTS 3, RARITY 4 - 400 CREDITS

-10 frag grenades (encum 1)

-100 credits story points

Personal Gear

Low level Data Port

2 charges of an ally not burning strain on Field Commander actions

-Back Pack (+4 to ENCUM)

-2 Stimpack

Assets & Resources

Remorseful Patience

1 boost on all LEADERSHIP checks for Arc Mining Group Combimined Task Force

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Side Step Rank 2 1/round, maneuver, suffer number strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round.
Swift No penalties from difficult terrain
Quickdraw draw/holster as incidental
Toughened +2 Wound Threshold
Bodyguard rank 2 1/round, perform maneuver to guard engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn.
Dedication +1 to any Attribute, not over 6
Commanding Presence -1 Set Back per rank from Cool and Leadership
Field Commander 2 Purple Leadership, Number of Allies = Presence, suffer 1 strain make free manuever
Improved Field Commander Field Commander action affects allies equal to double Presence, and may spend TRIUMPH to allow allies to suffer 1 strain to perform 1 action instead.

Background

Motivation

Duties

15 duty


Combat Victory: The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any
troop vs. troop engagement. He wants to engage the Empire’s military—their best, whenever possible—and provide more
victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent
tactics, and acquiring the best firepower possible.

Description

Other Notes

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