-Basic Lightsaber (Etaan Crystal [+2 Damage when using Improved Reflect], Parry +1, Reflect +1, Custom Grip [Accurate +1])
-Armored Robes
Personal Gear
Assets & Resources
(Note: Character built from 20,000 credits at Knight Level)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Conditioned
Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain from falling by 1 per rank of Conditioned.
Street Smarts
Remove ■ per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Shien Technique
When making a Lightsaber skill check, the character may use Cunning instead of Brawn.
Reflect 2 + 1
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Counterstrike
When an attack misses the character and generates Despair or two Threat, may upgrade next Lightsaber (Cunning) check against attacker during the encounter once.
Parry 2 + 1
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Improved Reflect
When reflecting a hit that generated Despair or three Threat, may hit one target in medium range with the same damage as the initial hit after the original attack resolves.
Intimidating
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered cannot exceed ranks in Intimidating.
Lethal Blows
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Embrace Your Hate
May spend 1 Destiny Point and then suffer Conflict equal to Dark Side Destiny Points in pool to add equal damage to melee attack. May use this ability once per encounter per rank.
Quick Strike
Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Multiple Opponents
Add □ to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents.
Dedication (Cunning)
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Force Powers
Force Rating
1
Power
Sense
Description
The user may spend ◑ to sense all living things within short range of himself (including animals and sentient beings). The user may not activate this multiple times.
The user may spend ◑ to sense the current emotional state of one living target with whom he is engaged. The user may not activate this multiple times.
Upgrade
Effect
Strength
When using Sense's ongoing effects, upgrade the pool twice instead of once.
Control: Upgrade Difficulty
Commit ⬡. Once per round when an attack targets the Force user, he upgrades the difficulty of the pool once. The user may not activate this multiple times.
Duration
Sense's ongoing effects may be triggered one additional time per round.