Cassin Kastin by Zyn

Species
Lothalian
Career
Emperor's Hand
Specializations
Assassin
System
Force and Destiny

5
Threshold 17
Current 0
Threshold 18
Current 0
Ranged 4
Melee 3

Characteristics

3
3
4
5
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 2
Athletics (Br) X 3
Charm (Pr) X 3
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 4
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 4
Melee (Br) X 2
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) X 3
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 4
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Dual Lightsabers
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 1
Damage
9
Critical
1
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4
Damage
10
Critical
2

Weapons & Armor

Armored Robes
Built-in Comm Suite
Dual lightsabers (a pair of lightsabers)

Personal Gear

Assets & Resources

The assets and resources at an Emperor's Hand's disposal are numerous. They can get whatever they need.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2 Upgrade difficulty of combat checks against this character by one per rank
Lightsaber Mastery F&D Core 420 Chooses which characteristic to use for lightsaber checks besides Brawn
Parry 4 F&D Core 420 When hit by melee (before soak) suffer 3 strain to reduce damage by 6
Improved Parry F&D Core 420 When hit by brawl, melee, or lightsaber checks that result in despair or 3 threats. Use Parry to reduce damage from hit and use the results to deal damage worth one hit to the attacker inflicting base damage
Crippling Blow F&D Core 419 Increases next combat check by one. If check does damage, the target suffers 1 strain whenever they move for the rest of the encounter
Imperial Valor F&D Core 420 may perform a maneuver to cause all ranged attacks targeting him to instead hit one ally or helpless enemy he is engaged with until the beginning of his next turn
Intimidating Presence F&D Core 420 All enemies at short range of the Inquisitor add a threat to all skill checks they make.
Hawk Bat Swoop The character may take a Hawk Bat Swoop action, performing a Lightsaber (Agility) melee combat check against one target within short range and adding Force Die no greater than Force rating to the pool. The character may spend 3 before resolving the success or failure of the check to engage the target immediately as an incidental, and may spend Force Point to add an Advantage to the check. If the character cannot move to engage the target, the attack automatically misses

Force Powers

Force Rating
3
Power
Heal/Harm
Description
"Heal (Light side user only): Spend Force Point to heal number of wounds equal to Intellect from engaged living creature (including self).

Harm: Spend Force Point to inflict number of wounds equal to Intellect (ignore soak) on an engaged living creature. Gain 1 Conflict."
Upgrade Effect
Range Spend Force Point to increase power's range by rank in Range.
Control Heal: If no Dark Side Points generated Force Point target heals strain equal to wounds healed.
Harm: If any Dark Side Points were used to generate Force Point, user heals strain equal to wounds inflicted.
Magnitude Spend 2 Force Points to affect 1 extra target in range equal ranks in Magnitude.
Magnitude Spend 2 Force Point to affect 1 extra target in range equal rank in Magnitude.
Control Heal: Spend Force Point to remove a status effect.
Harm: Spend Force Point to heal wounds equal to wounds inflicted on target. Healed characters gain 1 Conflict.
Strength Heal: Spend Force Point to increase wounds healed by 1 per rank in Strength
Harm: Spend Force Point to increase wounds inflicted by 1 per rank in Strength
Power
Influence
Description
"Special Rule: (Light Side/Dark Side use): When guiding and shaping thoughts, only Force Points generated from Dark Side Points may be used to create negative emotions (i.e. rage, fear, or hatred). Only Force Points generated by Light Side Points can be used to create positive emotions (i.e. peace, tranquility, or friendliness). Other emotions like confusion can be generated from either Light Side Points or Dark Side Points.
Spend Force Points to stress the mind of engaged character and inflict 1 strain."
Upgrade Effect
Strength When stressing the mind of the target, inflict 2 strain
Magnitude Spend Force Point to increase targets affected equal to ranks in Magnitude.
Control User can make an Opposed Discipline v. Discipline check combined with Influence Power check. If successful spend a Force Point to force the target to adopt any emotional state or believe an untrue statement for 1 round or 5 minutes.
Control When making a Coercion, Charm, Deception, Leadership or Negotiation check, user may roll Influence Power check as part of the dice pool. May spend Force Point to gain 1 success/advantage (user's choice)
Range Spend Force Point to increase power's range by ranks in Range.

Background

After being found in the prison on Maltha Obex, Cassin was taken in by Inquisitor Ho'min. Since being inducted into the Inquisitorious program, Cassin has trained and worked tirelessly to improve his skills and increases his rank from within. Vowing to never go back to who he was at the prison. After a few years, the Emperor hand chose him to become his next Emperor's Hand.

Motivation

Betrayal

Morality

Lawful Evil: 20

Description

Lothalian male, age 26, with dyed black hair with a green streak on the left side of his head, and burning emerald green eyes. Cassin has a slender yet athletic build to him, with copper brown skin that has become darker due to the influence of the Dark Side. It is said that he takes pleasure in experiencing his enemies struggle before him, especially after he cripples them in some way and there's that rumor going around the Imperial Fleets that those who actually survive long enough against him are brought on board and taken to some hidden portion of the ship. Their screams and his "sounds" can be heard for days after he has departed the ship.

Other Notes

The crystal that he has in his lightsabers are Krayt Dragon Pearls.

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