Threshold | 12 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 1 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 1 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 4 | ||
Negotiation (Pr) | X | 2 | ||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 1 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 1 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 2 | ||
Knowledge: Lore (Int) | X | 4 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Surgeon (Rank 2) | F&D, 69 | When making a Medicine check to help a character heal wounds, they heal 1 additional wound per rank. | |
Physician | F&D, 69 | When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank. | |
Healing Trance | F&D, 69 | Commit FD. For every full encounter committed, heal 1 wound per rank. | |
Dedication | F&D, 69 | +1 to any Characteristic per rank (Intellect). | |
Natural Doctor | F&D, 69 | Once per session, re-roll any 1 Medicine check. | |
Force Rating (Rank 3) | F&D, 69 | +1 Force Rating per rank. | |
Grit (Rank 3) | F&D, 71 | +1 Strain Threshold per rank. | |
Kill with Kindness | F&D, 71 | Remove Setback per rank from Charm and Leadership checks. | |
Researcher (Rank 2) | F&D, 71 | Remove Setback per rank from all knowledge checks. Researching takes half the time. | |
Confidence | F&D, 71 | Reduce the difficulty of Discipline checks to resist fear by 1 per rank. | |
Smooth Talker | F&D, 71 | When making Deception checks, spend Triumph to add successes equal to ranks. | |
Preemptive Avoidance | F&D, 71 | Spend 1 Destiny Point to disengage from an engaged enemy as an out-of-turn incidental. | |
Knowledge Specialization | F&D, 71 | When making Lore checks, may spend Triumph to add successes equal to ranks. |
Upgrade | Effect |
---|---|
Control |
Heal: Heal additional wounds equal to ranks in Medicine.
Harm: Inflict additional wounds equal to ranks in Medicine. |
Range (Rank 2) | Spend F to increase the range by bands equal to ranks purchased. |
Magnitude (Rank 2) | Spend F to affect 1 additional target within range per rank purchased. |
Control |
Heal: Spend F to remove 1 status effect from target.
Harm: Spend F to heal wounds equal to wounds inflicted on target. Healed character gains 1 Conflict. |
Control |
Heal: If no Dark side pips were used, target heals strain equal to wounds healed.
Harm: If any Dark side pips were used, user heals strain equal to wounds inflicted. |
Strength |
Heal: Spend F to heal 1 additional wound per rank purchased.
Harm: Spend F to increase the wound inflicted by 1 per rank purchased. |
Upgrade | Effect |
---|---|