Specializations
Starfighter Ace
System
Force and Destiny
Characteristics
Skills
Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
X |
0 |
|
|
Athletics (Br) |
X |
0 |
|
|
Charm (Pr) |
|
0 |
|
|
Coercion (Will) |
|
0 |
|
|
Computers (Int) |
|
0 |
|
|
Cool (Pr) |
X |
2 |
|
|
Coordination (Ag) |
|
0 |
|
|
Deception (Cun) |
|
0 |
|
|
Discipline (Will) |
|
0 |
|
|
Leadership (Pr) |
|
0 |
|
|
Mechanics (Int) |
X |
0 |
|
|
Medicine (Int) |
|
0 |
|
|
Negotiation (Pr) |
|
0 |
|
|
Perception (Cun) |
X |
0 |
|
|
Piloting: Planetary (Ag) |
X |
0 |
|
|
Piloting: Space (Ag) |
X |
1 |
|
|
Resilience (Br) |
|
0 |
|
|
Skulduggery (Cun) |
|
0 |
|
|
Stealth (Ag) |
|
0 |
|
|
Streetwise (Cun) |
|
0 |
|
|
Survival (Cun) |
X |
1 |
|
|
Vigilance (Will) |
|
0 |
|
|
Brawl (Br) |
X |
0 |
|
|
Gunnery (Ag) |
X |
2 |
|
|
Lightsaber (Br) |
|
0 |
|
|
Melee (Br) |
X |
0 |
|
|
Ranged: Light (Ag) |
|
0 |
|
|
Ranged: Heavy (Ag) |
|
0 |
|
|
Knowledge: Core Worlds (Int) |
|
0 |
|
|
Knowledge: Education (Int) |
|
0 |
|
|
Knowledge: Lore (Int) |
|
0 |
|
|
Knowledge: Outer Rim (Int) |
|
0 |
|
|
Knowledge: Underworld (Int) |
|
0 |
|
|
Knowledge: Warfare (Int) |
|
0 |
|
|
Knowledge: Xenology (Int) |
|
0 |
|
|
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Skilled Jockey |
|
F&D pg 101 |
Remove Setback die from all Piloting checks the Character Attempts |
Solid Repairs |
|
F&D pg 101 |
When Repairing Hull trauma on starship or vehicle, repair 1 additional hull trauma |
Force Powers
Power
Force Foresee Basic
Description
Upgrade |
Effect |
Control |
Increase Ranged & Melee Defense by 2 for the 1st round of combat. |
Control |
Can spend Force pip to add to Initiative Check |
|
Spend Force pips to gain vague hints about events to come up to a day in advance |
Power
Force Manipulate
Description
Upgrade |
Effect |
Control |
Can commit Force Die to increase System threshold of 1 engaged ship or vehicle by 3 |
Control |
Inflict 1 Additional Strain when performing a Combat Check against an Engaged Droid, Ship, Vehicle, or Construct |
Control |
Can spend Force pip to heal a number of Wounds equal to Intellect in an engaged Droid |
Strength |
Can recover 1 additional Strain or heal 1 additional Wound. |
|
Can spend Force Pip to cause 1 vehicle or starship engaged range to recover 1 system strain. Can Activate multiple times. |