Nessh Viss by StormUK

Species
Trandoshan
Career
Soldier
Specializations
Commando / Marauder
System
Age of Rebellion

9
Threshold 24
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
2
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro-machete
Range
Engaged
Skill
Melee
Accurate 1, Knockdown, Pierce 5, Sunder, Vicious 3, 4 HP (Note: damage includes Feral Strength)
Damage
+5
Critical
1
Blaster rifle
Range
Long
Skill
Ranged: Heavy
Stun setting, 4 HP
Damage
9
Critical
3
Claws
Range
Engaged
Skill
Brawl
(Note: damage includes Feral Strength)
Damage
+2
Critical
3

5
265
1728
6/13

Weapons & Armor

Vibro-machete
Base: Damage +2, Critical 2, Accurate 1, Cumbersome 3, Pierce 3, Viscous 2, 4 HP (Accurate, Customizable, Destructive, Knockdown, Pierce +1, Viscous +2)
├ Augmented vibro-motor (modded)
├ Magnetic weapon tether (quickdraw)
└ Mono-molecular edge (modded)
Attachments/Mods: Crit rating -1, Cumbersome 3, Damage +2, Pierce +2, Viscous +1, Quickdraw

Blaster rifle

Light armor (Soak 3, Defense 1/1, Sealable, 1 enc, 2 HP)

Personal Gear

Backpack
Comlink (handheld)
Canteen
Electrobinoculars
Glow rod
Military belt pouch
'Survivalist' mess kit

Assets & Resources

116 hours R&R

Bearsloth tooth necklace and pelt

Padded armor

Vibro-machete
└ Serrated edge giving +1 Vicious

Critical Injuries & Conditions

Regeneration: Whenever Nessh would recover one or more wounds from natural rest or recuperation in a Bacta tank, she recovers one additional wound.
She does not recover one additional wound when receiving first aid or medical treatment from a character or when using a stimpack.
Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable.

Talents

Name Rank Book & Page Description
Physical training 1 Add one boost to Athletics and Resilience checks per rank.
Grit 1 +1 Strain Threshold per rank.
Durable 1 Reduce critical hit rolls by 10 per rank to a minimum of 1.
Armour Master Increase Soak when wearing armor by 1.
Toughened 4 +2 Wound Threshold per rank.
Feral Strength 1 +1 damage per rank to one successful hit with Brawl or Melee skills.
Heroic Fortitude 1 May spend a destiny point to ignore the effects of critical hits on Brawn or Agility checks until the end of the encounter.
Dedication 1 +1 Brawn.
Lethal Blows 1 Add +10 per rank to Critical Injury results inflicted on opponents.

Background

Nessh was raised on Trandosha in typical T'doshok fashion. She learnt quickly and enjoyed the thrill of the hunt, til the day her rite of passage had her tracking down a young Wookiee released on Island Two on the forest moon Waaskah. Whilst she finally tracked the Wookiee down and cornered it, she could not bring herself to kill her supposed first intelligent prey, which was badly wounded from a fall.

Her father, a proud and distinguished hunter, was disappointed in his daughters lack of a killer's instinct, proceeded to end the Wookiees life himself. To ensure his own standing in the community was upheld he had Nessh claim she was successful by carrying the Wookiee pelt back herself. Still, his displeasure was felt often after that day, eventually driving her off Trandosha in rebellion to her father and to prove herself.

She has seen the Empire's methods in action on Kashyyyk, where she buried the pelt, and whilst no T'doshok will probably ever claim to like a Wookiee, she sees their oppression could easily befall her own people as well should the Galactic Empire see fit. The declaration the Galactic Empire made to mark the Wookiees as non-sentient she also feels belittles her peoples long-time foes as less worthy for prey than they truly are, which dishonors the hunt.

Motivation

Deadliness
While death is not her goal, Nessh knows it cannot be avoided and so it must be honed to an art. Never missing an opportunity to practice her skill with a blade or aim, she views each combat as a test of personal lethality.

Duties

Combat Victory
Nessh is driven to show that the Alliance can hold its own against Imperial forces in any troop vs. troop engagement. She wants to engage the Empire's military—their best, whenever possible—and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.

Description

Standing just under two meters tall, Nessh has has orange skin and orange-red eyes. She has the typical strong build of her people.

Her equipment is well cared for but has obvious signs of wear.

Other Notes

Characteristics 105 XP (90 Trandoshan, +15 from exchanged starting Duty)
Brawn 4, Agility 2, Cunning 3 (90 XP)
+25 XP (SFL starting bonus / recruitment center)

Initial equipment (1362 credits, from initial 1500 credits including exchanged starting Duty)
Vibro-machete, Padded armor (bonus equipment)
Backpack, blaster rifle, commlink (handheld), electrobinoculars, 2 extra reloads, glow rod, military belt pouch, serrated edge for vibro-machete, survivalist mess kit

Skills (20 XP spent)
Resilience 1, Survival 2
Ranged: Light 1

Commando (75 XP spent)
· 5: ■ ■ ■ □ Physical training / Grit / Toughened
10: ■ ■ □ □ Toughened / Durable
15: □ ■ □ □ Armor Master
20: □ ● □ □ Heroic Fortitude (Marauder)
25: □ ■ □ □ Dedication

Marauder (30+45 = 85 XP spent)
· 5: ■ □ ■ □ Toughened / Feral Strength
10: □ ■ ■ □ Toughened / Heroic Fortitude
15: □ ■ □ □ Lethal Blows
20: □ □ □ □
25: □ □ □ □

Missions
..1 ▪ Operation Space Dweller: +10 XP +15 Duty +300 Credits (140 XP / 15 Duty / 1800 Credits)
..2 ▪ Operation Unchained Melody: +25 XP +15 Duty +300 Credits (165 XP / 30 Duty / 2100 Credits)
..3 ▪ Operation Sathari Safari: +20 XP +20 Duty +300 Credits (185 XP / 50 Duty / 2400 Credits)
..4 ▪ Operation Forced Closure: +25 XP +15 Duty +300 Credits (210 XP / 65 Duty / 2700 Credits)
..5 ▪ Operation Arms Breaker I: +25 XP +15 Duty +300 Credits (235 XP / 80 Duty / 3000 Credits) +1875 credits retrieved gear
.... ▪ Operation Regicidal Tendencies (GM'd): +20 XP +15 Duty +300 Credits (255 XP / 95 Duty / 3300 Credits)
.... ▪ Operation Deep Clean (GM'd): +10 XP +250 Credits (265 XP / 3550 Credits)

132 hours

-2275 credits, -16 hours
Magnetic weapon tether (with quickdraw mod), Serrated edge, crafted vibromachete, crafted light armour


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