Resist Disarm |
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Force and Destiny pg. 82 |
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed |
Makashi Technique |
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Force and Destiny pg. 82 |
When making a check using the Lightsaber skill, may use Presence instead of Brawn |
Parry (5 Ranks) |
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Force and Destiny pg. 82 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus the ranks in parry (current DR 7 |
Intense Presence |
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Force and Destiny pg. 82 |
Spend 1 Destiny Point recover strain equal to Presence rating |
Dedication |
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Force and Destiny pg. 82 |
Gain +1 Presence |
Duelist's training |
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Force and Destiny pg. 82 |
Add a BOOST DICE to Melee and Lightsaber checks when engaged with only 1 opponent |
Feint (2 Ranks) |
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Force and Destiny pg. 82 |
Spend 1 Triumph or 3 Advantages generated on a missed melee attack to upgrade the difficulty of opponent's next attack targeting character by ranks in Feint |
Grit (2 ranks) |
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Force and Destiny pg. 82 |
Gain+1 strain threshold per rank |
Defensive Training |
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Force and Destiny pg. 82 |
When wielding a Lightsaber, Melee or Brawl weapon, the weapon gains the Defensive quality equal to ranks in Defensive Training |
Makashi Flourish |
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Force and Destiny pg. 82 |
Once per encounter, perform Makashi Flourish action. Make and AVERAGE(2 difficulty dice) LIGHTSABER (PRESENCE) check 1 engaged opponent suffers strain equal to the amount of successes and heal an amount of strain equaled to the same amount |
Makashi Finish |
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Force and Destiny pg. 82 |
Take the Makashi Finish Action. Perform a Lightsaber(Presence) combat check against an engaged target, adding Force Dice no greater than Force Rating. spend (Either) on Force Dice to add +10 to any resulting Critical Injury Rolls. |
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Force and Destiny pg. 82 |
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