Shiya Qehl by Kaigen

Species
Elomin
Career
Engineer
Specializations
Shipwright; Mandalorian Forgemaster
System
Edge of the Empire

6
Threshold 12
Current 0
Threshold 11
Current 5
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
3
5
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3 +1adv, +2B, -2S
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Energy Rifle
Range
Long
Skill
Gunnery
Cumbersome 3, Accurate 2, Pierce 1
Damage
13
Critical
3
Qehl Cutter
Range
Engaged
Skill
Melee
Pierce 4, Vicious 2
Damage
5
Critical
1
Q Blaster
Range
Long
Skill
Ranged: Light
Disorient 1
Damage
6
Critical
3

0
260
47
16/18

Weapons & Armor

Augmentative Armor (2S, 2D, 6 Enc, 3/6 HP)
*Vacuum Sealed
*Utility Arm attachment (2 mods): +2B on Mechanics, -1 strain cost for extra maneuver

Heavy Energy Rifle (5 Enc, 3/4 HP)
*Telescopic Optical Sight
*Augmented Spin Barrel (+1 Damage, 2 Damage Mods, Accurate 1 Mod, Pierce 1 Mod)

Qehl Cutter (2 Enc, 2/5 HP)
*Mono-Molecular Edge (2 mods)
*Magnetic Weapon Tether (Innate Quick Draw Mod)

Q Blaster (1 Enc 1/3 HP)
*Telescopic Optical Sight

Personal Gear

Utility Belt
-Comlink, Handheld
-Extra Reload

Military Belt Pouch
Stimpacks (2)

Load-bearing Gear
Compact Multitool (Simple Mechanics Tool), Enc 1
--Safety Features (+adv), Compact (1S to find)
Emergency Medpac (Simple Medicine Tool, crafted), Enc 1
--Safety Features, Compact
Palm Slicer (Simple Computers Tool, crafted), Enc 1
--Safety Features, Compact


Military Pack
Datapad
Stimpacks (3)


Assets & Resources

Tool Kit (spare)

P-14 Hazardous Industry Suit (locker)
--Breath Mask (8 hours)
--2 Boosts on Resilience vs. Heat, Cold, Radiation, other hostile environments
--Immune to Burn, Disorient
--+1 strain cost for extra maneuver

Macrosander (Specialist Mechanics Tool, Workshop), Enc 8, Auto Success + Adv

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Debilitating Shot 1 SW 2-4 On a successful attack with a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target by 1 (minimum 1) until the end of the next round.
Eye for Detail 2 SW 1-2; 2-3 After rolling a Mechanics or Computers check, may suffer strain up to rank to convert an equal number of Successes to Advantages.
Master Artisan 1 MF 5-2 Once per round, may suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of Easy.
Gearhead 2 MF 1-1; 3-1 Remove 1 Setback per rank from Mechanics checks. Credit cost to modify attachments reduced 50%.
Inventor 1 MF 4-2 When constructing items or modifying attachments, may add 1 Boost or remove 1 Setback per rank.
Creative Design 1 SW 1-4 As part of a successful crafting check, may apply a result equivalent to spending 1 Advantage per rank. GM may then apply a result equivalent to spending an equal number of Threat.
Waste Not, Want Not 1 MF 1-2 When making a check to work with beskar, can retain 10% of the materials used per rank. Reduce the penalty for working with beskar by 1 per rank.
Armor Master 1 MF 2-2 When wearing Armor, increase total soak value by one.
Dedication 1 MF 5-3 Increase Intellect by one.

Background

Shiya's parents are farmers—they practice the Resol'nare and are combat trained, but they are no soldiers. Shiya was a bright, intelligent child, and her keen mind drew the attention of the clan's forgemaster, and Shiya became a full apprentice as soon as she was old enough, spending virtually every waking hour in the forgemaster's company. She has committed much of the clan's history and traditions to memory, and is knowledgeable about the construction of armor and armament.

Once Shiya was skilled enough to being independent work, her day-to-day practice shifted to maintaining the clan's spacecraft and heavy weaponry. She has a reputation for parsimony and reliability when it comes to repairs and modifications, often being capable of doing more with less compared to other technicians. Those same parsimonious tendencies, however, mean that she has a tendency to use any new project as an opportunity to experiment, and equipment she builds from scratch has a tendency to be idiosyncratic. This may be why the forgemaster is reluctant to allow her to work with beskar, despite Shiya's extensive study of the theories and techniques involved.

Motivation

Mentor: Shiya has spent most of her life learning the ways of the Ori'goran from Dros Bahva. More than just being a student, she cares for the man like a father, wants to prove herself worthy of the time and instruction he's spent on her, and looks out for his well-being.

Obligations

Family (10). Shiya's biological parents are farmers on Rannon, and while they supported her in training with the forgemaster, she is keenly aware that her decision has left them short-handed and led to difficulties maintaining the farm. Her worries about their welfare can distract her at inconvenient times, especially when she's off-planet, and she's often on the lookout for labor-saving devices and engineering solutions to make up for her absence.

Description

Dark purple skin, solid yellow eyes, four short crown horns, average height, thickset build.

Other Notes

Build notes

Free skill ranks: Charm (species), Computers (career), Education (species + career), Gunnery (specialization), Mechanics (career + specialization), Ranged - Light (career)

105+5 Starting XP

Brawn 2->3 - 30
Agility 2->3 - 30
Intellect 3->4 - 40
Eye for Detail (SW R1) - 5
Lore 0->1 - 5

150 Knight Level XP

Gearhead (MF R1) - 5
Waste Not, Want Not (MF R2) - 10
Armor Master (MF R2) - 10
Gearhead (MF R3) - 15
Inventor (MF R4) - 20
Master Artisan (MF R5) - 25
Dedication (MF R5) - 25
Mechanics 2->3 - 15
Creative Design (SW R1) - 5
Debilitating Shot (SW R2) - 10
Eye for Detail (SW R2) - 10

Equipment (9500 credits):

Utility Belt - 25
Load-bearing Gear - 100
Military Pack - 60
Military Belt Pouch - 10
Stimpacks (5) - 125
Extra Reload - 25
Tool Kit - 350
P-14 Hazardous Industry Suit - 1000
Utility Arm Attachment + two mods - 2100
Compact Multitool (Simple Mechanics Tool, crafted) - 50
--Lightweight x3, Safety Features, Compact
Macrosander (Specialist Mechanics Tool, crafted) - 200
--Safety Features, Efficient Construction
Vacuum Sealed Attachment - 1000
Heavy Energy Rifle (crafted) - 1000
Augmented Spin Barrel (+4 Mods) - 1950
Qehl Cutter (crafted vibro-weapon) - 200
Mono-Molecular Edge mods (2) - 100
Magnetic Weapon Tether (+mod) - 300
Energy pistol (crafted) - 200
Telescopic Optical Sight (2) - 500
Palm Slicer (Simple Computers Tool, crafted) - 50
--Lightweight x3, Safety Features, Compact
Emergency Medpac (Simple Medicine Tool, crafted) - 50
--Lightweight x3, Safety Features, Compact
Comlink, Handheld - 25
Datapad - 75

5 left over, +42 for the "pocket change" roll.

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