Threshold | 20 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 1 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | X | 4 | ||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | X | 2 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blue Ilum Crystal Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Vicious 2, 3/5 Hard Points, Encumbrance 1 |
Damage10 |
Critical2 |
|
Fists |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage2 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Gearhead | KtP, 25 | Remove setback die per rank from Mechanics checks. Halve credit cost to add mods to attachments. | |
Toughened (Rank 4) | KtP, 25; F&D, 76, 77 | +2 Wound Threshold per rank. | |
Grit (Rank 2) | KtP, 25; | +1 Strain Threshold per rank. | |
Armor Master | KtP, 25 | When wearing armor, increase soak total by 1. | |
Improved Armor Master | KtP, 25 | When wearing armor with soak value of 2 or higher, increase defense by 1. | |
Parry (Rank 4) | F&D, 77 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
Soresu Technique | F&D, 77 | Use Intellect for Lightsaber skill checks. | |
Defensive Stance (Rank 2) | F&D, 77 | As maneuver, spend Strain up to ranks to increase difficulty of incoming melee attacks by an equal amount. | |
Reflect (Rank 3) | F&D, 77 | When hit by a ranged attack, suffer 3 strain to reduce the damage by 2 plus ranks. | |
Tinkerer | KtP, 25 | May add 1 additional hard point to a number of objects equal to ranks in Tinkerer. Each item may only be modified once. | |
Imbue Item | KtP, 25 | Take the Imbue Item maneuver, suffer 1 strain and commit 1 FD to grant 1 weapon, item, or piece of armor an improvement while FD remains committed. Suffer 1 strain every round FD is committed. | |
Force Rating (Rank 2) | KtP, 25 | +1 Force Rating per rank. | |
Improved Parry | F&D, 77 | When parrying an attack that generated 1 Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after the original attack resolves. | |
Improved Reflect | F&D, 77 | When parrying an attack that generated 1 Despair or 3 Threat, may hit target within medium range dealing the same damage as the initial attack after the original attack resolves. | |
Dedication (Rank 3) | F&D, 77; KtP, 25 | +1 to any Characteristic (Brawn, Brawn, Brawn) | |
Supreme Parry | F&D, 77 | If you did not attack in the previous round, may suffer 1 strain to use Parry. | |
Falling Avalanche | KtP, 25 | Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn. | |
Supreme Armor Master | KtP, 25 | Once per round may suffer 3 strain to take the Armor Master incidental: Reduce next Critical Injury suffered by 10 per point of soak, to a minimum of 1. | |
Bodyguard | F&D, 76 | Once per round, perform the Bodyguard maneuver; suffer strain up to ranks, then, until the beginning of the next turn upgrade the difficulty of combat checks targeting that character by an equal number. | |
Physician | F&D, 76 | When making a Medicine check to heal wounds, heal 1 additional strain per rank. | |
Stimpack Specialization | F&D, 76 | Stimpacks heal 1 additional wound per rank. | |
Force Protection | F&D, 76 | Perform the Force Protection maneuver; suffer 1 strain and commit FD up to ranks; increase Soak by 1 per committed FD; suffer 1 strain every turn FD remains committed. |
Upgrade | Effect |
---|---|
Control | Commit FD. Once per round, when targeted by an attack, upgrade the difficulty of the pool once. |
Duration | Ongoing effect can be triggered a second time. |
Strength | Instead of upgrading once, upgrade twice. |
Upgrade | Effect |
---|---|
Strength | Spend F to increase the strain inflicted or healed by 1. May activate multiple times. |
Upgrade | Effect |
---|---|
Control | When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged. |
Control | Affected targets increase their Ranged and Melee Defense by 2 for the 1st round of combat. |
Upgrade | Effect |
---|---|