Theolara by jmg

Species
Ithorian
Career
Seeker
Specializations
Hermit, Seer
System
Force and Destiny

4
Threshold 11
Current 0
Threshold 20
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 4
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 3

Attacks

Ithorian Bellow
Range
Short
Skill
Uses Resilience; Blast 3, Concussive 1, Slow-Firing 2, Stun Damage. Costs 3 strain.
Damage
6
Critical
4
Cudgel
Range
Engaged
Skill
Melee
Disorient 2
Damage
4
Critical
5

0
700
400
0/7

Weapons & Armor

Heavy Clothing (+1 Soak)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Ithorian Abilities Savage Spirits (SS), 21 +1 Rank in Survival, Ithorian Bellow
One with Nature SS, 27 When in the wilderness, the character can make a Simple Survival check instead of Discipline/Cool to recover strain at the end of combat.
Grit (Rank 5) SS, 27 +1 Strain Threshold per rank.
Forager SS, 27 Remove 2 Setback from all checks to find food, water, or shelter. These checks take half the usual time.
Animal Bond SS, 27 Develop a long term bond with a single animal of silhouette equal to 1/2 Force Rating, rounded down.
Survival of the Fittest SS, 27 Once per session, when making a single check, may treat your Force Rating as equal to ranks in Survival.
Conditioned (Rank 2) SS, 27 Remove 1 Setback die per rank from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank.
Improved Animal Bond SS, 27 When spending a maneuver to direct a bonded animal, suffer 1 strain to add 1 Bonus die to the animal's next check.
Natural Outdoorsman SS, 27 Once per session, re-roll any 1 Resilience or Survival check.
Force Rating (Rank 2) SS, 27 +1 Force Rating per rank.
Shroud SS, 27 Spend 1 Destiny point to make yourself undetectable via Force powers and make his own power usage go unnoticed for the remainder of the encounter.
Enduring SS, 27 + 1 soak per rank.
Soothing Tone SS, 27 Once per encounter, when riding a beast, perform the Soothing Tone action. Make an Average Xenology check. If successful, the beast recovers strain equal to Successes (or heal wounds if the beast lacks strain).
Force Connection SS, 27 When performing a Survival or Xenology check, include Force dice up to Force Rating. Spend F on 1 success or advantage (your choice).
Uncanny Reactions F&D, 83 Add 1 Bonus die per rank to all Vigilance checks.
Keen Eyed F&D, 83 Remove 1 Setback die per rank from Perception and Vigilance checks. Searching an area takes half the usual time.
Sense Advantage F&D, 83 Once per session, add 2 setback die to any 1 NPC skill check.

Force Powers

Force Rating
3
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Control Spend F to sense the current thoughts of one engaged living target.
Magnitude (Rank 3) Spend F to increase affected targets by ranks purchased.
Range (Rank 3) Spend F to increase range by bands equal to ranks purchased.
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control (Rank 2) Can be used with Resilience, Coordination.
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.
The user may spend F to ignore the effects of darkness or blindness, and can see normally at up to medium range for the remainder of the round (or one minute). This allows the user to view everything most sentients could normally be able to see on a well-lit day.
Upgrade Effect
Control When making a Vigilance or Perception check, include a Farsight power check. Spend F to add 1 success or advantage, user's choice.
Control Spend F to make out fine details on a single object within medium range.
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.
Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes.
Strength When stressing the mind of a target, inflict 2 Strain instead of 1.

Background

Motivation

Morality

Morality: 67
Strength: Empathy
Weakness: Vengeance

Description

Other Notes

Ithorian: Survival 1
Seeker: Xenology 1, Survival 2, Vigilance
Hermit: Discipline, Xenology 2
Agility 2, Intellect 3 (50) One with Nature, Stealth 1 (10), Sense Basic (10), Perception 1 (10), Cool 1 (10), Grit (5), Forager (5).
Medicine 1 (10), Sense Control, Range, Magnitude (20), Animal Bond (10), Grit 2 (15), Survival of the Fittest (15), Survival 3 (15), Medicine 2 (15).
Conditioned (15), Improved Animal Bond (20), Natural Outdoorsman (25), Force Rating (25), Xenology 3 (15).
Shroud (25), Grit 3 (25), Force Rating 2 (20), Enduring (15), Enhance Basic, Control (15).
Force Connection (20), Conditioned 2 (10), Enhance Control (5), Soothing Tone (5), Athletics 1, Coordination 1 (20), Farsight Basic, Control, Control (20), Survival 4 (20).
Discipline 2, Vigilance 2 (20), Sense Range, Range (20), Magnitude, Magnitude (20), Influence Basic (10), Seer (30).
Uncanny Reactions (5), Grit 4 (5), Perception 2 (15), Keen Eyed (10), Grit 5 (15), Influence Control, Strength (20), Sense Advantage (20), Stealth 2 (10).

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