All inside the Jedi Utility Belt:
Food Capsules (3days) [Enc 0]
Emergency Medpack [Enc 1]
Jedi Multi-Tool [Enc 2]
A slim Glow Rod [Enc 1]
Comlink [Enc 0]
Aquata Breather [Enc 0]
Vococorder [Enc 0]
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Adapted to the Cold
Species
-1 setback due to cold enviroments
Force Rating 2 rank
Seer 20XP, 25XP
Each rank permanently increases Force rating by one.
Uncanny Reactions 2 ranks
Seer 5XP, 10XP
The character adds a Bonus Die (Blue Die) per rank of Uncanny Reactions to all Vigilance checks.
Rapid Reaction 1 rank
Seer 10XP
The character may suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction.
Sense Danger 1 rank
Seer 15XP
Once per session -2 setback to any 1 check
Forwarning 1 rank
Seer 15XP
all allies within medium range increase defense by characters force rating until they act in the encounter.
Keen Eyed 1 rank
Seer 10XP
-1 setback per rank of keen eyed from perception or vigilance checks. Decrease time to search a specific by half.
The Force is my Ally
Seer 20XP
Once per session, may suffer 2 strain to perfom a force power action as a manuever.
Natural Mystic
Seer 25XP
Once per session, may reroll any 1 force power checks
Low tech
Species
Upgrade the diffculty of mechanics checks by one for advanced technology
Force Powers
Force Rating
3
Power
Forsee
Description
The force user can spend 1 light side pip to gain vague hints about events to come, up to a day into his future.
Upgrade
Effect
control
May spend 1 light side pip to gain an automatic success when determining initiative
Power
Enhance
Description
The force user can spend 1 light side pip to gain an automatic success in an Athletics check.
Upgrade
Effect
control
Enhance can be used with Brawl
control
On-going effect +1 Brawn as long as 1 force die is committed
control
Enhance can be used with resilience
Power
Move
Description
May spend 1 light side pip to move 1 object of silhouette 0 up to max range (short)
Upgrade
Effect
Range
spend 1 light side pip to increase the range band by 1 per upgrade purchased
Magnitude
Spend 1pip to increase the affected targets = to magnitude upgrades purchased.
Control 10 XP
The Force-User can hurl objects to damage targets by making a Discipline check combine with a Move power check, dealing damage equal to 10x Silhouette (Silhouette 0 equals 5 damage).
Control 5 XP
The Force-User can pull objects out of secure mountings or out of an opponent's grasp.
Background
Found on Gigor, Ryff Monotu was raised by the jedi on Coursant given his affinity with the force. In his years as an initiate, he would spend most of his time in meditation, seeing and contemplating the future of the order.
The Jedi who found Ryff is a Cosian sage named Master Vune. Ever since Ryff warned Master Vune about an ambush on one of his missions in Corellia, he has been his apprentice. During his time as an apprentice, his master told him of an event about a great imbalance in the force to come. In due time, Ryff was also able vaguely foresee this great imbalance while gazing into the future.
Upon seeing this future dilemma, he did not fight in the Mandalorian Wars. During the Mandalorian Wars he was able to assist initiates understand their future roles within the order. Meanwhile, he and his master are preparing for the great imbalance.
Motivation
Life itself:
The living force compels him to protect life. Sometimes, Ryff has to defend his allies when in a skirmish.
Morality
Morality: 50
Emotional Strength: Empathy-
Ryff, being from a pack-oriented species, has a very strong sense of community. As a force-wielder he can sense his friends emotions as he gets to know them.
Emotional weakness: Vengeance-
Being close to his jedi friends, if any of them were struck down, he would look for revenge with a cold fury. He has trouble with attachment, with his master being the biggest attachment.
Description
A two meter tall gigoran with gray fur and brown eyes and with a vocorder on his face to make speaking basic easier. He has a gentle nature, but he can get ticked off. Ryff will mainly uses the force, but he has a lightsaber pike with a purple blade and will use it to protect his friends if the need arises.
Other Notes
110xp-starting xp
185xp-Extra xp
295xp-Total
---------------------------
70xp-will 4
20xp-Intelligence 2
155xp-Force rating 3
25xp-Enhance force power and upgrades
15xp-Forsee force power and upgrades
10xp-Move force power and upgrades
Free Career skills: Perception, Vigilance, Knowledge(Lore)
Free Specialization skills: Discipline, Vigilance
Free Species skill: Brawl