Geonesian Blaster Rifle (Long arm of the Hutt) with mods
Range
Extreme
Skill
Ranged: Heavy
Stun setting, cumbersome 2, Accurate 2, 1 extra advantage.
Damage
9+5
Critical
1
1500
12/17
Weapons & Armor
Geonesian blaster rifle with mods
Heavy battle armor (Strength assist, helmet comm, helmet scanner)
Personal Gear
Assets & Resources
"Molotov" AD-1S Modular multi role starfighter (no weapons)
-Enhanced Prison lockup (6 prisoners)
-AD-1S Cargo pod (4 passangers)
-Cloaked Smuggling compartment (50 enc hidden cargo)
-Security measures
-Encripted Computer
-Electronic countermeasures
-Wisperthrust engine
-Autopilot droid brain (4 piloting)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Anatomy Lessons
Spend a destiny to add +4 damage to a hit
Armor master
(soak+1)
Armor master improved
(Defense +1)
Bad Cop 1
Marshal
Bought info
Skip Tracer
Bypass Security 1
remove black from () checks
Convincing Demenor 1
remove black from () checks
Deadly Accuracy 1
First hit with a rifle each turn does +5 damage
Dedication 4
(Stat boosts)
Dodge 2
Assasin
Durable 2
Marshal
-20 to crits against Jarash
Good Cop 2
Marshal
Grit 2
(Strain)
Hard Headed 1
(Marshal)
Hard Boiled 3
(Skip tracer)
Informant
Skip Tracer
Jury Rigged
Gadgeteer
Lethal Blows 3
+30 to criticals
Quick Draw
Quick strike 1
+1 blue die against targets that have not acted
Rapid Recovery 1
+1 strain recovered at end of scene
Scathing Tirade
Agitator
Scathing Tirade improved
Agitator
Scathing Tirade supreme
Agitator
Sniper shot 1
Stalker 2
Street smarts 3
remove black from () checks
Street smarts Improved
Tinkerer
Extra mod slot in chosen weapon
Toughened 2
(+wounds)
Unrelenting Skeptic
Deception checks against Jarash add 3 failures
Unrelenting Skeptic improved
Failed deception checks against Jarash add a despair.
Force Powers
Force Rating
Power
Always Get My Mark
Description
Upgrade
Effect
ALL
Background
Has been a bounty hunter since the Galctic Civil war. Though his old crew have gone their separate ways, Jarash keeps his hand in doing solo jobs and keeping his nephew out of trouble.
Motivation
Midlife crisis- getting old and wondering what his life has turned into, Jarash has an ear out for an opportunity to get back in the game.
Obligations
Family 9
A particularly troublesome nephew who is always running off and getting into more trouble than he can handle. (Yote Reynard, Smuggler/Charmer Thief)
Description
Dark furred wolfman with deceptively common facial markings, making it easy to confuse him with someone else. Has a variety of clothing choices, from a bland yesteryear fashon outfit for blending in, to a smartly tailored buisness suit, to a top of the line suit of powered armor.