Commanding Presence 2 |
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Remove 1 setback per rank of Commanding Presence from Leadership and Cool checks. |
Confident |
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May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence |
Toughened 4 |
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Cain +2 wound threshold. |
Sidestep 2 |
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Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. Remove |
Bodyguard |
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Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. May |
Heroic Fortitude |
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May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Natural Leader |
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Once per session, may reroll any 1 Cool or Leadership check |
Field Commander |
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Take the Field Commander action; make an Average 2 difficulty Leadership check A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuve |
Improved Field Commander |
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Field Commander action affects allies equal to double Presence, and may spend Triumph to allow one ally to suffer 1 strain and perform 1 free action instead |
Dedication 2 |
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Gain + I to a single characteristic. This cannot bring a characteristic above 6. |
Physical Training |
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Add 1 bonus die per rank of Physical Training to Athletics and Resilience checks |
Durable |
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May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1. |
Armor Master |
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When wearing armor, increase total soak value by 1. |
Quickdraw |
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Once per round, draw or holster a weapon or accessible item as an incidental |