Threshold | 12 |
Current | 2 |
Threshold | 14 |
Current | 9 |
Ranged | 1 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 3 | ||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 4 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 3 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 3 | ||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Cun) | X | 4 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blue Mephite Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Defensive 2, Superior, Lightweight, Two-Handed, Personalized Inlay, Customizable, Breach 1, Sunder |
Damage14 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Street Smarts 2 | Remove black die per rank of Street smarts from streewise or knowledge underworld checks. | ||
Shien technique | Use Cunning instead of brawn in lightsaber checks | ||
Reflect (2) | Take 2 strain to reduce ranged damage by 2 + ranks in reflect. (reduce by 4) | ||
Grit (2) | Increase strain by grit | ||
Defensive Training (1) | Brawl/Melee/Lightsaber weapons gain Defensive x, where x is equal to ranks in Defensive Training. | ||
Sleight of Mind | Add one boost dice to all stealth checks unless the opposition is immune to Force powers | ||
Dodge 2 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that Number | ||
Mental Fortress | Spend 1 Destiny point to ignore effects of Critical Injuires on intellect and Cunning Checks until the end of the Encounter | ||
Codebreaker 1 | Remove black dice per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1 | ||
Slippery Minded | If under the effects of a Force Power, perform the Slippery minded action. Make a hard deception check to immediately end effects of power. | ||
Now You See Me | Once per session, take Now You See Me action, make a Hard Deception check to make a number of NPCs equal to cunning within medium range forget about the character | ||
Well Rounded | Take two skills as career skillls. (Vigilance and Discipline) |