Vondra by jmg

Species
Human
Career
Consular
Specializations
Niman Disciple, Sentry
System
Force and Destiny

4
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
3
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Yellow Lorrdian Crystal Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 2, Deflection 1, Sunder, Hard Points (3/5); Remaining Mods: 1 Deflection +1 Mod
Damage
7
Critical
2
Brawl
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5

0
820
25
1/7

Weapons & Armor

Heavy Clothing (+1 Soak)

Personal Gear

Handheld Commlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool F&D, 70 May upgrade difficulty of incoming Charm, Coercion, or Deception checks by 1 per rank.
Toughened Endless Vigil (EV), 29 +2 Wound Threshold per rank.
Parry (Rank 2) F&D, 70 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks.
Reflect (Rank 5) F&D, 70; EV, 29 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks.
Conditioned EV, 29 Remove 1 Setback die per rank from Athletics and Coordination checks. Reduce damage and strain from falling by 1 per rank.
Niman Technique F&D, 70 When making a Lightsaber check, may use Willpower instead of Brawn.
Grit (Rank 2) F&D, 70 +1 Strain Threshold per rank.
Uncanny Reactions (Rank 2) EV, 29 Add 1 Bonus die to all Vigilance checks.
Impossible Fall EV, 29 Once per session, perform the Impossible Fall incidental; make a Force power check and spend FF to decrease fall by 1 range band and land somewhere safe. Spend F to decrease distance by 1 additional range band.
Sleight of Mind EV, 29 Add 1 Bonus die per rank to all Stealth checks unless the target is immune to Force powers.
Constant Vigilance EV, 29 May always use Vigilance when making initiative checks.
Dodge (Rank 2) EV, 29 When targeted by a combat check, perform a Dodge incidental to suffer a number of strain no greater than ranks, then upgrade the difficulty of the check by that number.
Dedication (Rank 2) EV, 29; F&D, 70 +1 to any Characteristic (Willpower, Brawn)
Improved Reflect EV, 29 When reflecting a hit that generated Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after the original attack resolves.
Force Rating EV, 29 +1 Force Rating per rank.
Saber Throw EV, 29 Perform Saber Throw action. Make a Lightsaber check as a ranged attack at target within medium range, adding FD up to Force Rating. Must spend F and succeed on hit. Spend additional F to return weapon to hand.
Sense Emotions F&D, 70 Add 1 Bonus die to all Charm, Coercion, and Deception checks unless the user is immune to Force powers.
Draw Closer F&D, 70 Perform the Draw Closer action. Make a Lightsaber (Willpower) check against one target in medium range, including FD. Spend F to move target one range band closer or farther away or add 1 success to the check.
Sum Djem F&D, 70 May spend Triumph or 2 Advantages on a successful Lightsaber check to disarm opponent.

Force Powers

Force Rating
2
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Duration May be used on a second attack per round.
Control Commit FD. Once per round, when attacked, upgrade the difficulty of the attack once.
Strength Upgrade attacks twice instead of once.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Spend F to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short.
Upgrade Effect
Strength Spend F to increase the silhouette affected by ranks purchased.
Range (Rank 2) Spend F to increase range by bands equal to ranks purchased.
Power
Enhance
Description
When making an Athletics check, may include an Enhance power check. Spend F on 1 Success or 1 Advantage.
Upgrade Effect
Control Can be used with Brawl, Resilience, Coordination.
Control Can use Force Leap as a maneuver.
Control Take a Force Leap action. Make an Enhance power check. Spend F to jump horizontally to any location in short range.
Range Spend F to increase power's range by bands equal to ranks purchased. Cannot be activated multiple times.
Control May leap vertically as well as horizontally.
Control Commit FD. Increase Brawn by 1 per committed die (max 6).
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend F to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Control Affected targets increase their melee and ranged defense by 2 for the first round of combat.
Control When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged.

Background

Motivation

Morality

62
Strength: Mercy
Weakness: Arrogance

Description

Mentor (Reduce cost of Force powers, post-chargen, by 5)

Other Notes

Human Skills: Mechanics, Vigilance
Consular Skills: Education, Lore, Discipline
Niman Disciple Skills: Lightsaber, Negotiation
Willpower 3, Intellect 3, Presence 3 (90), Sense Basic, Move Basic (20), Nobody's Fool (5), Cool (5).
Niman Technique (10), Sentry (30), Enhance Basic, Control (10), Parry 1 (10), Reflect 1, 2 (10), Conditioned (5), Lightsaber 2 (10), Sense Control (10), Grit (5).
Enhance Control, Control (20), Grit 2 (5), Reflect 3 (10), Sense Duration, Strength (20), Vigilance 2, Stealth 1, Leadership 1 (20), Uncanny Reactions (10), Impossible Fall (15).
Uncanny Reactions 2 (10), Sleight of Mind (20), Constant Vigilance (20), Dodge (25), Dedication (25).
Improved Reflect (25), Force Rating (25), Dodge 2 (20), Saber Throw (15), Vigilance 3 (15).
Sense Emotions (15), Parry 2 (15), Cool 2, Negotiation 2, Lore 2 (30), Reflect 4 (15), Foresee Basic (5), Enhance Range, Control (20).
Move Strength, Range, Range (20), Foresee Control, Control (20), Enhance Control, Control, Control (20), Reflect 5 (20), Draw Closer (20).
Sum Djem (20), Dedication 2 (25), Lightsaber 3 (15), Discipline 2 (10), Perception 1, 2 (25), Coordination 1 (5).

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