Rith Sars (Base) by Physik

Species
Pantoran
Career
Smuggler
Specializations
Gunslinger, Demolitionist, Assassin, Thief
System
Age of Rebellion

4
Threshold 16
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

2
5
3
2
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 2
Cool (Pr) X 2
Coordination (Ag) X 1 +2 Blue
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 3 +2 blue
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

720
2309
4/17

Weapons & Armor

Personal Gear

Urban Combat (Customizable armor) (soak 3) (Encumbrance 7)
Superior
Extra soak
Hard Point +2 (HP 6 total 6used)
Sealable
Ranged Def
Melee Def
Attachments

Amphibious: The armor provides enough Oxygen for up to five hours of submersion or in an airless environment remove one black from underwater condition to physical checks. (+2 hours total hours 7)

Integrated Holsters: Increase encumbrance by 4 the character may holster up to two weapons of Encumbrance 3 or lower in the armor these do not count towards the characters encumbrance value. (Add two black to find weapons, Two additional weapon)

Integrated Scanner: Grants benefits of a general purpose scanner, adds Blue to all perception checks made to detect movement or hidden enemies. (+1 Perception)

Squad Tactical System
Wearer adds blue to all Perception and Vigilance checks while within medium range of one or more allies also using armor with this attachment. Includes integrated comlink. 1 Perception

Enhanced Optics Suite
Remove up to 2 black to all Perception, Surveillance, Vigilance and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision.
1 Vigilance
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Custom Reinforced Clothing
+1 Soak (soak Total 4)
Extra Hard Point +2
Integrated Custom Fit (remove 2 black from stealth and Athletics)

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Gear
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Military Backpack +6 Encumbrance
Load bearing gear +3 Encumbrance
Utility Belt +1 Encumbrance
Comlink (In helmet)

Hunting Goggles (Add boost to perception checks, remove two setback due to environmental factors (darkness/fog))

Specialist Tool (Stealth) (Cloak)
Safety Features, Light weight 7 Compact (black dice to find)
=========================
Mods:
Balanced Hilt (Fully Modded) (Dainslief)
Integrated Holsters (Failed one weapon mod) (On armor)
Custom Grip (Dainslief) (no mods)
Mono-molecular Edge (Dainslief)(No mod)
Marksman Barrel (Scarlet Letter 1 accurate other failed))
Custom Grip (Scarlet Letter 1 accurate)
Telescopic OS (Scarlet Letter)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental
Rapid Reacton 2 Suffer Strain up to ranks in Rapid Reaction to add equal number of success to initiative checks
Quick Strike 3 Add Blue per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Improved Quick Draw 1 May use Quick Draw twice per round
Dodge 2 May perform dodge incidental, suffer strain no greater than ranks in Dodge to upgrade the difficult of the attack by that number
Gunz Blazing 1 As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged (light) check to attack with both weapons
Grit 4 gain +1 strain threshold
Lethal Blows 4 +10 per rank of Lethal Blows to any crit
Selective Detonation 1 When using a weapon with the Blast quality, spend advantage to exclude 1 target that would be affected by the explosion.
Toughened 2 +2 wound threshold
Steady Nerves 1 Remove Black per rank of Steady Nerves from Cool or Skulduggery
Powerful Blast 1 Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful blast
Dedicated 1 +1 to a single characteristic (agility)
Spitfire 1 After a successful combine check with two Ranged (light) weapons additional hits can be allocated to other targets within range of the weapon.
Stalker 2 Add blue per rank of Stalker to all Stealth and Coordination checks
Enduring 1 +1 Soak
Jump Up 1 Once per round may stand from seated or prone as incidental
Natural Marksman 1 Reroll any 1 Ranged (light/heavy) per session
Indistinguishable 1 Upgrade difficulty of checks to identify character once per rank of indistinguishable
Deadly Accuracy 1 (ranged light) When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.

Background

Motivation

Duties

Description

Other Notes

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