Mk. III Backpack w. pouches (SS), +8 Enc.:
personal supplies
Datapad
Glow Rod
Emergency Medpac
Disguise Kit
armour/"armour" not currently worn.
The backpack is usually left in the ship/hotel room/speeder/cloak room.
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
1
Steel Hand Adept
Toughened
2
Steel Hand Adept
Acklay's Scything Strike
Steel Hand Adept
Far Strike
Steel Hand Adept
Iron Body
2
Steel Hand Adept
Parry
1
Steel Hand Adept
Precision Strike
Steel Hand Adept
Precision Strike (Improved)
Steel Hand Adept
Swift
Steel Hand Adept
Unarmed Parry
Steel Hand Adept
Force Powers
Force Rating
1
Power
(Place-holder so that the FR shows.)
Description
Upgrade
Effect
Background
Vorpa works as a bodyguard normally, one who can blend in even in parties and the like (unless they're strictly "Imperial only", i.e., no aliens allowed). Sometimes she's the stereotypical armoured person with a blaster, sometimes she's a less-obtrusive aide, and sometimes she's the "exotic party girl"/arm candy accompanying her principle (whomever she's guarding).
If she's not working undercover/on the party circuit, then she does wear real armour.
Vorpa doesn't talk about her homeworld, but knowledgeable observers can figure out that she's not been brought up in a traditional Mirialan culture (she has no compunctions about baring her hair or showing more skin). Really knowledgeable observers might guess that she's not a pure-blooded mirialan, but probably a mirialan/human hybrid.
She will mention that her mother had medical training and so taught her where to hit people most effectively, while her father and uncles taught her how to hit hard and often.
Motivation
Reward: Credits.
Vorpa needs to earn money for the family back home. Plus improve her gear in general.
(It's possible that helping the Alliance to Restore the Republic is not an inexpensive proposition, plus the cover of being a bodyguard means that she might hear/see some interesting things.)
Obligations
--Obligations--
Responsibility 5:
As a trained bodyguard, Vorpa will always feel responsible for her "principal" (the one being guarded).
(Not to mention a responsibility to the family back home.)
Favour 5:
Vorpa owes a favour to someone who got her into the bodyguard business. (Or something like that; up to the GM.)
Discipline/Obstinance:
Vorpa is a disciplined bodyguard and normally not prone to distractions.
However, if she gets into a brawl, then it might be hard to drag her away from it.
Description
Age: 19.
Medium height.
Slim build, hiding a martial artist's muscles.
Black hair w. dark green highlights. (Often dyed for a job, or covered with a wig.)
Amber eyes.
Pale green skin. Normally: no visible Mirialan tattoos. (She never got them, but can fake them with a disguise kit.)
Can be dressed in armour, mundane clothing (Banal Apparel), or party clothing (Performer's Attire).
Other Notes
100 +10 +150 XP
500 +9,000 credits
MediaFire PDF links ...
Short version: https://www.mediafire.com/file/yid27unpv8cak6b/Vorpa.pdf/file
Long version (w. trees): https://www.mediafire.com/file/5pdcqrbwe4bkww7/Vorpa_%2528long_version%2529.pdf/file