Gregor Valentius (old) by Mars

Species
Human
Career
Guardian
Specializations
Armorer/Protector
System
Force and Destiny

8
Threshold 21
Current 0
Threshold 16
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

5
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder, Breach 1
Damage
9
Critical
1
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
555
5848
8/14

Weapons & Armor

Lightsaber (Mephite Crystal, 1 damage mod, -1 critical mod)
Blaster Pistol
Concealing Robes (1 soak)
Gregor's Combat Armor (2 soak, 4 Encum, 3 hard points, 1 melee defense)
Gregor's Segmented Armor(2 soak, 6 encum, 4 hard points, +1 defense, Cortosis)

Personal Gear

3 Stimpaks
Comlink (handheld)
Field Rations
Canteen
Climbing Gear
Glow Rod
Backpack

Assets & Resources

Simple Tool (Safety Measures, Lightweight x2)
VCX-100 Light Freighter
Segmented Armor Schematic

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (3 ranks) Force and Destiny pg 76 Gain +2 Wound Threshold (Total +6)
Grit (3 ranks) Force and Destiny pg 76 Gain +1 Strain Threshold (Total +3)
Body Guard Force and Destiny pg 76 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Tinkerer Keeping the Peace pg 25 May add 1 additional hardpoint to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Armor Master Keeping the Peace pg 25 When wearing armor, increase total soak value by 1.
Gearhead Keeping the Peace pg 25 Remove ⯀ per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Armor Master (Improved) Keeping the Peace pg 25 When wearing armor with a soak value of 2 or higher, increase defense by 1.
Armor Master (Supreme) Keeping the Peace pg 25 Once per round, may suffer 3 strain to take the Armor Master incidental: reduce the next Critical Injury suffered by 10 per point of soak, to a minimum of 1.
Falling Avalanche Keeping the Peace pg 25 Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
Imbue Item Keeping the Peace pg 25 Take the Imbue Item maneuver; suffer 1 strain and commit 1 force die to grant one weapon, piece of armor, or item an improvement while the force die remains committed. Suffer 1 strain ever round that force die is committed.
Dedication (Brawn) Keeping the Peace pg 25 Gain +1 to a single characteristic.
Force Rating Keeping the Peace pg 25 Gain +1 Force Rating
Physician Force and Destiny pg 76 When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per ranks of Physician.

Force Powers

Force Rating
2
Power
Sense
Description
The user may spend ◑ to sense all living things within short range of himself (including animals and sentient beings). The user may not activate this multiple times.

The user may spend ◑ to sense the current emotional state of one living target with whom he is engaged. The user may not activate this multiple times.
Upgrade Effect
Control: Upgrade Difficulty Commit ⬡. Once per round when an attack targets the Force user, he upgrades the difficulty of the pool once. The user may not activate this multiple times.
Duration Sense's ongoing effects may be triggered one additional time per round.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Power
Influence
Description
The character may attempt to guide, shape, or twist the thoughts and feelings of others.

Special Rule (○/● use): When guiding and shaping thoughts, only ◑ generated from ● may be used to generate negative emotions such as rage, fear, and hatred. Only ◑ generated from ○ may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from ◑ from either ○ or ●.

The character may spend ◑ to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control: Mind Trick The Force user may make an opposed Discipline vs Discipline combined with an Influence power check. If the user spends ◑ and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Range Spend ◑ to increase power's range by a number of range bands equal to Range upgrades purchased.
Control: Checks When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of his dice pool. He may spend ◑ to gain Success or Advantage (user's choice) on the check.
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend ◑ to move one silhouette 0 object that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Control: Hurl The Force user can hurl objects to damage targets by making a ranged combat check (Discipline) combined with a Move power check, dealing damage equal to 10 times silhouette.
Control: Pull The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Magnitude 2 Spend ◑ to increase targets affected equal to Magnitude upgrades purchased.
Range 2 Spend ◑ to increase power's range by a number of range bands equal to Range upgrades purchased.
Control: Manipulation The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Strength 1 Spend ◑ to increase silhouette able to be targeted equal to Strength upgrades purchased.

Background

Gregor was found by the Jedi in the year 34 BBY on his home planet of Alderaan as an infant displaying force sensitivity. He was then inducted into the Jedi Order as a youngling, and would spend his childhood and adult life with the order, training first as a Padawan and then being inducted as Jedi Knight during the Clone Wars. Disaster struck when Order 66 was initiated and the Jedi Purge began. Fortunately for Gregor, he was off world at the time and away from the Clone Troopers who otherwise would have been his demise. Knowing he could do little but bide his time while the Galactic Empire took control and Emperor Palpatine and Darth Vader continued their search for any remaining Jedi, Gregor went into hiding, drifting from planet to planet. Now, on Ord Cantrell, Gregor has detected a rising number of individuals that have the potential to harness the Force. Realizing his newfound responsibility, Gregor's top priority is finding these force sensitives, teaching them the ways of the Force, and ensuring they will not be found by the insidious Imperial Inquisitors...

Motivation

Cause: Restore the Jedi

Morality

Compassion/Hatred
Morality: 69

Description

Tall, broad shoulders, and muscular body that reflects his Jedi training. Approaching middle age at 38 years old. Black hair with a hint of gray setting in, gray eyes. His robes help to conceal his nature, both as a Jedi and a powerful warrior. Full beard, trimmed to keep clean.

Gregor's Segmented Armor:
This suit of armor is far more advanced than his previous creations, having overlapping plates of laminate armor on top of each other, providing superior protection without sacrificing too much mobility. This process of segmenting laminate plating runs throughout the armor, providing a strong defense over his entire body. He keeps his traditional Jedi robes over the armor to help conceal it and protect his idenity, as well as remember the past and training he comes from.

Other Notes

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