Angela "Ash" Price (SFL) [Retired] by Spainelnator

Species
Human
Career
Technician
Specializations
Cybertech, Slicer
System
Age of Rebellion

5
Threshold 15
Current 6
Threshold 14
Current 3
Ranged 0
Melee 1

Placeholder Image

Characteristics

3
2
4
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
+2
Critical
2
VX-1 DataKnife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Inbuilt Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Viscous 1
Damage
+1
Critical
2

40
570
1742
7/12

Weapons & Armor

Vibrosword
Laminate Armor
- Intergrated Slicing Gear
VX-1 Dataknife

Personal Gear

Utility Belt
Load-Bearing Gear
Datapad
Comlink




VX-1 Dataknife - Auto Success, Advantage, enc 1, 2 setback to see if its on my person

Implanted Cyberjack (Installed)
Suffer 2 strain to reduce diff of slicing checks
Gank Comlink (Installed)
Can communicate with other gank comlinks silently
Multi-Tool Hand (Installed)
Counts as a tool box
Left Arm Cybernetic Computers Implant (Installed)
+1 rank in computers
2 setback to find
Inbuilt Weapon (Vibroknife)
1 setback to find it.
Cybernetic Respirator (Installed)

Assets & Resources

CR 1: Multi-Tool Hand
CR 1: Basic Mechanic Workshop
CR 2: Cybernetic Appendage (Failed)
CR 2: Laminate Armor


Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Engineered Redundancies SM 29 The character benefits from emergency repair patches (see page 182 of the EDGE oF THE EMPIRE Core Rule­ book) as if he were a droid. The character still benefits from stim packs as usual. but can only benefit from a total of 5 stim packs and/or emergency repair patches per day. Additionally, the character can be healed with the Mechanics skill in the same manner as a droid.
Toughened SM 29 The character increases his wound threshold by two per rank of Toughened.
Cyberneticist SM 29 The character removes setback per rank of Cyberneticist from his checks to build, repair, and install cybernetic implants. In addition. cybernetics and any materi­als used to craft cybernetics cost the character 50% less (this does not decrease with additional ranks of Cyberneticist}.
Codebreaker Core 99 Remove ■ per rank in Co­debreaker from checks to break codes or decrypt communications Decrease difficulty of checks to break codes or decrypt communications by I .
Defensive Slicing x2 Core 99 When defending comput­er systems, add ■ per rank of Defensive Slicing to opponents' checks.
Natural Programmer Core 91 Once per session, may reroll any 1 Computers or Astrogation check.
Bypass Security Core 99 Remove ■ per rank of Bypass Security from checks made to disable a security device or open a locked device.
Grit Core 99 Gain +1 strain threshold
Skilled Slicer Core 99 When making computers checks, may spend triumph to make further checks within the system as maneuvers
Eye for Detail SM 29 After making a mechanics or computers, may suffer strain up to rank in eye for detail to covert that many successes to advantages
Master Slicer Core 99 Once per round, may take a master slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1 to a minimum of Easy.
Energy Transfer SM 29 The character may suffer 1 strain to perform the Energy Transfer maneuver; when he does. he can power up an appropriate unpowered device (such as a datapad, a droid. or a door) until the end of the encounter. Alternatively, she can restore ammunition to an energy-based weapon, allowing a character to ignore an "out of ammo Despair result. The character must have at least one cybernetic installed to perform this maneuver.
Technical Aptitude Core 99 Reduce time needed to complete computer related tasks by 25% per rank.
Mental Fortress Core 99 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect or Cunning related checks until the end of the encounter. She still suffers from the injury itself.
Dedication Core 99 Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.
More Man than Machine x2 SM 29 Each rank of More Man than Machine increases the characters cybernetic implant cap by 1
Overcharged SM 29 Once per encounter. may use the Overcharge action Make a Hard Mechanics check, On success. one installed cybernetic provides additional benefits until end of encounter. On a despair, overcharged cybernetic shorts out. (+1 skill, characteristic, or ranked talent.)
Improved Overcharge SM 29 Once per round when using the Overcharge action. the character may spend 2 advantage or 1 triumph from the Mechanics check to immediately take one additional action.
Durable SM 29 The character may reduce a Critical Injury result she suffers by 10 per rank of Durable, to a minimum of one.

Force Powers

Force Rating
Power
Unmatched Calibration
Description
Upgrade Effect
Once per game session as a incidental, after rolling the dice pool to a check but before interpreting the pool, the character may spend 2 destiny points to choose and reroll up to two dice in the character's poolm

The character must choose all dice to be rerolled at the same time. Unmatched Calibration cannot be used on a white side force dice.

Background

To Be Filled in

Motivation

Personnel Improvement- Angela does anything and everything to acquire enhanced abilities, weather to make up for a devastating injury or merely to exceed the limitations of nature. Angela while already possessing many cybernetics, she seeks more ways to continue to enhance her abilities no matter how dangerous or risky.

Duties

Tech Procurement- 200
There is no more prolific or productive time for technological developments than during a war, and this one is no exception. Angela sees the true opportunity for Alliance victory in the hands of scientists, engineers, and technicians. Not only can they get the most performance from existing machines and resources, but they can design and develop new ships, weapons, medical techniques, and equipment that can provide the vital edge necessary to survive against the Empire's might. The way this PC sees it, stealing the best developments of the Empire is a crucial way to even the odds.

Description

Angela appears to be a Human Women in her late 20's. Coming in at 5'6 in height, her White Blonde Hair gives off artificial look to it. Her light blue cybernetic eyes often stare of into space as she gets lost in her slicing work. Her body is pot-marked with random cybernetic attachments, a silver finger here, a blue patch of skin there, it seems haphazardly placed. On her left arm and the back of her neck, a serial number is inscribed "AS-H9" although she does respond to that number nor remembers where it came from.

Recent cybernetic additions include her left arm and right hand being replaced including a brain implant.

Other Notes

15 XP- 15 Duty
1000 credits- 5 duty
10 xp SFL starting PC

OTP Dont Be a Prick: 25 Xp, 980 credits
Operation Amber Lightning: 20 xp, 10 duty, 300 credits, 24 hours
Operation Stagnent Caravan: 15 xp, 10 duty, 300, 12 hours
Operation Kick down the door: 15 xp, 10 duty, 12 hours, 300 hours
OTB Tea Time: 20 XP
Op Attack on Arruba: 20 xp, 10 duty, 12 hours, 300 credits
Operation Lost Grave: 20 xp, 25 duty (mission report), 300 credits, 24 hours
Operation Fruity Tooty: 15 xp, 10 duty, 300 credits, 12 hours
Operation WtW III 20 xp, 10 duty, 300 credits, 12 hr
Blinded Gaze: 20 xp, 15 duty, 12 hours, 300.
Operation Quantao: 15 xp, 10 duty, 400 credits, 24 hrs, CR 1
Operation Murky Medicine - 15 xp, 10 duty, 300 credits, 12 hours
Operation Mango Tango: 20 xp, 10 duty, 300 credits, 12 hour
Operation Blinded Cavern: 20 xp, 10 duty, 300 credits, 12 hours
Operation Close Vassal: 25 XP, 10 duty, 400 credits, 24 hrs
Operation Clingy Kiwi: 20 xp, 10 duty, 300 credits, 12 hours
Operation Blinded Captive: 12 hrs, 20 xp, 5 duty, 300 credits
Operation Blinded Festivities: 15 xp, 10 duty, 300 cr, 12 hours
Operation Silent Fire: 20 XP, 10 duty, 300 cr, 12 hours
Operation Banana Boat: 25 XP, 20 Duty, 24 hours, 400 Credits
Operation Durasteel Veil: 20 xp, 10 duty, 500 credits, 24 hours
Operaion Kumo Gold: 20 xp, 10 duty, 500 credits, 24 hours
40 hours

11/26/19 - 24 hours to 5 duty, 48 hours to crafting.
12/03/19 - 24 hours from Durasteel Veil.

Return to Top