Threshold | 18 |
Current | 11 |
Threshold | 16 |
Current | 11 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 1 | |||
Athletics (Br) | 2 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 3 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 3 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 3 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 3 | |||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | 2 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 2 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 1 | |||
Vigilance (Will) | 1 | |||
Brawl (Br) | 3 | |||
Gunnery (Ag) | 3 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 3 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 2 | |||
Knowledge: Underworld (Int) | 2 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
VX Sidewinder Repeating Blaster (Wendy) |
RangeLong |
SkillGunnery |
|
Auto-fire, Cumbersome 5, Pierce 1, Vicious 1 |
Damage12 |
Critical3 |
|
Heavy Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 7, Limited Ammo 1, Cumbersome 2 |
Damage9 |
Critical4 |
|
Blast Knuckles |
RangeEngaged |
SkillBrawl |
|
Inaccurate 1 |
Damage+4 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Intuitive Navigation | Duros may add advantage to all Astrogation checks they make. | ||
Fearsome | When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, hard difficulty. | ||
Durable | May reduce any Critical Injury suffered by 10. | ||
Spare Clip | Cannot run out of ammo due to Despair. | ||
Heroic Resilience | Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience. | ||
Heavy Hitter | Once per session, spend Triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack. | ||
Deadly Accuracy | Add damage equal to ranks in Ranged (Heavy) to one hit of a successful attack using that skill. | ||
Lethal Blows | Add +10 to any Critical Injury results inflicted on opponents. | ||
True Aim | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once. |