Riza Tana by Moshi

Species
Twi'lek
Career
Sentinel
Specializations
Shadow, Shien Expert
System
Force and Destiny

4
Threshold 16
Current 0
Threshold 15
Current 0
Ranged 3
Melee 2

Placeholder Image

Characteristics

2
3
3
4
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 -1 setback
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0 -1 setback
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2 2 Force dice
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 2
Stealth (Ag) X 3 +2 boosts
Streetwise (Cun) X 1 -1 setback
Survival (Cun) 0
Vigilance (Will) X 2 2 Force dice
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 4 1 adv
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0 -1 setback
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber Pistol Hilt
Range
Short
Skill
Ranged: Light
stun damage
Damage
6
Critical
3
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
7
Critical
3
Riza's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 2, Deflection 2, Sunder
Damage
7
Critical
2

0
805
6957
5/12

Weapons & Armor

Combat Armor (2 Soak, 1 R defense, 3 HP, 4 Enc)
Heavy Blaster Pistol (2 Enc, 3 HP)

Riza's Lightsaber (1 enc, 4/5 HP)
- Lorrdian Gemstone (2 HP)
- Pistol Hilt (2 HP)
- Shien Reverse Grip (1 HP): Add 1 Advantage to Lightsaber(Cunning) checks. 1 threat to other Lightsaber checks

Personal Gear

Infrabinoculars
Comlink(handheld)
Stimpack x2
Backpack
Utility belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Desert Dwellers F&D 62 Twi'lek Racial When making skill checks, Twi'leks remove 1 setback die due to arid or hot environmental conditions
Sleight of Mind 2 Add 2 boost dice to all Stealth checks unless the opposition is immune to the Force.
Well Rounded (Ranged Light and Vigilance) Choose any two skills (Ranged Light, Vigilance). They permanently become career skills.
Codebreaker 2 Remove 2 setback from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrpt communications by 1.
Grit 2 Gain +2 strain threshold
Now You See Me Once per session take Now You See Me action. Make a Hard (PPP) Deception check to make 3 NPCs within medium range forget about character.
Dodge 2 When targeted by a combat check, my suffer 2 strain to upgrade the difficulty of the check twice.
Master of Shadows Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1.
Dedication (Cunning) Gain +1 Cunning
Toughened 2 Gain +4 wound threshold
Anatomy Lessons After making a successful attack, may spend Destiny Point to add 3 damage (Intellect) to one hit.
Force Rating 1 Gain +1 Force Rating
Street Smarts 1 Remove 1 setback from Streetwise and Know: Underworld checks
Shien Technique Riza may use Cunning for Lightsaber checks instead of Brawn.
Reflect 3 When hit by a ranged attack, suffer 3 strain to reduce damage by 5
Conditioned 1 Remove 1 setback from Coordination and Athletics checks. Reduce damage and strain from falling by 1.
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 4.
Improved Reflect When reflecting a hit that generates Despair or 3 threat, may hit one target in medium range with the same damage as the initial hit, after attack resolves.
Saber Throw Make lightsaber combat check as ranged attack at target within medium range, adding 2 force dice. Must spend FP and succeed at hit target. Spend FP to have weapon return to hand.
Mental Fortress Spend 1 Destiny Point to ignore effects of critical injuries on Intellect and Cunning checks until end of the encounter
Disruptive Strike 1 Perfrom Disruptive Strike action. Make a Lightsaber(Cunning) check, adding 2 Force Dice. Spend FP to add failure to the next combat check the target makes
Counterstrike 1 When an attack misses the character and generates Despair or two threat, may upgrade next Lightsaber(Cunning) check against attacker once.
Side Step 1 Once per round, perform Side Step maneuver and suffer 1 strain to upgrade difficulty of all incoming ranged attacks once until start of Riza's next turn.

Force Powers

Force Rating
2
Power
Sense
Description
User may spend FP to sense all living things within short range.

User may spend FP to sense the current emotional state of one living thing with whom he is engaged.
Upgrade Effect
Control: Upgrade Difficulty Ongoing effect: Commit Force die. Once per round, when an attack targets Riza, the difficulty of the pool is upgraded by one.
Duration Sense's Ongoing Effects may be triggered one additional time per round
Strength When using Sense's ongoing effects, upgrade the pool twice instead of once.
Power
Farsight
Description
Spend FP to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round or 1 minute.
Upgrade Effect
Control: Transparent Spend FP to see through a single object at medium range as though it were transparent.
Control: Fine Details Spend FP to make out fine details on a single object within medium range.
Control: Vigilance When making a Vigilance or Perception check, make a Farsight check as part of the pool. Spend FP to add success or advantage.

Background

Riza grew up on Overos in the capital city. When not in school. she often found herself in the middle of rallies and protests dedicated to worker's rights, political reform, and ending wars. Her time among activists motivated her to become politically active and shaped her ideals around ending injustice and helping others.

Riza did not further this cause from the front of the pack, however. She tended to deal with problems in a more subtle way. She used guile to her advantage, evading and deceiving those who opposed the rallies and causes she was a part of. Later, Riza started seeking out parties who sought to harm the rallies. She dealt with these parties in the ways she deemed appropriate for the betterment of the activist movements on Overos.

Riza was always in tune with the environment and with other people. She had a preternatural sense of awareness and intuition that served her well when evading and tracking down people intent on harming the rallies and political movements.

Riza did not take kindly to the Galactic Empire's rise to power and its arrival on Overos. While others may think of the Empire as a boon to society, Riza understands that a regime built on fear leads to nothing good. Riza dedicated herself to fighting against the Empire's growing tyranny and oppression. This newfound purpose has led her to others with a similar cause.

Motivation

Cause - Help the Helpless

Morality

Duty - Counter Intelligence (5)

Morality - Trust/ Guardedness (63): Riza tries to give everyone she meets the same level of trust to foster support and camaraderie. But Riza can be closed off and guarded at times, not trusting anyone if she doesn't think there will be a tangible benefit for doing so.

Description

Gender: Female
Age: 24
Height: 5'5
Build: Slender
Skin: Red
Distinguishing features: Black tattoos on lekku and the sides of her face.

Riza wears a black leather bodysuit with protective pads underneath it. She usually wears silver binoculars on her forehead. She has knee-high boots that match her bodysuit.

Other Notes

+1,000 starting credits from Base of Operations group Resource
+10 starting XP from Duty
+20 additional XP after character creation
640 Earned XP

free Toughened rank from Magus tree due to the ancient ruins.

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