Desert Dwellers |
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F&D 62 Twi'lek Racial |
When making skill checks, Twi'leks remove 1 setback die due to arid or hot environmental conditions |
Sleight of Mind |
2 |
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Add 2 boost dice to all Stealth checks unless the opposition is immune to the Force. |
Well Rounded (Ranged Light and Vigilance) |
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Choose any two skills (Ranged Light, Vigilance). They permanently become career skills. |
Codebreaker |
2 |
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Remove 2 setback from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrpt communications by 1. |
Grit |
2 |
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Gain +2 strain threshold |
Now You See Me |
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Once per session take Now You See Me action. Make a Hard (PPP) Deception check to make 3 NPCs within medium range forget about character. |
Dodge |
2 |
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When targeted by a combat check, my suffer 2 strain to upgrade the difficulty of the check twice. |
Master of Shadows |
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Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1. |
Dedication (Cunning) |
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Gain +1 Cunning |
Toughened |
2 |
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Gain +4 wound threshold |
Anatomy Lessons |
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After making a successful attack, may spend Destiny Point to add 3 damage (Intellect) to one hit. |
Force Rating |
1 |
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Gain +1 Force Rating |
Street Smarts |
1 |
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Remove 1 setback from Streetwise and Know: Underworld checks |
Shien Technique |
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Riza may use Cunning for Lightsaber checks instead of Brawn. |
Reflect |
3 |
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When hit by a ranged attack, suffer 3 strain to reduce damage by 5 |
Conditioned |
1 |
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Remove 1 setback from Coordination and Athletics checks. Reduce damage and strain from falling by 1. |
Parry |
2 |
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When hit by a melee attack, suffer 3 strain to reduce damage by 4. |
Improved Reflect |
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When reflecting a hit that generates Despair or 3 threat, may hit one target in medium range with the same damage as the initial hit, after attack resolves. |
Saber Throw |
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Make lightsaber combat check as ranged attack at target within medium range, adding 2 force dice. Must spend FP and succeed at hit target. Spend FP to have weapon return to hand. |
Mental Fortress |
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Spend 1 Destiny Point to ignore effects of critical injuries on Intellect and Cunning checks until end of the encounter |
Disruptive Strike |
1 |
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Perfrom Disruptive Strike action. Make a Lightsaber(Cunning) check, adding 2 Force Dice. Spend FP to add failure to the next combat check the target makes |
Counterstrike |
1 |
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When an attack misses the character and generates Despair or two threat, may upgrade next Lightsaber(Cunning) check against attacker once. |
Side Step |
1 |
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Once per round, perform Side Step maneuver and suffer 1 strain to upgrade difficulty of all incoming ranged attacks once until start of Riza's next turn. |