Grit |
4 |
|
Gain +1 strain threshold |
Toughened |
5 |
|
Gain +2 wound threshold |
Darkvision |
1 |
|
Remove all setback dice due to darknees (cannot see in absolute dark) |
Iron Body |
0 |
|
Remove setback dice per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1) |
Martial Grace |
1 |
|
Once per round, suffer 2 strain to add damage equal to ranks in coordination to one hit of a successful Brawl check. |
Dodge |
2 |
|
When targeted by combat check, may preform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge then upgrade the difficulty of the check by that number. |
Swift |
1 |
|
Does not suffer usual penalties for moving through difficult terrain. |
Parry |
3 |
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
Improved Precision Strike |
1 |
|
Once per round when Inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury |
Unarmed Parry |
2 |
|
May Parry while unarmed Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1) |
Acklay's Scything Strike |
1 |
|
Brawl attacks gain Pierce equal to Force Rating |
Dedication |
2 |
|
Gain + 1 to a single characteristic . This cannot bring a characteristic above 6. |
Uncanny Reactions |
1 |
|
Add Boost Dice per rank of Uncanny Reactions to all Vigilance checks. |
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or accessible items as an incidental |
Touch of Fate |
1 |
|
Once per session may add 2 boost die to any one check |
Street Smarts |
1 |
|
|
Superior Reflexes |
1 |
|
Gain +1 melee defense |
Force Rating |
2 |
|
3 |
Sixth Sense |
1 |
|
Gain +1 range defense |
Far Strike |
1 |
|
As an action make a Brawl check as a ranged attack adding (FORCE DIE) up to Force rating increase the range of the attack by one band for each pip spent to a max of long |
Enduring |
1 |
|
Gain +1 soak |
Improved Toughened |
1 |
|
Once per session may recover ranks in |