Jump Up (5 pt) |
|
FD 86 |
Once per round, may stand from seated or prone as an incidental |
Ataru Technique (10 pt) |
|
FD 86 |
When making a check using the lightsaber skill, the character may use Agility instead of Brawn |
Quick Draw (5 pt) |
|
FD 86 |
Once per round, draw or holster a weapon or accessible item as an incidental |
Quick Strike (10 pt) |
|
FD 86 |
Add 1 Boost Die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Parry (15 pt) |
|
FD 86 |
When hit by a melee attack while wielding a melee weapon or a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Saber Swarm (20 pt) |
|
FD 86 |
As a maneuver,spend 1 strain to give the next lightsaber (Agiliity) combat check this turn the Linked quality equal to Force rating during the check. |
Saber Throw (25 pt) |
|
FD 86 |
As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add Force Dice up to Force rating. Must spend Force results and succeed to hit target. Spend Force results to return weapon to hand. |
Dedication (25 pt) |
|
FD 86 |
Gain +1 to single characteristic. This cannot bring a characteristic above 6. (Presence) |
Command (5 Pt) |
|
FD 76 |
Add 1 Boost dice per rank of Command when making Leadership checks. Affected targets add 1 Boost to Discipline checks for next 24 hurs. |
Grit (5 pt) |
|
FD 101 |
Gain +1 Strain Threshold. |
Commanding Presence (10 pt) |
|
FD 76 |
Remove 1 Setback Dice oer rank of Commanding Presence from Leadership and Cool checks. |
Skilled Jockey (5 pt) |
|
FD 101 |
Remove 1 Setback Dice per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks. |