D3-PT by usernamesimon

Species
Droid
Career
Colonist
Specializations
Marshall
System
Edge of the Empire

4
Threshold 14
Current 13
Threshold 14
Current 5
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
7
Critical
3
Truncheon
Range
Engaged
Skill
Melee
Disorient 2
Damage
+2
Critical
5
Frag
Range
Short
Skill
Ranged: Light
Blast 6, limited ammo 1
Damage
8
Critical
4

0
285
500
7/7

Weapons & Armor

2 Heavy Blaster Pistol (1 enc each)

Frags (1 enc each)

Truncheon (2 enc)

Padded armor

2 extra reload

Personal Gear

Binders
Comlink
3 - Emergency repair patch
Flashlight
1 - emergency ration pack
4 - stimpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Inorganic 1 Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1.
Mechanical Being: 1 Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers.
Grit 1 +1 Strain threshhold
TOUGHENED 1 +2 Wound Threshold
Good cop 2 Spend 2 advantage from Charm or Negotiation to upgrade ally's subsequent social check a number of times equal to ranks in good Cop.
Bad cop 1 Spend 2 advantage from Deception or Coercion to upgrade ally's subsequent social check a number of times equal to ranks in good Cop.
Quick draw 1 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Durable 1 The character may reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one.

Background

Reprogrammed IG Unit that serves as the sheriff's right hand. Andy Griffith meets the Terminator.

Motivation

Obligations

89 Responsibility- with great power comes...

Description

Other Notes

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