Kataddik (White Sentinel) by TrampGraphics

Species
Wookiee
Career
Sentinel
Specializations
Sentry, Armorer
System
Force and Destiny

4
Threshold 18
Current 0
Threshold 12
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

4
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Stun, Disorient 1, Knockdown
Damage
4
Critical
5
Ancient Sword (Ryyk Blade)
Range
Engaged
Skill
Lightsaber
Defensive 1
Damage
6
Critical
3
Basic Lightsaber with curved hilt and Ilum crystal
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder , 1 decrease Crit rating by 1 mod, add automatic Advantage on successful hit
Damage
6
Critical
1

30
300
150
3/10

Weapons & Armor

Ancient Sword (Ryyk Blade)
Curved hilted Lightsaber w/ Ilum Crystal

Personal Gear

Jedi Utility Belt containing the following:
*3 days food capsules
*Emergency Medpack
*Lightsaber Maintenance Kit
*Glow Rod
*Comlink
*Aquatta Rebreather
Ilum crystal

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Reflect (5 pt, 10 pt) F&D page 150 Force Talent: When the character suffers a hit from a ranged (light), Ranged (Heavy) or Gunnery attack, and after damage is calculated (but before soak is applied), he may make a Reflect incidental. He suffers 3 Strain and reduces the damage dealt by 2 plus ranks in Reflect. May only be used once per hit, and only when wielding a Lightsaber weapon.
Gearhead(5 pt, 10 pt) KtP 30 The character removes 1 setback per rank in Gearhead from his Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not stack with additional ranks in Gearhead.)
Inventor (5 pt) F&D page 146 When constructing new items, or modifying existing attachments, the character may choose to add 1 boost die or remove one setback die per rank of Inventor
Grit (5 pt) F&D 144 Gain +1 Strain Threshold per rank of Grit.
Saber Throw (15 pt) F&D page 151 Force Talent: Perform SaberThrow action; make a Lightsaber combat check as a ranged attack within Medium range, adding FD up to Force rating. Must spend 1 FP and succeed to hit target. Spend 1 FP to return weapoon
Constant Vigilance (20 pt) EV page 30 The character may always choose to use the Vigilance skill when making checks to determine Initiative
Fear the Shadows (20 pt) EV page 30 Force Talent; Conflict Talent: The character may perfom the Fear the Shadows action. He makes a Hard Deception check, targetting a single minion group or rival, within long range. If he succeeds, that minion group or rival flees the encounter. At GM discretion, these NPCs may not flee due to extenuating circumstances. The character automatically earns one Conflict at the beginning of each game session.

Force Powers

Force Rating
1
Power
Enhance
Description
Enhance allows Force users to perform Athletic feats beyond the natural scope of their abilities.
Upgrade Effect
Control (10) The user can take a Force Leap action to make an Enhance power check. May spend Force point to jump horizontally to any direction within short range. Can leap over obstacles or impassible terrain but cannot leap vertically. May not activate multiple times.
Control (5 pt) Enhance my be used with the Coordination Skill.
Base (10 pt) When making an Athletics check, the character may roll an Enhance power check as part of the pool. The user may spend FP to gain Success or Advantage (his choice) on the check.
Power
Sense
Description
By opening his mind, a Force user can commune with the world around him. He senses the endless movement of the Living Force, seeing beyond what he eyes allow.
Upgrade Effect
Base (10 Pt) User may spend FP to sense all living things within Short Range of himself (including animals and sentient beings). The user may not activate ths multiple times.
User may spend FP to sense the current emotional state of one livi ng target with whom he is engaged. The user may not activate this multiple times.

Background

Born on Kashyyyk, and, as an Albino, was deemed unlikely to survive. However, he defied the odds, even surviving trips to the lower levels despite his "Handicap" (having white fur in the Shadowlands is not a good idea), defending his village against the threats that exist there. Captured by Trandoshan slavers during one such trip, was freed soon after by Jedi, by whom his sensitivity to the Force was revealed, and he was taken for training.

Motivation

Injustice: Slavery
The responsibility for slavery rests not only on the
slavers, but on the societies and industries that
benefit from their labor.

Faith: Jedi Code
The character knows and follows the Jedi Code,
feeling that it is something worth his belief and
devotion.

Morality

66
Emotional Strenghts:
Bravery: Character respects fear, and
uses it as a guide; an opportunity for
action
Justice: A strong sense of right and
wrong ; character focus becomes sharp
and intense when a wrong is committed

Emotional Weaknesses:
Defiance:Character mistakes defiance for
bravery, potenially causing trouble. while
generationg a personal sense of satisfaction.
Cruelty: Character serves as judge, jury and
executioner., often believes in inflicting pain
on wrongdoers.

Conflict: 2)

Description

30 year old (at start of game, 47 after time skip), 2.4 Meter (7'9.6") tall muscular Albino wookiee wearing a Jedi Bandolier (Jedi Utility Belt), with Ancient Sword strapped to his back.

Other Notes

Wookiee Rage: When a Wookiee has suffered any
wounds, he deals + 1 damage to Brawl and Melee
attacks. When a Wookiee is Critically Injured, he instead
deals + 2 damage to Brawl and Melee attacks.

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