- Armored Survivalist Armor
Defense: 1 Soak: 1 Price: 350 Encum: 3 Hard Points: 2 Rarity: 6 Special: Increase encumbrance threshold by 1.
Attachments: 0/2
- Armor Inserts
HP Req: 0 Encum: - Price: 450 Rarity: 3
Base Modifier: Clothes become the Armored Clothing item. Plates are noticeable by making an Average (PP) Perception check.
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- RS01 "Ripper" Powersword
Skill: Melee Damage: +3 Critical: 2 Range: Engaged Encum: 4 HP: 2 Price: 1050 Rarity: 8 Special: Cumbersome 3, Pierce 2, Sunder, Knockdown, Vicious 2
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- C-10 "Dragoneye Reaper" Heavy Blaster Pistol
Skill: Ranged (Light) Damage: 8 Critical: 3 Range: Medium Encum: 3 HP: 4 Price: 450 Rarity: 4 Special: Stun Setting
Personal Gear
Comlink (Handheld)
Encum: 0 Price: 25 Rarity: 0
Effect: This piece of gear is used to communicate between other comlinks. The handheld versions are only viable for extreme distances on planets, reaching up to low orbit.
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Breath Mask and Respirator
Encum: 1 Price: 25 Rarity: 1
Effect: These are used by beings to allow breathing in conditions that would usually be asphyxiating.
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Sensory Tendrils
1
FnD KoF: 21 (Racial)
Add B to all Perception checks.
Toughened
2
FnD KoF: 25 (1,1); Core 99 (1,4)
Gain +2 wound threshold.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend Pips to gain * or V (their choice) on the check. (Remember, this counts as a normal Force power check in every way - it is simply combined with the overall skill check.)
Upgrade
Effect
Power
Endure
Description
When the character suffers a Critical Injury with a severity no greater than Easy (P), the character may activate Endure as an out-of-turn incidental and commit F to temporarily ignore the effects of that injury. The character does not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury Result table while F remains committed. When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated).
Upgrade
Effect
Strength I
Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased. (Current Max: Average [PP])