Qainen Marr by ZnoahofShield

Species
Mikkian
Career
Warrior
Specializations
Colossus/Aggressor
System
Age of Rebellion

4
Threshold 17
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

3
2
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 B
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
200
100
8/9

Weapons & Armor

- Armored Survivalist Armor
Defense: 1 Soak: 1 Price: 350 Encum: 3 Hard Points: 2 Rarity: 6 Special: Increase encumbrance threshold by 1.
Attachments: 0/2
- Armor Inserts
HP Req: 0 Encum: - Price: 450 Rarity: 3
Base Modifier: Clothes become the Armored Clothing item. Plates are noticeable by making an Average (PP) Perception check.
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- RS01 "Ripper" Powersword
Skill: Melee Damage: +3 Critical: 2 Range: Engaged Encum: 4 HP: 2 Price: 1050 Rarity: 8 Special: Cumbersome 3, Pierce 2, Sunder, Knockdown, Vicious 2
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- C-10 "Dragoneye Reaper" Heavy Blaster Pistol
Skill: Ranged (Light) Damage: 8 Critical: 3 Range: Medium Encum: 3 HP: 4 Price: 450 Rarity: 4 Special: Stun Setting

Personal Gear

Comlink (Handheld)
Encum: 0 Price: 25 Rarity: 0
Effect: This piece of gear is used to communicate between other comlinks. The handheld versions are only viable for extreme distances on planets, reaching up to low orbit.
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Breath Mask and Respirator
Encum: 1 Price: 25 Rarity: 1
Effect: These are used by beings to allow breathing in conditions that would usually be asphyxiating.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sensory Tendrils 1 FnD KoF: 21 (Racial) Add B to all Perception checks.
Toughened 2 FnD KoF: 25 (1,1); Core 99 (1,4) Gain +2 wound threshold.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend Pips to gain * or V (their choice) on the check. (Remember, this counts as a normal Force power check in every way - it is simply combined with the overall skill check.)
Upgrade Effect
Power
Endure
Description
When the character suffers a Critical Injury with a severity no greater than Easy (P), the character may activate Endure as an out-of-turn incidental and commit F to temporarily ignore the effects of that injury. The character does not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury Result table while F remains committed. When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated).
Upgrade Effect
Strength I Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased. (Current Max: Average [PP])

Background

Motivation

Duties

DP: 0
Morality: 50

Description

Other Notes

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