Datapad
Comlink
Backpack
General Purpose Scanner
Data Breaker
Data Spikes
2 Cybernetic Arms (+1 Strength)
Cybernetic Brain Implant
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Mental Tools
Force and Destiny: 147
Always count as having the right tools for the job when performing Mechanics checks.
Technical Aptitude
Edge of Empire: 145
Reduce time needed to complete Computer-related tasks by 25% per rank in Technical Aptitude.
Fine Tuning
Edge of Empire: 135
When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of fine tuning
Grit
Edge of Empire: 136
+1 strain threshold
Codebreaker
Edge of Empire: 133
The character removes • from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional ranks of Codebreaker.
Street Smarts
Edge of Empire: 144
Remove • per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts.
Mental Fortress
Edge of Empire: 139
Spend 1 Destiny Point to ignore teh effects of Critical Injuries on Intellect or Cunning checks until end of the encounter
Defensive Slicing - 2
Edge of Empire: 134
When defending computer systems, add • per rank of Defensive Slicing to opponents'checks.
Dedication
Edge of Empire: 134
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Imbue Item
Force and Destiny: 145
As a maneuver, suffer 1 strain and commit C to grant one weapon, piece of armor, or item an improvement while committed. Suffer 1 strain every round C remains committed.
Force Rating
Edge of Empire: 135
Each rank permanently increases Force rating by one.
Bypass Security
Edge of Empire: 133
Remove • equal to the character's ranks in Bypass Security from Skulduggery or Computers skill checks made to disable a security device or open a locked door.
Tinker
Edge of Empire: 145
May add 1 additional hard point to a number of items equal to ranks in Tinkerer
Force Powers
Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend O to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength
Spend O to increase silhouette
able to be targeted
equal to strength upgrades
purchased.
Power
Harm/Heal
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy. Heal (light side Force user only): Spend F to heal a number of wounds equal to Intellect from an engaged living creature (including the user). The user may not activate this multiple times. Harm: Spend F to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged target. The user gains 1 Conflict. The user may not activate this multiple times.
Upgrade
Effect
Background
Motivation
Ambition: Expertise
Ambition: Invention (part Discovery and part Glory)
Cause: Help the Helpless (like he was as a young Drall)
Morality
Curiousity
Caution
Pride
Description
Other Notes
Short 15 points in Talents:
Tinker - 2 (5 points)
Utinni! (5 points)
Speaks Binary (5 points)