Cyberneticist 2 |
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Special Modifications 29 |
Remove • per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less (twice). |
Eye for Detail |
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Special Modifications 29 |
After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many fails to successes. |
Codebreaker |
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EotE 91 |
Remove • per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
Defensive Slicing |
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EotE 91 |
When defending computer systems, add • per rank of Defensive Slicing to opponents' checks. |
Natural Programmer |
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EotE 91 |
Once per session, may reroll one Astrogation or Computers check. |
More Machine than Man 1 |
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Special Modifications 29 |
Increase cybernetic implant cap by 1. |
Toughened |
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Special Modifications 29 |
Increase Wound threshold by 2. |
Energy Transfer |
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Special Modifications 29 |
May suffer 1 strain to use the energy transfer maneuver to power up an unpowered device or replenish energy ammunition. |
Grit 1 |
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EotE 51 |
+1 Strain Threshold |
Precise Aim |
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EotE 51 |
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in PA then reduce target's melee and ranged defense by that number. |
Jump Up |
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EotE 51 |
Once per round may stand from seated or prone as an incidental. |
Quick Draw |
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EotE 51 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Quick Strike |
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EotE 51 |
Add boost per rank of Quick Strike to combat checks against targets that have not yet acted this encounter. |
Anatomy Lessons |
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EotE 51 |
After making a successful attack, may spend 1 Destiny Point to add damage equal to intellect to one hit. |