Jump Up |
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Once per round, may stand from seated or prone as an incidental. |
Quick Draw |
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Ataru Technique |
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Use Agility instead of Brawn for Lightsaber checks |
Reflect II |
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When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Parry |
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When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Saber Swarm |
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When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Saber Throw |
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As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add Force Die up to Force rating. Must spend and succeed to hit target. Spend to return weapon to hand |
Dedication II |
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Grit I |
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+1 Strain thresh. Per rank |
Lethal Blows III |
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Add +10 to all Critical Damage per rank |
Stalker II |
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Add Bonus Die to ALL Coordination and Stealth Checks made per rank of Stalker |
Precise Aim |
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Once per round, may perform a Precise Aim maneuver. Suffer strain up to ranks in Precise Aim and reduce target’s Melee and Ranged Defense by that number. |
Targeted Blow |
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After making a successful attack, may spend 1 Destiny Point to add Agility in damage to one hit. COST 15 |
Quick Strike I |
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Add Bonus Die to attacks made on enemies yet to act in the encounter |
Dodge I |
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When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |