Nighttera Stardust by Nightone

Species
Human
Career
Consular
Specializations
Sage
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 4
Melee 4

Characteristics

2
2
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) X 1
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Shoto + Curved Hilt + IllumCrystal
Range
Engaged
Skill
Lightsaber
+ Advantage vs Solo Enemies
Damage
6
Critical
1

0
180
1000
6/ 15

Weapons & Armor

Shoto-Lightsaber Enc 1
Shield (Forged) Def 2/2 Enc 1
personal Energyshield Def +2/2 Enc 2
Emergency Medpack Enc 2
Heavy Cloth Soak 1
Modular Backpack (+6 Enc)
Wayfarer West (+1 Enc)
Utilitybelt (+1 Enc)

Personal Gear

Holocron

Assets & Resources

Advantage: Mentor (5xp Discount on Force Basicpowers)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kill with Kindness (1) FnD Remove Black per rank on Charm and Leadership checks
Researcher (1) FnD Remove Black per rank on from all Knowledge checks; Researching time reduced by half
Smooth talker (1) FnD Charm - Triumph adds successes per rank to the check
Grit (1) FnD Gain +1 Strain threshld
Force Rating (1) FnD Gain + 1 Force rating

Force Powers

Force Rating
2
Power
Hael/ Harm
Description
Range: Engaged

Heal: Spend 1 pip to heal wounds equal to Inteligence
Harm: Spend 1 pip to inflict wounds equal to Inteligence (Gain 1 Conflict)

Upgrade Effect
Control Heal: No Black pips - heal also Strain equal to wounds healed
Harm: With Black pips - heal also Strain equal to wounds inflicted
Control Heal: Spend Pip to remove one status effect from target
Harm: Spend pip to heal wounds equal to wounds inflicted (Gain +1 conflict)
Strength (Rank 2) Spend pip to increase wounds healed/inflicted by rank (2)
Magnitued Spend 2 pips to affect additional target
Control Heal: combine medicine (hard) check. on success heal also one critical injurie
Harm: combine opposed Medicin vs. Resilence. on success inflict also an critical injuri and add +10 for every 2 Advantages
Power
Enhance
Description
Add FR to any Athletics Check.
may spend pip as succesess or advantages.
Upgrade Effect

Background

Motivation

Morality

50
Proud: I save lives and I know that I do that right!
Enviuos: No one else shoud get the praise for my work, because there can't be anyone better than me!

Description

Other Notes

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