Character Name

Ambres Solrac by Ambres

Species
Zeltron
Career
Smuggler
Specializations
Thief
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 11
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
2
3
1
3

Skills

Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

12 Defender
Range
Short
Skill
Ranged: Light
limited ammo 2, add 2 setback dice to perception and computer checks to find this weapon on a body. May not be reload
Damage
5
Critical
5
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
100
650
2

Weapons & Armor

12 Defender
Blaster Pistol
stun grenade
Armored Clothing SD 1, MD 1, RDEF 1

Personal Gear

Stimpack 2
Deathsticks 2
Comlink (Handheld) 1

Assets & Resources

Critical Injuries & Conditions

Talents

Name Book & Page Description
Bypass Security Edge of the Empire 133 remove setback dice per rank of bypass from checks made to disable security or open a locked door
Indistinguishable Edge of the Empire 133 Upgrade difficulty of checks to id character once per rank
Street Smarts Edge of the Empire 133 Remove setback dice per rank of street smart from streetwise or knowledge underworld

Background

Ambres Solrac.. live a modest life. He was loved and raised to middle class family who envision him living off his father buisness.. but Ambres had goals and vision. He has no intention of selling speeders for his father. So one day, a Hutt Cartel associate of his father came to the store. After speaking for a good bit, Ambres decided to leave behind his family business and join him in his travel. All was fun and games until one day during his mentor found himself on the other side of a small monetary dispute over who won a pod race in Tatooine.. well Ambres just got his skid dog to discover his friend and mentor dead. And worse, the money was gone... so using his wit and skill he continues to find odd jobs until the one day he can buy his own ship.

Motivation

To achieve true freedom.. own a ship of his own and have his own crew.

Obligations

Obligation (20)
Addiction +10
Debt +10

On his last trip to Rodia he made a good 80,000 credits in profit. A smart man would have gone and pay his debts or reinvest it in other chances.. maybe buy his own ship.. which Ambres intended.. except he really loves his races.. pod, starship.. doesn't matter .. Ambres could never turn down a bet to race.. and well his 80,000 no longer his and his investors a bit miff. So what does he do .. well he talks to his old friend Zibala.. she was a nice old woman who live with ease. Ambres hated asking her for favor but she was always so nice to him. He promise that the loan would be paid back with interest. .. and maybe one day he will keep that promise.

Description

Ambres is a near-Human species, made physically distinctive by hisskin and hair, which comes in in a deep red. He is considered highly attractive by Human, near-Human, and even some non-humanoid standards. He suffer from being a bit weak will and sometimes a bit gullible.

Other Notes

Empathy - add setback dice to all incoming charm or deception rolls that target the Zeltron
Pheromones - add advantage to all charm, deception and negotiation skills check

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