Threshold | 13 |
Current | 6 |
Threshold | 15 |
Current | 10 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | +[a] | ||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 2 | ||
Deception (Cun) | X | 0 | ||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 3 | ||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 1 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Morgukai Cortosis Staff |
RangeEngaged |
SkillMelee |
|
Breach 1, Cortosis, Defensive 1 |
Damage8 |
Critical1 |
|
Bola |
RangeShort |
SkillRanged: Light |
|
Knockdown, Ensnare 3, Limited Ammo 1 |
Damage2 |
Critical- |
|
Flexible Monoknife (Concealed Escape Kit) |
RangeEngaged |
SkillMelee |
|
Pierce 1 |
Damage+1 |
Critical3 |
|
Aurateran Boomberang |
RangeMedium |
SkillRanged: Light |
|
Guided 1, Limited Ammo 1. May spend [AD] on missed attack to have boomerang return to thrower's hand. |
Damage4 |
Critical5 |
|
"Peacekeeper" Stun Baton |
RangeEngaged |
SkillMelee |
|
Cumbersome 3, Disorient 2, Stun 3 |
Damage+2 |
Critical4 |
|
Retractable Boot Blade |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
Shock Glove |
RangeEngaged |
SkillBrawl |
|
Stun 3 |
Damage+0 |
Critical5 |
|
Sap Glove |
RangeEngaged |
SkillBrawl |
|
Concussive |
Damage+2 |
Critical5 |
|
Wrist Blaster |
RangeEngaged |
SkillRanged: Light |
|
Limited Ammo 1, Pierce 4 |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Defensive Stance | 2 | AoR p146 | Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way. |
Dodge | 4 | AoR p146 | When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Extended Reach | DoR p112 | While armed with a two-handed melee weapon, the character may suffer one strain to make a Melee combat check with that weapon targeting an enemy at up to short range (rather than engaged range). The difficulty of the check remains Average (dd). | |
Grit | 2 | AoR p148 | Each rank of Grit increases a character's strain threshold by one. |
Jump Up | AoR p150 | Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental. | |
Precision Strike | DoR p114 | When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy (d) Critical Injury result. Additionally, whenever the character defeats a minion or rival NPC, he may always choose to do so by nonlethal means, even if the environment or exceptional circumstances would normally make that very difficult or impossible. | |
Push Aside | DoR p115 | After making a successful Melee, Brawl, or Lightsaber combat check against an engaged foe, the character may force the opponent to move to short range as an out-of-turn incidental in a direction of the opponent's choosing. The character may spend [TR] to cause the opponent to fall prone after moving. | |
Sixth Sense | 1 | AoR p156 | Gain +1 Ranged Defense |
Resolve | 1 | AoR p155 | When the character suffers strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss. |
Natural Rogue | AoR p153 | Once per session, may reroll any one Skulduggery or Stealth check. | |
Dedication | 1 | AoR p145 | Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. (AGI) |