Shirrun Hasa by Roundabout27

Species
Human
Career
Warrior
Specializations
Steel Hand Adept | Advisor
System
Force and Destiny

6
Threshold 15
Current 3
Threshold 15
Current 1
Ranged 1
Melee 0

Placeholder Image

Characteristics

4
2
2
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) X 4
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Exemplar Wristblade
Range
Engaged
Skill
Brawl
Defensive 1, Pierce 1
Damage
+1
Critical
1 (3-2)

0
520
8/8

Weapons & Armor

Heavy Battle Armor [Def 1; Soak 2; Encum 6; HP 4/4]
Strength Enhancing System [2 Skill (Athletics) Mods], Superior, Vacuum-Sealed

Personal Gear

10x Stimpak
Commlink
Holomessenger
Macrobinoculars

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit KoF 29 Gain +1 Strain Threshold
Martial Grace KoF 29 Once per round, suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check.
Dodge KoF 29 When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number.
Swift KoF 29 Does not suffer usual penalties for moving through difficult terrain.
Acklay's Scything Strike KoF 29 Brawl attack gain Pierce equal to Force Rating.
Toughened KoF 29 Gain +2 Wound Threshold
Far Strike KoF 29 As an action, make a Brawl check as a ranged attack adding force die up to Force rating . Increase the range of the attack by one band for each pip spent to a maximum of long.
Force Rating KoF 29 Gain +1 Force Rating
Plausible Deniability FaD 81 Remove setback per rank of Plausible Deniability from Coercion and Deception checks.
Toughened 2 FaD 81 Gain +2 to Wound Threshold
Grit 2 FaD 81 Gain +1 strain threshold
Nobody's Fool FaD 81 May upgrade difficulty of incoming Charm, Coercion and Deception checks once per rank of Nobody's Fool.
Dedication FaD 81 Gain +1 to a single characteristic (Willpower).
Steely Nerves FaD 81 Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.
Force Rating FaD 81 Gain +1 Force Rating
Kill with Kindness FaD 81 Remove setback per rank of Kill with Kindness from all Charm and Leadership checks.
Nobody's Fool FaD 81 May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
Iron Body KoF 29 Remove setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Iron Body 2 KoF 29 Remove setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Parry KoF 29
Unarmed Parry KoF 29

Force Powers

Force Rating
4
Power
Influence (5)
Description
The character may attempt to guide, shape and even twist the thoughts and feelings of others. Special rule (light/dark use:) When guiding and shaping thoughts, only pips generated from dark side may be used to generate negative emotions such as rage, fear and hatred. Only pips generated from light may be used to generate positive emotions such as peace, tranquility and friendliness. Other emotions such as confusion can be created from pips generated from either light or dark. The character may spend pips to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control (10) When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of his dice pool. He may spend pips to gain success or advantage (user's choice) on the check.
Strength (5) When stressing the mind of a target, the character inflicts 2 strain.
Duration (5) Spend pips to increase duration for a number of rounds (or minutes) equal to Duration upgrades purchased.
Duration (5)
Duration (5)
Duration (5)
Magnitude (5) Spend pips to increase targets affected equal to Magnitude upgrades purchased.
Range (5) Spend pips to increase power's range by a number of range bands equal to range upgrade's purchased.
Control (5) The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends pips and suceeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.

Background

Motivation

Morality

Description

Other Notes

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