Snipes (Wip) by Ezra

Species
Gank
Career
Bounty Hunter
Specializations
Assassin, Sharpshooter, Mercenary Soldier, Pilot
System
Edge of the Empire

6
Threshold 19
Current 19
Threshold 17
Current 17
Ranged 1
Melee 1

Characteristics

3
7
2
4
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 3
Athletics (Br) X 4
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 6
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) X 4
Stealth (Ag) X 5
Streetwise (Cun) X 4
Survival (Cun) 0
Vigilance (Will) X 6
Brawl (Br) X 0
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) 4
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Verpine Heavy Shatter Rifle
Range
Extreme
Skill
Gunnery
Knockdown, Pierce 6, Accurate 3, Superior,
Damage
20
Critical
2
Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 1, Vicious 5, Accurate 2, Pierce 1, Superior
Damage
17
Critical
2
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4, Superior
Damage
14
Critical
2
MSW-12 NanoDagger
Range
Engaged
Skill
Melee
Pierce 5, Viscous 1
Damage
4
Critical
2

0
2000
19

Weapons & Armor

Verpine Heavy Shatter Rifle (6,5) (Telescopic Optical Sight, Superior, Custom Grip, Under-Barrel Grapnel Launcher)

Disruptor Rifle (5,4) (Forearm Grip complete, Augmented Spin Barrel complete-Penalty die to maintenance, Superior, Weapon Sling-quick draw)

Disruptor Pistol (2,2) (Field Front Sight-easier to conceal by 1 step and innate quick draw, Superior)
MSW-12 NanoDagger (1,0)

Type III "Berethron" Personal Modular Armor (2,3) (Superior, Optical Camouflage System- upgrade stealth checks twice)

Personal Gear

Gank Comm Implant, Mod VI left arm, Implant Armor, Cybernetic Eyes, Cyberscanner upgrade for left arm, Q-22 Retinal Scanner,
Hands Free Communicator, Outlaw tech Personal Stealth Field, Utility Belt, Modular Back, Spacer's Duffel, Surveyor's Bag.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Point Blank 1 with Disruptor Rifle Edge of the Empire 141 The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged
Grit 5 Edge of the Empire 136 Each rank of Grit increases a character’s strain threshold by one.
Lethal Blows 6 Edge of the Empire 138 The character adds + 10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Stalker 3 Edge of the Empire 143 The character adds a boost die per rank of Stalker to all Coordination and Stealth checks.
Dodge 2 Edge of the Empire 135 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Master of Shadow-Armor Edge of the Empire 138 Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy(4)
Precise Aim 2 Edge of the Empire 141 Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise Aim. He then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check
Jump Up Edge of the Empire 138 Once per round on the character’s turn, the character may stand up from prone or a seated position as an Incidental.
Quick Strike 1 Edge of the Empire 141 When performing a combat check during combat, the character adds a boost die per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Quick Draw Edge of the Empire 141 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Targeted Blow Edge of the Empire 144 On a successful attack during combat with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Agility to one hit of the successful attack.
Anatomy Lessons Edge of the Empire 132 After a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Intellect to one hit of the attack.
Sniper Shot 4 Edge of the Empire 142 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
Deadly Accuracy Ranged Heavy Edge of the Empire 134 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Expert Tracker 2 Edge of the Empire 135 Remove a penalty die per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of Expert Tracker.
Brace 2 Edge of the Empire 132 As a maneuver, the character may Brace himself. This allows a character to remove ■ per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
True Aim 4 Edge of the Empire 145 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Deadly Accuracy Ranged Light Edge of the Empire 134 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Toughened 3 Edge of the Empire 145 The character increases his wound threshold by two per rank of Toughened.
Deadly Accuracy Gunnery Edge of the Empire 134 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Crippling Blow Edge of the Empire 133 The character may voluntarily increase the difficulty of a combat check by one to deal a crippling blow. If he succeeds and deals damage to the target’s wound threshold, the target suffers one strain whenever he moves for the remainder of the encounter.
Quick Fix Age of Rebellion 154 Once per game session, the character can choose to make one skill check using Agility, rather than the characteristic linked to that skill. When he does this, he must explain how, in this particular instance, his agility is helping him overcome this challenge.
Natural Marksman Edge of the Empire 139 Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check.
Dedication (Agi 2) (Cun 2) Edge of the Empire 134 Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.
Point Blank 2 Edge of the Empire 141 The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged
Second Wind 2 Edge of the Empire 142 Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
Confidence 1 Edge of the Empire 133 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Strong Arm Edge of the Empire 144 Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range.
Full Throttle Edge of the Empire 135 The character may push a ship or vehicle past its limits of speed. Fie may perform the Full Throttle action, attempting a Hard ( ♦ ♦ ♦ ) Piloting check With success, the ship’s top speed increases by one for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it could not perform normally (i.e. actions that have a minimum speed requirement).
Skilled Jockey 2 Edge of the Empire 142 The character removes a penalty die per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts
Galaxy Mapper 1 Edge of the Empire 136 Remove a penalty die per rank of Galaxy Mapper from all Astrogation checks. In addition, Astrogation checks take 50% less time. This does not increase with multiple ranks of Galaxy Mapper.
Let's Ride Edge of the Empire 138 Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver.
Dead to Rights Edge of the Empire 134 The character may spend one Destiny Point to add additional damage equal to half his Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry.
Rapid Recovery 1 Edge of the Empire 141 When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery.
Improved Full Throttle Edge of the Empire 136 The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver. In addition, the difficulty of Full Throttle is reduced to Average ( ♦ ♦ )
Improved Dead to Rights Edge of the Empire 134 The character may spend one Destiny Point to add additional damage equal to his Agility rating to one hit of a successful attack made by ship or vehicle mounted weaponry. This replaces the normal ability for Dead to Rights.
Natural Pilot Edge of the Empire 139 Once per game session, the character may reroll any one Piloting (Space) or Gunnery check.
Supreme Full Throttle Edge of the Empire 136 When the character successfully performs Full Throttle, the ship's top speed increases by two for a number of rounds equal to his Cunning, instead of one.
Tricky Target Edge of the Empire 145 Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0.
Defensive Driving 1 Edge of the Empire 134 Any vehicle the character pilots has its defense rating on all zones increased by one per rank of Defensive Driving.
Master Pilot Edge of the Empire 138 Once per round when piloting a starship (a ship piloted using the Piloting (Space) skill), the character may voluntarily suffer two strain to perform any action as a maneuver instead.
Brilliant Evasion Edge of the Empire 132 The character may make the Brilliant Evasion action when piloting a vehicle or starship. The character selects one opponent and makes an Opposed Piloting (Planetary or Space) check If he succeeds, the opponent’s vehicle or starship cannot make any attacks against the character’s vehicle for a number of rounds equal to the character’s Agility. Brilliant Evasion can only be performed once per encounter.

Background

Ex-Bounty Hunter for a Hutt

Motivation

Saved by the mysterious scholar

Obligations

Serves Master Orri

Description

Other Notes

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