Evon Taltron by Rimsen

Species
Human
Career
Soldier
Specializations
Medic, Interrogator
System
Age of Rebellion

4
Threshold 14
Current 1
Threshold 16
Current 11
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) X 0
Coercion (Will) X 4
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 0 +1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) X 1
Vigilance (Will) X 1 +1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 1

Attacks

CS14 "Ghost" Light blaster pistol
Range
Short
Skill
Ranged: Light
Stun setting, daunting check to find it
Damage
5
Critical
3

0
370
25
7/8

Weapons & Armor

ISB Armor (4) adds advantage to Vigilance checks
Utility Belt (-)
CS14 Light Blaster Pistol (1)
Cybernetic eye: +1 Vigilance/Perception skill

Personal Gear

Comlink (0)
Medpac (2)
Datapad (1)
Toxin Detector (1)

Stimpack 4x (0)
Synthskin 9x (0)

Assets & Resources

First hand knowledge of Squamatan anatomy - (+Upgrade)

Critical Injuries & Conditions

Battle Scar - Cybernetic Eyes (Steely Nerves)

Talents

Name Rank Book & Page Description
Stimpack Specialization 2 ACRB p157 Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
Surgeon 3 ACRB p158 When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
Bacta Specialist 1 ACRB p143 Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
Intimidating 2 ACRB p150 When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating.
Bad Cop 2 CM p30 The characer may spend 2 advantages from a Deception or Coercion check to upgrade the ability of a single ally's subsequent social interaction skill check against the same target in the same encounter. Upgrade the ability a number of times equal to the character's ranks in Bad Cop. A single check may only benefit from one use of Bad Cop.
Grit 1 CM p30 Each rank of Grit increases the character's strain threshold by one.
Stim Application ACRB p157 The character may take the Stim Application action. To perform this action, he must have acces to drugs, medpac, or stimpacks. He makes an Average Medicine check. If successful, one ally he is engaged with (including himself) increases one characteristic of the character's choice by one for the remainder of the encounter., and suffers 4 strain. A single character's individual characteristics may each only be increased once by Stim Application.
Improved Stim Application ACRB p157 As an incidental, when performing the Stim Application action, the character may increase the difficulty of the Medicine check to Hard. If he does so, the target of the action suffers one strain instead of four.
Nobody's Fool 1 ACRB p153 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool.
Steely Nerves ACRB p157 The character may spend one Destiny point to ignore the effects of ongoing Critical Injuries on any Presence or Willpower related checks until the end of the encounter. He still suffers from the injury itself.
Exhaustive Questioning CM p30 Whenever the character makes a successful social skill check against a captured enemy within short range, he may reduce the enemy's strain threshold by 2 for the remainder of the session and spend Advantage to inflict 1 strain

Background

Evon grew up on Ord Mantell.

In the Mid Rim piracy was always an issue. Every traveler, trader and smuggler, who went through the Bright Jewel sector was subjected to ambushes and harassment.

Everything has changed with the Empire. The strict policies of the Emperor and the growing presence of the Imperial Navy made the pirates much less of a frequent sight.

Evon, picking up his legacy as a family of doctors spent most of his youth treating wounded spacers. The Taltrons had the appreciation of the criminal underworld of Worlport as they didn't care who they patch up.

After the Empire, slowly but steadily put an end to the piracy in the sector, Evon decided he don't want to endlessly serve the gangs of Ord Mantell, so he decided to leave the world and join the Empire. After the basic training, his skills were recognized by an ISB Agent and became recruited. As a doctor, psychology and anatomy was easily his major strengths so he received training in Information Extraction and Interrogation.

Now he is serving as medical officer on the Intrepid, waiting for his first real assignment, serving the New Order.

Motivation

Justice: Evon sees the Empire as the lesser evil. Sure, there might be overreaches, but the Empire brought peace after the great war. He seeks to maintain this peace by using his abilities to their bests.

Duties

5, Intelligence - He is trained to cure and heal sentients, and he is equally adept at dismantling them. He understands how they think and can use their fears and hopes against them. He uses his medical skills, and strong will to gather the most precious resource of all: Intelligence.

Description

Middle aged man, with a calm aura around him. He is thorough and hard-working.
He has seen his fair share of death on the table, and he developed a twisted sense of humor to counter it in his daily life.
Cybernetic eye with an ugly scar vertically.

Other Notes

Human non-career skills:
- Knowledge Education / Streetwise (from growing up as a doctor on Ord Mantell)
110 starting XP
- 30 Intellect to 3
- 40 Intellect to 4
- 30 Willpower to 3
- 10 out-of-career spec
65 given XP
- 5 Stimpack Specialization
- 5 Surgeon
- 10 Bacta specialist
- 10 Stimpack Specialization
- 10 Surgeon
- 5 Intimidating
- 5 Surgeon
- 5 Coercion (rank 1)
- 10 Bad Cop (rank 1)
15 earned XP
- 10 Coercion (rank 2)
5 earned XP
20 earned XP
- 5 Knowledge (warfare) (rank 1)
- 10 Grit (rank 1)
- 15 Bad Cop (rank 2)
75 earned XP
- 15 Stim Application
- 10 Ranged (light) (rank 2)
- 20 Improved Stim Application
- 5 Nobody's Fool (rank 1)
- 20 Intimidating (rank 2)
20 earned XP
- 10 Discipline (rank 1)
- 5 Vigilance (rank 1)
- 10 Athletics (rank 2)
15 earned XP
- 15 Coercion (rank 3)
45 earned XP
- 25 Exhaustive Questioning
- 20 Coercion (rank 4)

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