Threshold | 17 |
Current | 0 |
Threshold | 12 |
Current | 1 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting; Forearm Grip (+1 diff to fire in engaged range; total 2diff) |
Damage9 |
Critical3 |
|
ASP-9 "Vrelt" Autopistol |
RangeShort |
SkillRanged: Light |
|
Auto Fire |
Damage4 |
Critical5 |
|
Explorer's Knife |
RangeEngaged |
SkillMelee |
|
Vicious 1; 1 Boost to Survival |
Damage+1 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Conditioned | 1 | -1 setback per rank to Coordination & Athletics. -1 strain from falling damage per rank | |
Toughened | 2 | +2 WT | |
Rapid Reaction | 1 | Suffer strain = to ranks. Add +1 Success to init per strain suffered. | |
Point Blank | 1 | +1 dmg per rank to a single successful hit of R (Light or Heavy) when in Short/Engaged Range. | |
Suppressing Fire | 1 | Character & each Ally within short range may spend 1 Adv on a failed combat check to inflict 1 Strain (per rank) on the target. Each char can only activate this effect one time per round. | |
Moving Target | 1 | If already acted this round, increase ranged defense by 1 per rank | |
Durable I | Engineer's Vest | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. | |
Bodyguard | 1 | Once per round, perform Bodyguard Maneuver. Suffer strain up to ranks. Upgrade diff to hit one engaged ally by strain spent until start of next turn. |