Olun Marr by kurido

Species
Human
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
3
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2 Advantage
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4 Advantage

0
260
1550
1/8

Weapons & Armor

Basic Lightsaber
Light Blaster Pistol
Heavy Clothing

Artifact Mask

-gives access to full Misdirect tree

Tulak Hord’s Armor
Defense: +2 to Melee, +1 to Ranged
Soak: 3
Hard Points: 0
Rarity: 10R
Special Features:
Upgrade your Coercion checks twice while wearing this armor.
Should you reach 0 Wounds while wearing this Armor, the spirit of Tulak Hord takes control of your body until you recover 1 HP.
If the armor is destroyed; it crumbles to ash and reappears within the Tomb. The person inside is disintegrated and becomes a Wraith to protect the Tomb.
This armor takes 3 rounds to put on or take off.

Personal Gear

Datapad
Comlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind F&D p.152 Add □ to all Stealth checks unless the opposition is immune to Force powers.
Indistinguishable F&D p. 145 Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Well-Rounded F&D p.153 Choose any 2 skills. They permanently become career skills (Ranged (Light) and Piloting-Space).

Force Powers

Force Rating
1
Power
Enhance
Description
One of the most straightforward ways in which Force users utilize the power of the Force is to imbue their own bodies with energy and strength. Making leaps that might otherwise be deemed impossible, moving at high speeds, and harnessing physical strength well beyond the capacity of most sentient beings are all equally viable. In this way, the Force becomes an almost literal fuel for feats of endurance and power. Most Force users find it a relatively simple thing to use the Force in order to overcome their own physical limitations and shrug off the effects of fatigue. With a little practice, most Force users are able to expand the arenas in which they can use the Force beyond that of mere brute strength. They are able to concentrate the Force into assisting them with acts of dexterity and acrobatics.
Upgrade Effect
Basic When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend Force pip to gain a success or an advantage (user’s choice) on the check.
Power
Sense
Description
By opening his mind, a Force user can commune with the world around him. He senses the endless movement of the Living Force, seeing beyond what his eyes allow. The actions of those around him are laid bare, as if the Force user had a bird’s eye view of his surroundings, allowing him to anticipate attacks and better strike blows of his own, or even spot ambushes and lurking foes. Alternatively, he can sense the thoughts of others. Even a Jedi cannot read someone’s mind completely, but a Force-sensitive being can detect his target’s feelings and emotions, and even sense surface thoughts.
Unlike many other Force powers, Sense has a basic power that can be used in two very different ways. Users can rely on Sense to augment their defensive (and eventually offensive) abilities, or they can invest in the ability to read the emotions and feelings of others. They can even read their surface thoughts, which can be particularly valuable in a wide variety of situations.
Upgrade Effect
Basic The Force user can sense the Force interacting with the world around him.
The user may spend force pip to sense all living things within short range (including sentient and non-sentient beings).

The user may spend Force pip to sense the current emotional state of one living target with whom he is engaged.
Power
Seek
Description
FORCE POWER: SEEK
The Force user casts out with his mind’s eye, searching for something lost, concealed, or forgotten. While countless different Force traditions across the galaxy have attached different practices and techniques to this power, from tribal cultures that use it to hunt prey-beasts to orders of assassins who seek out any who defy their orthodoxy, the basic ability remains the same: those who follow pathways of the Force can track down anything or anyone, regardless of the distance or eons that separate them from their quarry.
Upgrade Effect
Basic The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2 force pips to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance The user may spend a force pip and succeed at an Average (♦♦) Vigilance check (oi opposed Vigilance vs. Discipline check) to see through illusions

Background

The Outsider

A character from this background came from a society outside of the galactic norm. This includes isolated planetary systems not yet marked on the maps, prison colonies, or even the rare case of a character growing up in solitude out in the wilderness. The character is probably ill-informed about or completely unaware of the politics, customs, and even technology of the rest of the galaxy He may be superstitious of the strange sights around him or embrace the wonders that he encounters.

This choice works better for some careers than others- a Mechanic from a primitive world stretches credulity, for example-unless the player and GM come up with a good reason for this to happen. Maybe the Mechanic character was the sole survivor of a downed ship on a backwater planet and learned his skills from tinkering with the ship’s equipment.

Of course, the player must come up with a good reason regarding how the character managed to leave his isolated or primitive upbringing. Perhaps his character was brought back to civilization by an explorer or slipped on board a trade vessel that landed on his planet.

Pragmatic Power

Characters who recognize their Force potential don’t always readily acknowledge its spiritual associations. Some see their powers and talents as tools they can use to advance their lives or accomplish their goals. This may help them to be more successful in their career of choice, enabling them to transfrom the world in a way that fits with their personal philosophies.

Many deny the fundamental goodness or evil of the Force, insisting that consequences for success and failure are far more important than any spiritual elements. Such characters are no more or less likely to make choices or perform actions that could be classified as “good” than those that could be classified as “evil”. However, in their minds, their preference for a certain moral choice is independent of the powers they wield. This can prove problematic if, for example, a character believes his righteous anger is a resonable motivator for his actions. Such a character may constantly flirt with the dark side of the Force and never realize it.

Learning or denying Force philosophies and histories invariably plays into the stories of characters from this background. Eventually, the character likely learns the truth of the Force. Whether he embraces this knowledge or denies it and continues on his chosen path can prove to be a very interesting opportunity for character development.

T H E OPPORTUNIST
Founding a colony is hard work, but a generation or
two later, when the hardest work is done but opportunity still abounds, the opportunist moves in with fresh
resources. These characters are often looked down
upon by already established families, especially those
opportunists seeking a leadership position before the
landing ramp is even fully extended. There are also
colonies with corporate or Imperial interests, where
a bureaucrat offworld might send in new leadership
that has minimal experience. Opportunists are, at
their core, enthusiastic and willing to take any risk,
but often lack a key understanding of the beings they
intend to influence. In truth, this understanding can
only come with time.

Motivation

Faith- The Emperor

Morality

Description

Olun is 1.92 meters tall with an athletic build. He has neatly kept short dark brown hair and gray eyes. His features are plain and unremarkable. He is easily overlooked in a crowd.

Other Notes

The planet had no name; only a registration number from an Old Republic survey done a century before. He had no name. He had no memory.

When the Inquisitor found him, he was little more than a wild animal. He wore the tattered remains of coveralls decorated with fur, feathers, and bones. The Inquisitor sensed him as he leaped from the tree; the sharp stone in his hand poised to end the Inquisitor's life.

Tenth Brother caught the child with the Force and hurled him to the ground. The child immediately surged to his feet and tried to attack. Tenth Brother was amused and then he sensed it. Beneath the primal fury beat the burning heart of the Force.

Tenth Brother collected the child and brought him to the Arkanis Academy and Project: Harvester. The feral boy from a nameless planet was forgotten. Olun Marr was born.

Olun learned quickly. Once he mastered the rudiments of speech and communication, his ability to learn increased exponentially. Soon, he was nipping at the heels of older students. His voracious mind and drive for excellence soon brought him to the attention of the Emperor himself.

Seeing Olun's potential, Palpatine decided to train the boy as one of his Hands. The training was rigorous. The Emperor and his dark side adepts pushed Olun to his limits until he was forged and honed into the perfect instrument of the Emperor's Will.

Through the Galactic Civil War, Olun was used to undermine and eliminate key political targets among the terrorists. He accepted that each mission he undertook could very well be his last. He lived to serve his Emperor and success was all that mattered.

In the days before the Battle of Endor, Olun was pulled out of his current assignment and ordered to return to Coruscant. His return was cut short with the destruction of the second Death Star. Olun felt the movement in the Force when Palpatine apparently died. His world shattered in a moment.

Olun drifted on the fringes for a few months. Without his Master's guiding hand, he felt directionless. Eventually, he heard rumors of the Imperial Remnant coming together in the Outer Rim. He made his way there.

Olun kept his true role secret. Working his connections within the command structure, he got himself stationed aboard the Defiant Will as an ISB officer. He has done his best to stay beneath the notice of Grand Admiral Zsinj.

Olun no longer knows where he fits. Serving Palpatine was his only purpose in life and now that that purpose is gone, Olun is not sure what his next move will be. His loyalty to the Imperial Remnant is nominal at best. When its usefulness to him has ended, he may seek other opportunities.

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