Threshold | 21 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 2 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 4 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 3 | ||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | 1 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Cun) | X | 2 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 2 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 2 |
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage3 |
Critical5 |
|
Blue Ilum Crystal Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder. 2/5 HP used. Enc 1. |
Damage6 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Wookie Rage | EoE, 53 | When a Wookie has suffered any wounds, he deals +1 damage to Brawl and Melee checks. When critically injured, add +2. | |
Grit (Rank 4) | Savage Spirits (SS), 27 | +1 Strain Threshold per rank. | |
One with Nature | SS, 27 | When in the wilderness, make a Simple Survival check to recover strain after an encounter, instead of Cool or Discipline. | |
Forager | SS, 27 | Remove 2 Setback dice from skill checks to find food, water, or shelter. Survival checks to forage take half the normal time. | |
Conditioned (Rank 2) | SS, 27 | Remove 1 Setback die per rank from Athletics and Coordination checks. Reduce falling damage and strain by 1 per rank. | |
Animal Bond | SS, 27 | Develop a long-term connection with a single animal of silhouette equal to 1/2 Force Rating, rounded down. | |
Improved Animal Bond | SS, 27 | When spending a maneuver to direct bonded animal, may suffer 1 strain to add 1 Boost die to the animal's next check. | |
Survival of the Fittest | SS, 27 | Once per session, when making a single check, the character may treat his Force rating as equal to ranks in Survival. | |
Natural Outdoorsman | SS, 27 | Once per session, may re-roll any Resilience or Survival check. | |
Force Rating (Rank 3) | SS, 27 | +1 Force Rating per rank. | |
Shroud | SS, 27 | Spend 1 Destiny point to make yourself undetectable via Force powers and make your own powers go unseen for the remainder of the encounter. | |
Force Connection | SS, 27 | When making Survival or Xenology checks, may include Force dice up to Force Rating. Spend F to add successes or advantages (user's discretion). | |
Enduring | SS, 27 | +1 Soak per rank. | |
Constant Vigilance | Dawn of Rebellion (DoR), 103 | May always use Vigilance when making checks to determine initiative. | |
Street Smarts (Rank 2) | DoR, 103 | Remove setback per rank of Street Smarts from Knowledge (Underworld) and Streetwise checks. | |
Sleight of Mind | DoR, 103 | Add 1 Boost die per rank to Stealth checks as long as the opposition is not immune to Force powers. | |
Nobody's Fool | DoR, 103 | Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank. | |
Secrets of the Jedi | DoR, 103 | Lightsaber becomes a career skill. Decrease the difficulty of checks to repair or construct lightsaber hilts a number of times equal to one half of his ranks in Lore (rounded up) to a minimum of Easy. | |
Master of Shadows | DoR, 103 | Once per round, suffer 2 Strain to decrease the difficulty of his next Stealth or Skulduggery by 1. | |
Parry (Rank 3) | DoR, 103 | When hit by a melee attack, suffer 3 Strain to reduce incoming damage by 2 plus ranks. | |
Toughened (Rank 2) | DoR, 103 | +2 Wound Threshold per rank. | |
Reflect (Rank 3) | DoR, 103 | When hit by a melee attack, suffer 3 Strain to reduce incoming damage by 2 plus ranks. | |
Trust No One | DoR, 103 | When targeted by a social check, may suffer 1 Strain to add 1 automatic Failure to the check. If the check fails with a Despair, you may make an immediate maneuver as an out of turn incidental. | |
Dedication | DoR, 103 | +1 to any Characteristic (Cunning) per rank. | |
Shien Technique | FaD, 95 | When making a Lightsaber check, may use Cunning instead of Brawn. | |
Improved Reflect | FaD, 95 | When reflecting an attack that generated 3 Threat or 1 Despair, may hit one target in medium range with the same damage as the initial hit, after the original hit resolves. | |
Conditioned | FaD, 95 | Remove 1 Setback per rank from Athletics and Coordination checks. Reduce falling damage and strain loss by 1 per rank. |
Upgrade | Effect |
---|---|
Magnitude | Spend F to increase targets affected by ranks purchased. |
Control | May include FD in initiative checks. Spend F to add 1 success to the check. |
Upgrade | Effect |
---|---|
Duration | Sense's ongoing effects can be triggered a second time each round. |
Control | Commit FD. Once per round, when targeted in combat, upgrade the difficulty of the attack once. |
Strength | When using Sense's ongoing effects, upgrade twice instead of once. |
Upgrade | Effect |
---|---|
Control | Spend F to make out fine details on a single object within medium range. |
Control | When making a Vigilance or Perception check, may include Force dice up to Force Rating. Spend F to add successes or advantages (user's discretion). |
Control | Spend F to see through an object at medium range as though it were transparent. |
Upgrade | Effect |
---|---|
Control (Rank 2) | Commit FD. Increase Agility or Brawn by 1 per FD committed (6 max). |
Control (Rank 2) | As an action, may spend F to Force Leap to any location in short range (horizontal or vertical). |
Control (Rank 5) | Can be used with Coordination, Piloting (Planetary and Space), Resilience and Brawl. |