Grreworrec by jmg

Species
Wookie
Career
Seeker
Specializations
Hermit, Padawan Survivor, Shien Expert
System
Force and Destiny

4
Threshold 21
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

3
2
2
4
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) X 4
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) X 3
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Cun) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
3
Critical
5
Blue Ilum Crystal Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder. 2/5 HP used. Enc 1.
Damage
6
Critical
1

0
1000
500
0/8

Weapons & Armor

Ilum crystal mods:
Available: 2 Vicious, 4 +1 Damage
Used: 1 Reduce Critical

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Wookie Rage EoE, 53 When a Wookie has suffered any wounds, he deals +1 damage to Brawl and Melee checks. When critically injured, add +2.
Grit (Rank 4) Savage Spirits (SS), 27 +1 Strain Threshold per rank.
One with Nature SS, 27 When in the wilderness, make a Simple Survival check to recover strain after an encounter, instead of Cool or Discipline.
Forager SS, 27 Remove 2 Setback dice from skill checks to find food, water, or shelter. Survival checks to forage take half the normal time.
Conditioned (Rank 2) SS, 27 Remove 1 Setback die per rank from Athletics and Coordination checks. Reduce falling damage and strain by 1 per rank.
Animal Bond SS, 27 Develop a long-term connection with a single animal of silhouette equal to 1/2 Force Rating, rounded down.
Improved Animal Bond SS, 27 When spending a maneuver to direct bonded animal, may suffer 1 strain to add 1 Boost die to the animal's next check.
Survival of the Fittest SS, 27 Once per session, when making a single check, the character may treat his Force rating as equal to ranks in Survival.
Natural Outdoorsman SS, 27 Once per session, may re-roll any Resilience or Survival check.
Force Rating (Rank 3) SS, 27 +1 Force Rating per rank.
Shroud SS, 27 Spend 1 Destiny point to make yourself undetectable via Force powers and make your own powers go unseen for the remainder of the encounter.
Force Connection SS, 27 When making Survival or Xenology checks, may include Force dice up to Force Rating. Spend F to add successes or advantages (user's discretion).
Enduring SS, 27 +1 Soak per rank.
Constant Vigilance Dawn of Rebellion (DoR), 103 May always use Vigilance when making checks to determine initiative.
Street Smarts (Rank 2) DoR, 103 Remove setback per rank of Street Smarts from Knowledge (Underworld) and Streetwise checks.
Sleight of Mind DoR, 103 Add 1 Boost die per rank to Stealth checks as long as the opposition is not immune to Force powers.
Nobody's Fool DoR, 103 Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank.
Secrets of the Jedi DoR, 103 Lightsaber becomes a career skill. Decrease the difficulty of checks to repair or construct lightsaber hilts a number of times equal to one half of his ranks in Lore (rounded up) to a minimum of Easy.
Master of Shadows DoR, 103 Once per round, suffer 2 Strain to decrease the difficulty of his next Stealth or Skulduggery by 1.
Parry (Rank 3) DoR, 103 When hit by a melee attack, suffer 3 Strain to reduce incoming damage by 2 plus ranks.
Toughened (Rank 2) DoR, 103 +2 Wound Threshold per rank.
Reflect (Rank 3) DoR, 103 When hit by a melee attack, suffer 3 Strain to reduce incoming damage by 2 plus ranks.
Trust No One DoR, 103 When targeted by a social check, may suffer 1 Strain to add 1 automatic Failure to the check. If the check fails with a Despair, you may make an immediate maneuver as an out of turn incidental.
Dedication DoR, 103 +1 to any Characteristic (Cunning) per rank.
Shien Technique FaD, 95 When making a Lightsaber check, may use Cunning instead of Brawn.
Improved Reflect FaD, 95 When reflecting an attack that generated 3 Threat or 1 Despair, may hit one target in medium range with the same damage as the initial hit, after the original hit resolves.
Conditioned FaD, 95 Remove 1 Setback per rank from Athletics and Coordination checks. Reduce falling damage and strain loss by 1 per rank.

Force Powers

Force Rating
4
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend F to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Magnitude Spend F to increase targets affected by ranks purchased.
Control May include FD in initiative checks. Spend F to add 1 success to the check.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Duration Sense's ongoing effects can be triggered a second time each round.
Control Commit FD. Once per round, when targeted in combat, upgrade the difficulty of the attack once.
Strength When using Sense's ongoing effects, upgrade twice instead of once.
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.
The user may spend F to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or 1 minute). This allows the user to see as most sentients see on a well lit day.
Upgrade Effect
Control Spend F to make out fine details on a single object within medium range.
Control When making a Vigilance or Perception check, may include Force dice up to Force Rating. Spend F to add successes or advantages (user's discretion).
Control Spend F to see through an object at medium range as though it were transparent.
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control (Rank 2) Commit FD. Increase Agility or Brawn by 1 per FD committed (6 max).
Control (Rank 2) As an action, may spend F to Force Leap to any location in short range (horizontal or vertical).
Control (Rank 5) Can be used with Coordination, Piloting (Planetary and Space), Resilience and Brawl.

Background

Motivation

Morality

Morality: 50
Strength: Empathy
Weakness: Vengeance

Description

Other Notes

Wookie Skill: Brawl 1
Seeker Skills: Survival, Vigilance, Xenology
Hermit Skills: Discipline, Stealth
Willpower 2, 3, Cunning 3 (80), Perception 1 (10), Foresee Basic (10).
Grit (5), One With Nature (5), Forager (5), Survival 2 (10), Stealth 2 (10), Vigilance 2 (10), Athletics (10), Conditioned (10), Grit 2 (10), Resilience (10), Survival 3 (15).
Conditioned 2 (15), Animal Bond (10), Grit 3 (15), Xenology 2 (10), Improved Animal Bond (20), Survival of the Fittest (15), Vigilance 3 (15).
Natural Outdoorsman (25), Force Rating (25), Grit 4 (25), Sense Basic (10), Perception 2 (15).
Shroud (25), Force Connection (20), Force Rating 2 (20), Enduring (15), Farsight Basic, Control, Control (20).
Piloting (Space) (5), Enhance Basic, Control, Control, Control, Control (35), Padawan Survivor (20), Enhance Control, Control, Control (20), Constant Vigilance (5), Stealth 3 (15).
Street Smarts (5), Sleight of Mind (10), Nobody's Fool (5), Lore (10), Mechanics (10), Secrets of the Jedi (10), Master of Shadows (15), Stealth 4 (20), Lightsaber (5), Parry (5), Farsight Control (5).
Toughened (10), Reflect (5), Parry 2 (15), Trust No One (20), Dedication (25), Lightsaber 2 (10), Lore 2 (15).
Sense Control, Duration, Strength (30), Force Rating 3 (25), Shien Expert (40), Street Smarts 2 (5).
Foresee Control, Magnitude (15), Shien Technique (10), Reflect 2, 3 (15), Improved Reflect (15), Conditioned (5), Parry 3 (10), Toughened 2 (10), Enhance Control, Control (20).

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