Kall Oscuro by jmg

Species
Human
Career
Sentinel
Specializations
Shadow, Sentry
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
4
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) X 4
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) X 3
Stealth (Ag) X 2
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1, Enc 1, HP 2/2 available
Damage
3
Critical
2
Slugthrower Pistol
Range
Short
Skill
Ranged: Light
Enc 1, HP 0
Damage
4
Critical
5
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5
Yellow Ilum Crystal Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Enc 1, HP 3/5
Damage
7
Critical
2

0
835
25
0/7

Weapons & Armor

Heavy Clothing (+1 Soak)

Personal Gear

Handheld Commlink
Datapad (Enc 1)
Stimpack (2)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind (Rank 2) F&D, 94 Add 1 Bonus die per rank to all Stealth checks unless the opposition is immune to Force powers.
Well Rounded F&D, 94 Choose any two skills. They become career skills (Discipline, Charm).
Indistinguishable F&D, 94 Upgrade difficulty of checks to identify the character once per rank.
Street Smarts F&D, 94 Remove setback per rank of Street Smarts from Knowledge (Underworld) and Streetwise checks.
Mental Fortress F&D, 94 Spend 1 Destiny point to ignore the effects of Critical Injuries on Intellect and Cunning checks until the end of the encounter.
Shroud F&D, 94 Spend 1 Destiny point to make yourself undetectable via Force powers and make his own Force use go undetected for the remainder of the scene.
Dodge (Rank 3) F&D, 94 When targeted by a combat check, perform the Dodge incidental to suffer strain up to ranks, then upgrade the difficulty of the combat check by an equal number.
Code Breaker F&D, 94 Remove 1 Setback die per rank from checks to break codes or decrypt communications. Decrease the difficulty of checks to break codes or decrypt communications by 1.
Now You See Me F&D, 94 Once per session, take the Now You See Me action. Make a Hard Deception check to make a number of NPCs equal to Cunning within medium range forget the character.
Master of Shadows F&D, 94 Once per round, suffer 2 Strain to decrease the difficulty of the next Stealth or Skulduggery check by 1.
Dedication (Rank 2) F&D, 94 +1 to any Characteristic per rank (Cunning, Willpower).
Anatomy Lessons F&D, 94 After making a successful attack, spend 1 Destiny point to add damage equal to Intellect to one hit.
Force Rating (Rank 2) F&D, 94 +1 Force Rating per rank.
Conditioned Endless Vigil (EV), 29 Remove 1 Setback die per rank from Coordination and Athletics checks. Reduce the damage and strain suffered from falling by 1 per rank.
Uncanny Reactions EV, 29 Add 1 Bonus die per rank on all Vigilance checks.
Impossible Fall EV, 29 Once per session, perform the Impossible Fall incidental when falling: Make a Force power check and spend FF to decrease fall by 1 range band and land safely. Spend F to decrease distance by 1 additional range band.
Constant Vigilance EV, 29 May always use Vigilance when making initiative checks.
Reflect EV, 29 When hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks.
Improved Reflect EV, 29 When reflecting an attack on an attack that generated a Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after the original attack resolves.

Force Powers

Force Rating
3
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.

Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Range Spend F to increase the range by bands equal to ranks purchased.
Strength When stressing the mind of a target, the character inflicts 2 strain.
Control Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).

Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Magnitude Spend F to increase the number of targets affected by ranks purchased.
Control Spend F. The Force user senses the current thoughts of one living target with whom he is engaged.
Range Spend F to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
Spend F to make a target at short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Strength (Rank 2) Spend FF to increase the silhouette of the object obscured or illusion created by 1 per rank purchased.
Duration Commit 2 FD to sustain this power while the beguiled target remains in range.
Control (Rank 2) May alter the perceived appearance of the chosen person or object instead of hiding it or force the target to perceive a single illusory person or object.
Range Spend F to extend range by bands equal to ranks purchased.
Magnitude Spend F to increase targets affected by ranks.

Background

Motivation

Power, Glory

Morality

Description

Other Notes

Human Skills: Melee, Discipline
Sentinel Skills: Deception, Perception, Skulduggery
Shadow Skills: Skulduggery, Streetwise
Intellect 3, Cunning 3, Willpower 3, (90), Sleight of Mind (5), Well Rounded (10), Brawl (10), Charm (5).
Deception 2 (10), Underworld (5), Resilience (10), Streetwise 2 (10), Stealth (5), Indistinguishable (5), Street Smarts (5), Mental Fortress (10), Deception 3 (15), Skulduggery 3 (15), Underworld 2 (10).
Influence Basic, Control (20), Discipline 2 (10), Perception 2 (10), Sense Basic (10).
Sense Control, Range, Magnitude (20), Misdirect Basic (10), Shroud (15), Dodge (15), Codebreaker (20), Now You See Me (20).
Master of Shadows (25), Dedication (25), Anatomy Lessons (25), Force Rating (25).
Dodge 2 (20), Sentry (20), Conditioned (5), Uncanny Reactions (10), Vigilance 1,2 (15), Impossible Fall (15), Coordination 1, 2 (15).
Influence Strength, Range (15), Misdirect Control, Control (25), Misdirect Strength, Strength, Duration (20), Deception 4 (20), Charm 2 (10), Stealth 2 (10).
Sleight of Mind 2 (20), Constant Vigilance (20), Dodge 3 (25), Dedication 2 (25), Misdirect Range (5), Lightsaber 1 (5).
Reflect (5), Improved Reflect (25), Force Rating 2 (25), Misdirect Magnitude (10).

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