Threshold | 12 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 2 | ||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 2 | ||
Deception (Cun) | X | 4 | ||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | X | 3 | ||
Stealth (Ag) | X | 2 | ||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 1 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | X | 1 | ||
Melee (Br) | 1 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 2 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1, Enc 1, HP 2/2 available |
Damage3 |
Critical2 |
|
Slugthrower Pistol |
RangeShort |
SkillRanged: Light |
|
Enc 1, HP 0 |
Damage4 |
Critical5 |
|
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage2 |
Critical5 |
|
Yellow Ilum Crystal Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Enc 1, HP 3/5 |
Damage7 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Sleight of Mind (Rank 2) | F&D, 94 | Add 1 Bonus die per rank to all Stealth checks unless the opposition is immune to Force powers. | |
Well Rounded | F&D, 94 | Choose any two skills. They become career skills (Discipline, Charm). | |
Indistinguishable | F&D, 94 | Upgrade difficulty of checks to identify the character once per rank. | |
Street Smarts | F&D, 94 | Remove setback per rank of Street Smarts from Knowledge (Underworld) and Streetwise checks. | |
Mental Fortress | F&D, 94 | Spend 1 Destiny point to ignore the effects of Critical Injuries on Intellect and Cunning checks until the end of the encounter. | |
Shroud | F&D, 94 | Spend 1 Destiny point to make yourself undetectable via Force powers and make his own Force use go undetected for the remainder of the scene. | |
Dodge (Rank 3) | F&D, 94 | When targeted by a combat check, perform the Dodge incidental to suffer strain up to ranks, then upgrade the difficulty of the combat check by an equal number. | |
Code Breaker | F&D, 94 | Remove 1 Setback die per rank from checks to break codes or decrypt communications. Decrease the difficulty of checks to break codes or decrypt communications by 1. | |
Now You See Me | F&D, 94 | Once per session, take the Now You See Me action. Make a Hard Deception check to make a number of NPCs equal to Cunning within medium range forget the character. | |
Master of Shadows | F&D, 94 | Once per round, suffer 2 Strain to decrease the difficulty of the next Stealth or Skulduggery check by 1. | |
Dedication (Rank 2) | F&D, 94 | +1 to any Characteristic per rank (Cunning, Willpower). | |
Anatomy Lessons | F&D, 94 | After making a successful attack, spend 1 Destiny point to add damage equal to Intellect to one hit. | |
Force Rating (Rank 2) | F&D, 94 | +1 Force Rating per rank. | |
Conditioned | Endless Vigil (EV), 29 | Remove 1 Setback die per rank from Coordination and Athletics checks. Reduce the damage and strain suffered from falling by 1 per rank. | |
Uncanny Reactions | EV, 29 | Add 1 Bonus die per rank on all Vigilance checks. | |
Impossible Fall | EV, 29 | Once per session, perform the Impossible Fall incidental when falling: Make a Force power check and spend FF to decrease fall by 1 range band and land safely. Spend F to decrease distance by 1 additional range band. | |
Constant Vigilance | EV, 29 | May always use Vigilance when making initiative checks. | |
Reflect | EV, 29 | When hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks. | |
Improved Reflect | EV, 29 | When reflecting an attack on an attack that generated a Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after the original attack resolves. |
Upgrade | Effect |
---|---|
Range | Spend F to increase the range by bands equal to ranks purchased. |
Strength | When stressing the mind of a target, the character inflicts 2 strain. |
Control | Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes. |
Upgrade | Effect |
---|---|
Magnitude | Spend F to increase the number of targets affected by ranks purchased. |
Control | Spend F. The Force user senses the current thoughts of one living target with whom he is engaged. |
Range | Spend F to increase power's range by a number of range bands equal to Range upgrades purchased. |
Upgrade | Effect |
---|---|
Strength (Rank 2) | Spend FF to increase the silhouette of the object obscured or illusion created by 1 per rank purchased. |
Duration | Commit 2 FD to sustain this power while the beguiled target remains in range. |
Control (Rank 2) | May alter the perceived appearance of the chosen person or object instead of hiding it or force the target to perceive a single illusory person or object. |
Range | Spend F to extend range by bands equal to ranks purchased. |
Magnitude | Spend F to increase targets affected by ranks. |