Threshold | 12 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 5 | ||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 2 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 2 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 3 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Customers heavy blaster rifle |
RangeLong |
SkillGunnery |
|
Cumbersome 1 |
Damage10 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Signature Vehicle | Upgrade mechanics check for vehicle once | ||
Larger Project | Signature vehicle can be one size larger | ||
Toughened | +2 wounds | ||
Gearhead (2) | Remove setbacks from mechanics checks, decrease cost and time by 50% for nodding items | ||
Custom Loadout | 2 extra hard points for signature vehicle | ||
Tinkerer | Add one hard point to an number of items equal to rabks | ||
Resourceful Refit | Make the resourceful refit action to make an average mechanics check to scavenge old attachment to make a new one, reducing the cost of the new one by the cost of the old one | ||
Jury Rigged | Choose 1 weapon, armor, or item and give it a permanent improvement | ||
Expert Tracker | Remove setback from survival checks to track a target. Reduces time to track by 50% | ||
Cyberneticist | |||
Eye for Detail | |||
Overcharge |