Phar'ma by BrosivStalin

Species
Kaminoan
Career
Consular
Specializations
Healer/Soresu Defender
System
Force and Destiny

0
Threshold 10
Current 0
Threshold 15
Current 0
Ranged
Melee

Placeholder Image

Characteristics

1
2
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) X 0
Medicine (Int) X 2
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Int) X 1
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

"Oathsworn"
Range
Engaged
Skill
Lightsaber
Breach1, Damage +4, Sunder, Vicious 3, Damage +1
Damage
11
Critical
1

0
440
9000
0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
PHYSICIAN 1 Force and Destiny
HEALING TRANCE 1 Force and Destiny
SURGEON 2 Force and Destiny
DEDICATION Force and Destiny
HEALING TRANCE 2 Force and Destiny
PHYSICIAN 2 Force and Destiny
GRIT 1 Force and Destiny
KNOWLEDGEABLE HEALING Force and Destiny
CALMING AURA Force and Destiny
SURGEON 1 Force and Destiny
FORCE RATING Force and Destiny
IMPROVED HEALING TRANCE Force and Destiny
RAPID RECOVERY 1 Force and Destiny
GRIT 2 Force and Destiny
HEALING TRANCE 3 Force and Destiny
RAPID RECOVERY 2 Force and Destiny
NATURAL DOCTOR Force and Destiny
PARRY 1 Force and Destiny
SORESU TECHNIQUE Force and Destiny
REFLECT 1 Force and Destiny
PARRY 2 Force and Destiny
CONFIDENCE Force and Destiny
PARRY 3 Force and Destiny
SUPREME PARRY Force and Destiny
DEFENSIVE STANCE Force and Destiny
GRIT 3 Force and Destiny
Force and Destiny
Force and Destiny
Force and Destiny
Force and Destiny
Force and Destiny

Force Powers

Force Rating
3
Power
Heal
Description
The Force user bolster his ally with renewed vigor, or saps his foe of vital energy.
Upgrade Effect
Magnitude Spend 2 force pips to affect one additional target within range per rank of Magnitude purchased.
Range 1 Spend force pip to increase power's range by a number of range bands equal to Range upgrades purchased.
Control 3 Heal: May combine a 3 difficulty Medicine check with the Heal power check. If check succeeds, one target who heals Wounds, also heals one Critical Injury.

Harm: May combine an opposed Medicine vs. Resilience check with the Harm power check. If check succeeds, one target who suffers Wounds also suffers one Critical injury (adding +10 to the roll per 2 adv.)
Magnitude Spend 2 force pips to affect one additional target within range per rank of Magnitude purchased.
Strength Heal: Spend force pip to increase Wounds healed by 1 per rank of Strength upgrades purchased.

Harm: Spend force pips to increase Wounds inflicted by 1 per rank of Strength upgrades purchased.
Basic Power Heal: Light side Force user only. Spend force pips to heal a number of Wounds equal to Intellect from an Engaged living creature (including user). (May not be activated multiple times.)

Harm: Spend force pip to inflict a number of Wounds equal to intellect (ignoring Soak) on an Engaged living target. The user gains 1 Conflict. (May not be activated multiple times.)
Mastery Heal: Once per session, spend 4 force pips to restore one target who died after end of user's last turn to life.

Harm: Once per session, when this power kills a target, may restore one Engaged character who died this encounter to life. Each character gains 7 conflict.
Control Heal: Spend force pip to remove one status effect from target.

Harm: The user may spend force pips to heal Wounds equal to Wounds inflicted on target. Healed character gains 1 conflict.
Magnitude Spend 2 force pips to affect one additional target within range per rank of Magnitude purchased.
Control Heal: If no darkside generated force pips, target heals Strain equal to Wounds healed.

Harm: If any darkside were used to generate force pips, user heals Strain equal to Wounds inflicted.
Strength Heal: Spend force pip to increase Wounds healed by 1 per rank of Strength upgrades purchased.

Harm: Spend force pips to increase Wounds inflicted by 1 per rank of Strength upgrades purchased.

Background

Phar'ma is a Kaminoan doctor who helped with the creation of the clone army. After being discovered by upper Kaminoan society bending the rules to make sure each clone upon full gestation received full and total medical care she was exiled from Kamino proper. Completely disregarding her society Phar'ma went through the republic channels to become a forward deployed doctor for the clones she helped create. Her hope is to make sure as many clones make it through this war as possible.

Motivation

Dutybound- Having helped with the creation of the Clone Army you feel supremely obligated to take care of and maintain the mental and physical capacity of each and every clone that comes into your care.

Morality

Description

Other Notes

Return to Top