Threshold | 10 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | |
Melee |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | X | 2 | ||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Int) | X | 1 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 2 |
"Oathsworn" |
RangeEngaged |
SkillLightsaber |
|
Breach1, Damage +4, Sunder, Vicious 3, Damage +1 |
Damage11 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
PHYSICIAN 1 | Force and Destiny | ||
HEALING TRANCE 1 | Force and Destiny | ||
SURGEON 2 | Force and Destiny | ||
DEDICATION | Force and Destiny | ||
HEALING TRANCE 2 | Force and Destiny | ||
PHYSICIAN 2 | Force and Destiny | ||
GRIT 1 | Force and Destiny | ||
KNOWLEDGEABLE HEALING | Force and Destiny | ||
CALMING AURA | Force and Destiny | ||
SURGEON 1 | Force and Destiny | ||
FORCE RATING | Force and Destiny | ||
IMPROVED HEALING TRANCE | Force and Destiny | ||
RAPID RECOVERY 1 | Force and Destiny | ||
GRIT 2 | Force and Destiny | ||
HEALING TRANCE 3 | Force and Destiny | ||
RAPID RECOVERY 2 | Force and Destiny | ||
NATURAL DOCTOR | Force and Destiny | ||
PARRY 1 | Force and Destiny | ||
SORESU TECHNIQUE | Force and Destiny | ||
REFLECT 1 | Force and Destiny | ||
PARRY 2 | Force and Destiny | ||
CONFIDENCE | Force and Destiny | ||
PARRY 3 | Force and Destiny | ||
SUPREME PARRY | Force and Destiny | ||
DEFENSIVE STANCE | Force and Destiny | ||
GRIT 3 | Force and Destiny | ||
Force and Destiny | |||
Force and Destiny | |||
Force and Destiny | |||
Force and Destiny | |||
Force and Destiny |
Upgrade | Effect |
---|---|
Magnitude | Spend 2 force pips to affect one additional target within range per rank of Magnitude purchased. |
Range 1 | Spend force pip to increase power's range by a number of range bands equal to Range upgrades purchased. |
Control 3 |
Heal: May combine a 3 difficulty Medicine check with the Heal power check. If check succeeds, one target who heals Wounds, also heals one Critical Injury.
Harm: May combine an opposed Medicine vs. Resilience check with the Harm power check. If check succeeds, one target who suffers Wounds also suffers one Critical injury (adding +10 to the roll per 2 adv.) |
Magnitude | Spend 2 force pips to affect one additional target within range per rank of Magnitude purchased. |
Strength |
Heal: Spend force pip to increase Wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend force pips to increase Wounds inflicted by 1 per rank of Strength upgrades purchased. |
Basic Power |
Heal: Light side Force user only. Spend force pips to heal a number of Wounds equal to Intellect from an Engaged living creature (including user). (May not be activated multiple times.)
Harm: Spend force pip to inflict a number of Wounds equal to intellect (ignoring Soak) on an Engaged living target. The user gains 1 Conflict. (May not be activated multiple times.) |
Mastery |
Heal: Once per session, spend 4 force pips to restore one target who died after end of user's last turn to life.
Harm: Once per session, when this power kills a target, may restore one Engaged character who died this encounter to life. Each character gains 7 conflict. |
Control |
Heal: Spend force pip to remove one status effect from target.
Harm: The user may spend force pips to heal Wounds equal to Wounds inflicted on target. Healed character gains 1 conflict. |
Magnitude | Spend 2 force pips to affect one additional target within range per rank of Magnitude purchased. |
Control |
Heal: If no darkside generated force pips, target heals Strain equal to Wounds healed.
Harm: If any darkside were used to generate force pips, user heals Strain equal to Wounds inflicted. |
Strength |
Heal: Spend force pip to increase Wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend force pips to increase Wounds inflicted by 1 per rank of Strength upgrades purchased. |