Kirasay Nor by xhirlunrhyss

Species
Devaronian
Career
Sentinel
Specializations
Racer / Shadow / Recruit
System
Force and Destiny

5
Threshold 13
Current 7
Threshold 15
Current 8
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 2
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Inbuilt Lightsaber
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Sunder, Superior, Vicious 2
Damage
11
Critical
1
"Skorch Ray"
Range
Medium
Skill
Ranged: Light
Pierce 5, Superior
Damage
11
Critical
2
"Top Gear"
Range
Medium
Skill
Ranged: Light
Stun Setting, Pierce 4, Accurate 4
Damage
6
Critical
3
Explorer's Knife
Range
Engaged
Skill
Melee
Vicious 1
Damage
1
Critical
3

10
750
23095
3/12

Weapons & Armor

"Skorch Ray" (from Gyrr)
[Blaster Actuating Module, Paired Weapons, Shadowsheath, Shortened barrel, Superior]
(Quickdraw; to hit: +setback;
to conceal: -1 diff; to find: +3 upgrades)

"Top Gear" (from Gyrr)
[Custom Grip, Electronic Sighting System, Filed Front Sight, Force Attuned Resonator, Paired Weapons]
(Quickdraw; to hit: -setback, +4 boost, +boost if not immune to force, +diff beyond short, +aim as incidental)

Kira's Lightsaber (built in Top Gear)
[Disguised 2, Personalized Design, Superior, Ilum Crystal, Hilt Masking Kit, Weapon Signature Reduction, Custom Grip, Shadowsheath]
(to hit: +boost, -setback; on hit: +success;
to find: +4 failure, +2 upgrades; to scan for: +4 failure, +2 diff; to identify: +2 setback)

Custom Carbonfiber bikers kit
[Soak 3, Melee Def 1, Ranged Def 1, Special Embellishment, Superior, Reflec Shadowskin]
(Stalker; +2 adv, +boost to stealth checks (+boost from talent); +boost to coordination checks; +2 setback to see wearer)

Tailored Armored Jacket
Heavy clothing
Smuggler's Trenchcoat

Blaster pistol
Czerka Arms C-10 "Dragoneye Reaper" Heavy Blaster Pistol (Myr's gun)
"Lightning Gun" (from Chardo) [3 HP]
Explorer's Knife [add boost to Survival checks]

Mia's gun cache:
Blaster Rifle
Disruptor Pistol
Heavy Blaster Pistol
Military Holdout Pistol
Blaster Pistol

Personal Gear

Backpack
Jedi utility belt (3 days rations, emergency medpac, Jedi multitool, glow rod, comlink, aquata rebreather)
5 days rations
Stim pack x4
Racing goggles
Scanner goggles
Emergency Repair Patch x2
Comm Scrambler [adds 2 setback to any checks to attempt to decode and understand the transmission]
Datapad
Dataspike
Remove DVI Activator (Long Range)
Sabacc deck
Sulfur inhaler (10 doses) [maneuver to inhale, suffer 2 strain, add boost to brawn/agility checks for encounter]
Avabush x1
Grav Binders (+1 setback to social checks against prisoner)
Intercardiac epinephrine injection x2
"Night Sky" [space acid, worth 50cr] x10
Climbing gear / syntherope
Glow rods x4

Assets & Resources

Philvum chip

Precision Tool (Mechanics) [-2 setbacks]
Specialist Tools (Mechanics) [+success]
Specialist Tools (Mechanics) safety features, supreme craftsmanship, heavy,
delicate [+success, +advantage, +upgrade]
Precision Instrument (Mechanics) safety features, supreme craftsmanship, heavy 2, [-2 setbacks, +advantage, +upgrade]
Precision Instrument (Computers) lightweight 3, safety features, supreme craftsmanship, [+advantage, +upgrade, -2 setback]
Precision Instrument (Skullduggery) lightweight 4, supreme craftsmanship, key copy feature, [+upgrade, -2 setbacks]
Lockpicking Tools

Mobquet Flare-V Swoop Bike (the "Eisk")
Nebulon-Q Racing Swoop, upgraded [2 hull trauma, 5 system strain, 2 silhouette, 4 speed, 3 handling]
E-9 Explorer-class Long Range Scout [25 hull trauma, 14 system strain, 4 armor, 4 silhouette, 3 speed, -1 handling] ("The Black Shaak")
Hotrod Airspeeder [5 hull trauma, 4 system strain, 2 silhouette, 3 speed, 1 handling, 4 seats]
SU-40 Speeder [6 hull trauma, 4 system strain, 2 armor, 2 silhouette, 5 speed, 1 handling, 2 seats, spy stuff]

Datapad containing intel on possible Co-Op bases (shared resource)
ID badge for Roche Asteroid Operations access
Datapad of one of the Purists' leaders (shared resource)

Many favors from Rak

Critical Injuries & Conditions

CONTACTS

Typhoon gang's bartender [Columex]
Glib, Human?, Co-Op "Leader" [Unknown]
Vindar, Twilek, New Sun informant [Praxeum]
Captain "Terrible" Tarmin, NR Officer [Unknown]
Talon Karrde, Human, Infobroker [Coruscant]
Dos Grob, Arcon, Co-Op handler [The Wheel]
Oss'oss, Verpine, Philvum mining administrator [Roche Asteroid G37]
Elmore, Rodian, Co-op agent [Columex]
Winter, Human, NR intelligence [Coruscant]
Kato the Hutt, Underlord [Tatooine]
Echo, Mirialan, Co-op leader [The Wheel]
Gitrum Beth, Nemoidian, manager(?) [Tycho Station]
Vil Onti, Mirialan, Detective [Columex]

Talents

Name Rank Book & Page Description
Skilled Jockey 2 Endless Vigil, 27 Remove a setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.
Full Throttle Endless Vigil, 27 Take a Full Throttle action; make a Hard (◊◊◊) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.
Improved Full Throttle Endless Vigil, 27 Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (◊◊).
Supreme Full Throttle Endless Vigil, 27 When performing Full Throttle, top speed increases by 2 instead of 1.
Shortcut 3 Endless Vigil, 27 During a chase, add boost per rank of Shortcut to any check made to catch or escape an opponent.
Grit 3 Endless Vigil, 27 Gain +1 strain threshold.
Conditioned 1 Endless Vigil, 27 Remove setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Force Rating Endless Vigil, 27 Gain +1 Force rating.
Superhuman Reflexes Endless Vigil, 27 Once per session, after generating despair on a Piloting check, cancel the despair and add successes equal to ranks in Cool.
Freerunning Endless Vigil, 27 Suffer 1 strain when making a Move maneuver to move to any location in short range.
Basic Combat Training Age of Rebellion, 101 Brawl and Ranged (Light) become career skills.
Indistinguishable Force and Destiny, 94 Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Codebreaker 2 Force and Destiny, 94 Remove setback per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Sleight of Mind Force and Destiny, 94 Add boost to all stealth checks unless the opposition is immune to force powers.
Now You See Me Force and Destiny, 94 Once per session take a Now You See Me action. Make a Hard (◊◊◊) Deception check to make a number of NPCs equal to Cunning within medium range forget about character.
Dedication Endless Vigil, 27 Gain +1 to a single characteristic. [Cunning]
Anatomy Lessons Force and Destiny, 94 After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Force Rating Force and Destiny, 94 Gain +1 Force rating.
Improved Freerunning Endless Vigil, 27 Suffer 4 strain when making a move maneuver to move to any location within medium range.
Slippery Minded Force and Destiny, 94 If under the effects of a Force power, perform the Slippery Minded action; make a Hard (◊◊◊) Deception check to immediately end effects of power.
Master of Shadows Force and Destiny, 94 Once per round, suffer 2 strain to decrease difficulty of next Stealth of Skulduggery check by 1.
Shortcut (Improved) Endless Vigil, 27 When engaging in a chase or race, may suffer 2 strain to add successes equal to ranks in Shortcut to the check.

Force Powers

Force Rating
3
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend dark/light to gain success/advantage.
Upgrade Effect
Control Enhance can be used with the Piloting (Planetary) skill.
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Coordination skill.
Control Enhance can be used with the Piloting (Space) skill.
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend pips to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade Effect
Control When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend light/dark to gain success or advantage (user's choice) on the check.
Control Ongoing effect: Commit force die. One damaged weapon or item counts as being undamaged.
Power
Suppress
Description
The Force user can dampen the effect of incoming Force powers, dramatically diminishing their effects on himself and his allies.
The user may spend light/dark to add automatic failure to Force power checks made against him or any ally within short range until the end of his next turn.
[Mentor Bonus: Ysalamiri]
Upgrade Effect
Strength Spend pip to add additional automatic failures equal to Strength upgrades purchased to hostile Force power checks.
Control: Destiny Spend 1 Destiny Point to use Suppress as an out of turn incidental once per session.
Control: Commit Commit one or more force die. When an opponent targets the user with a Force power, after the opponent generates pips, reduce the total pips generated by 1 per force die committed, to a minimum of 0.
Range Spend pip to increase power's range by number of range bands equal to Range upgrades purchased.
Duration Ongoing effect: commit force die to sustain ongoing effects of the power on each affected target while within range.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule: When guiding and shaping thoughts, only dark pips may be used to generate negative emotions such as rage, fear, and hatred. Only light pips may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either light or dark.
The character may spend to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control When making a Coercion, Charm, Deception, Leadership or Negotiation check, the user may roll and Influence power check as part of her dice pool. She may spend pips to gain success or advantage (user's choice) on the check.
Magnitude Spend pip to increase targets affected equal to magnitude upgrades purchased.

Background

Kirasay was born to Devaronian parents, but not on Devaron. In fact, not on any planet. She came earlier than expected on the return flight of trade negotiation. The ship that served as her birthplace was her family’s vessel, one of several of theirs ran the Corellian Trade Spine. Perhaps it was this groundless beginning that engendered in her a wanderlust more common in males of her species. It certainly didn’t please her mother that she spent most of her childhood aboard ships rather than learning the finer skills of negotiation. Naturally, she became well-versed in the family’s operations and the youngest member of the crew.

After years in the business, the regular routes of trade and her plateauing skill level saw her seek a new environment. She made the choice to take an extended stay in Corellia. It was difficult to adjust from life in the sky to one on the ground. She struggled with where and how to fit in, and with money, but fortunately had the emotional resilience to get by. No one had need for a space pilot on the street. She took odd, not always entirely legal, jobs. She was losing interest in city life, and was considering signing back up to the mercantile life, until she stumbled on an underground street racing scene.

She was quick to get involved and found a new passion. Natural talent took her a long way and got her noticed by someone with the credits to put her in a decent vehicle. But innate aptitude (and a little force sensitivity) was no substitute for experience. She made plenty of mistakes, left a few wrecks, earned several scars. The results of mistakes were expensive. She didn’t have deep pockets, so that meant being “volunteered” as a driver on a few jobs that required a fast wheelwoman.

Her latest job was a little out of the ordinary. A single passenger with some interesting philosophies and insights into Kirasay’s abilities.



How did you discover your force sensitivity?

I didn’t know what it was when I found it. I thought everyone felt that sense of ecstasy; the clarity when you know exactly what to do from one moment to the next; the feeling that you’re tapping into everything and nothing at the same time.

I guess it was the first time I piloted off planet. It was just me and the ship all the way up. I was feeling so accomplished! Then we turned toward the stars and something switched on. Time stopped – no, it didn’t just stop. It disappeared. And I had this crazy urge just to go as far and fast as I could. And I could see a million places I might go. It felt like an age, but it was only an instant, then the connection was gone again.


Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.

It was one of my first races for Zachina. I needed the win to impress her, but I was up against a favorite. I tried for a shortcut – it was my only chance to get ahead. I wanted to win. I could feel how close it was, I could see it within my reach. But it was an unfamiliar route. I crashed. Hard. Earned myself a few scars and a debt to pay off.


How did you come to join the NJO?

Usuph brought me here. He said this is where I could learn about the Force and what all the Jedi stuff is about. He’s the one who told me I was “force sensitive”.

He was on the run from someone. I didn’t ask questions: He paid up front; needed someone fast to get him across the city. I’m fast and I needed creds, so win-win. Whoever was after him was pretty damn determined. The chase was intense, but I knew the streets and I had the better skill. There was no competition.

Usuph said he felt it when I used the Force. It took a whole lot of explaining, but it turns out when I make those tight turns and time a perfect drift I’m tuning into some universal power. It sounded kind of fanciful, until he said I could train myself to use it better. That got me intrigued. Not sure I’m made for the warrior-of-peace thing, but I’m here to find out.


Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.

Javrith T'rus – Male, Devaronian, freighter pilot.
Pa’s pilot taught me how to fly. I spent so many days in the cockpit with him. He had the best stories about flying fighters and played a mean game of sabacc.

Zachina – Female, Togruta, self-styled racing queen.
My sponsor in the street races and a woman of expensive taste. My best friend after a win, my worst enemy after a loss.

Chuu Yyth – Female, Sullustan, mechanic.
A grouchy little genius. She sure could squeeze the best out of any pile of junk. It was easiest if you buttered her up with some cookies first.

Motivation

Fastest woman in the galaxy
Kirasay belongs in a pilot's seat. There, she's the master of her own destiny. There, she finds harmony and purpose. She'll never be rid of her ambition to be the fastest, or her drive to master the art of speed.

(Stayin’ Alive -->) On The Clock
The Force does not offer safe harbor. Too often, Kirasay has brushed with death in service of the Jedi. She realizes her life expectancy has not improved, and her outlook is in fact far bleaker now. This has only enhanced her short-term focus and a need to get things done sooner rather than later. It’s only a matter of time before she finds that blaster bolt with her name on it.

(Hiding Out -->) Dirty Work
Kira joined the NJO to escape the criminal world. The Force itself sent her back in. It makes sense; she’s better suited for the back alleys than the noble path. But now she’s in with an even worse crowd, with worse jobs and worse consequences. Fortunately, the Order could use the intel if they’re ever going to compete with the New Sun’s force-user contingent. She’ll gladly be the one to take the risks if she can keep her friends from getting their hands dirty.

(Redemption -->) Team Spirit
After several unsatisfactory interactions with the Jedi Knights (one of them in particular…), Kirasay has inadvertently become a source of emotional support to some of the students closest to her. No way is she going to let her friends suffer because of the deficiencies of the Praxeum’s teachers! She probably wouldn’t say that out loud though…

Morality

Morality = 37
Duty (Intelligence) [CR1] = 1

Enthusiasm: Kirasay is a thrill-seeker, and every new experience is its own thrill. She has an energetic and positive approach to life that never seems to dim.

Recklessness: Kirasay doesn’t always think things through before she dives into adventure and tends to take risks when pushing herself to succeed.

--------------------------------------------

Lessons Learned from the Jedi:

1. We fight to protect those around us. Make it quick and direct; reduce the time danger is present.
2. Flagrant disrespect, desecration and lawbreaking is okay, as long as you don't lie about it, even by omission.
3. If you get caught, take a vow of silence.
4. This is gonna be dangerous. Be sure.
5. Acolytes will be thrown into lethal tests. If you weren't ready, you weren't worthy.
6. We will not teach you what to fight for. That, you learn yourself.
7. Sometimes we only have one choice. That's part of what makes us Jedi.
8. Never trust a Jedi.

Description

Kirasay has all the markings of a Devaronian: Orange skin, maroon hair and two circular bumps on her forehead that define vestigial horns. She has pointed ears adorned with several piercings. The tip of the left one is missing, as is the fifth finger of her left hand. There's a tattoo across her shoulders and several scars mar her body.

Her clothing is made of leathers and heavy-weight textiles, reinforced at the shoulders, elbows and knees. She wears stiff-soled, form-fitting boots that are almost knee high. Several buckles and straps allow a full range of adjustability. They sport signs of wear but are well-maintained. A pair of tinted goggles hangs from her neck.

--------------------------------------------

Obligation: Antagonist (Telmore Hal)
Value 10
Telmore is a force-sensitive lieutenant in the New Sun who attempted to recruit Kirasay as an apprentice. Kira killed her after stealing a rare crystal and discovering exactly what it was to be used for. But Telmore didn't stay dead. And she's out for revenge.

Resilient Metabolism
Devaronian physiology is naturally hardy and resistant to toxins. Members of the species add automatic success to all Resilience checks they make.

Other Notes

Breakthroughs
MINOR : Kirasay impressed two masters with her skill (Ossa for piloting and Jex for the obstacle course).
MINOR : Impressed Valla by taking saber instruction well.
MAJOR : The Force is not a safe harbor; it's asking Kirasay to go back into danger.
MINOR : Revealed she is a member of the New Sun.
MINOR : This part of Jedi life is worse than everything on Corellia. Kirasay is not a soldier. Impressed Valla.
MINOR : Scarred by previous missions, Kirasay is making efforts to plan before going off on adventures.
MAJOR : Kirasay planned a successful mission!
MAJOR : The Jedi aren't so different from street criminals. They'll just as readily lie or use you for their own ends.
MINOR : Interacted with the Force on a metaphysical level and succeeded.
MAJOR : Someone she killed is still alive... And is out for revenge.
MAJOR : Beat the fastest swoop racer in the galaxy!
MINOR : Didn't run from the cops while being arrested and elected to stay in jail.
MINOR: Signed up to work with her idol: Kubrik Dorsk.

--------------------------------------------------------------------

[Nov 09] 15 XP, -3 Morality
"Intervention" - Luz
Established that Kirasay has done some stunt riding before, and thrives on having an audience.
Gave the Cyclone gang's bartender her number for swoop races (on Columex).
Learned it's a bad idea to take monks to a biker bar.
Returned Usuph's friend's son to his family, away from a life of crime, but he's still done some bad stuff. And they're still in economic crisis.

[Nov 11] 20 XP, -1 Morality
"Training Day" - Stew
MINOR BREAKTHROUGH: Kirasay impressed two masters with her skill (Ossa for piloting and Jex for the obstacle course).
Reward: +1 rank in Athletics.
Now aware of Wynt's "networking" skills.
Kira has plans to go back to Jex's obstacle course and beat that hologram.

[Nov 12] 10 XP, -3 Morality
"Permanence Pt 1" - Chim
Shot down a TIE fighter in an unexpected fire fight. Promptly got hit by Star Destroyer, thrown across the ship and broke some bones.
50 credit bribe of the Port Authority to "borrow" an impounded ship.

[Nov 18] 20 XP, +1 Morality
"Festival" - Stew
MINOR BREAKTHROUGH: Impressed Valla by taking saber instruction well.
Reward: +1 rank in Lightsaber.
Got beatdown (nearly killed) by Rakand.
Started a betting pool on the winners of the final duel, made $$$.

[Nov 19] 15 XP, +8 Morality
"Permanence Pt 2" - Chim
Got lost in jungle looking for bathorr tree. Pressed on until dark. Ambushed by a jungle cat, which maimed Mia.
Was arrested for bribery, trespass, customs violations and drug smuggling; cleared of all charges.
Kira tried to take the fall for Mia as well, but the kid is stubborn.
Ran a hustle while in prison; made $$$.

[Nov 21] Praxeum
Rakand catches Kirasay sneaking out with a swoop in the middle of the night.
He tells her she needs to learn how to fight with lightsabers and stop running from her problems.
She accepts lessons from him after he joins her on a joy ride.

[Nov 22] 20 XP, -3 Morality
"Days of Thunder" - Stew
MAJOR BREAKTHROUGH: The Force is not a safe harbor; it's asking Kirasay to go back into danger.
Mission from Usuph. Won a swoop race to gain connections with the New Sun Syndicate. Will now receive jobs from them.
Had a Force dream involving a "Black Sun", suggesting she continue on this dangerous path. Counselled by Ossa.
Impressed Usuph with her "spy skills": tracker on cargo; New Sun = Black Sun.

[Nov 29] Praxeum
After an apology for Ithor, Kirasay challenges Mia to a "rematch" of Jex's obstacle course.
They are pretty evenly matched, but Kira knows how to win a race and beats Mia, twice.
They chat about allegiances, expectations and training. Kira finds out that Mia is an Imperial and chasing Varsin.
Rematch scheduled.

[Nov 29] 20 XP, -2 Morality
"Open Palm, Closed Fist" - Kane
MINOR BREAKTHROUGH: Revealed she is a member of the New Sun.
Won an illegal swoop race in spectacular fashion, under the moniker"Burning Nitro"; made $$$.
May have earned membership into Ord Mantell gang "Devil Chauffeurs".
Adopted Ludd as her PR manager and Andu as her mechanic (though he’s too upstanding for sabotage). Spent mission budget on fixing up a bike.
Came away with a Mobquet Flare-V Swoop Bike.

[Nov 30] 15 XP, +3 Morality
"War Zone" - Luz
MINOR BREAKTHROUGH: This part of Jedi life is worse than everything on Corellia. Kirasay is not a soldier. Impressed Valla.
Free Recruit specialization.
Aced NR vehicle training even though she kept trying to break the simulation.
Nearly died... several times. Ended the mission unconscious.
[Dec 1] Additional RP: team-building in the wake of horrific mission.
Kira expressed her reticence to ever do that again. She has further reservations and objections, but didn't want to sully the morale building with argument.

[Dec 2] Praxeum
Although still weary from their war mission, Ohta and Kira race swoops in laps around the Praxeum.
Kira offers to take a handicap, Ohta refuses; Kira wins.
Ohta asks if she can get him into the race scene. Shenanigans in planning.

[Dec 3-5] Praxeum
Kirasay has a nightmare about the war zone. Unwilling to go back to sleep, she goes outside and tries to run it off.
Next day confronts Valla about her choice to take a bunch of children into an active war zone.
Valla does not apologize; Kira does not accept her excuses.
Ultimately, Kira's a wimp and backs down, unsatisfied.

[Dec 4] 15 XP, -3 Morality
"Checking out the Co-Op" - Stew
Kirasay "planned" a mission to infiltrate the smuggler's group. Large portion of mission spent in the pool.
Did not crash super expensive rental car; Rakand's crippling debt averted.
Met Talon Karrde, Drama Queen. Exchanged contacts and information; Karrde is willing to work with Jedi. Put favors on Master Luke's tab.
IDed (with Ohta) by video leaked from Pho Ph'ea mission. This can't be good...
Signed up as a Co-Op recruit with Kasmir, under the names Kirk and Skorch.
Won a drag race on The Wheel. First time in a pod racer. Loving it. Made $$$.

[Dec 5] 10 XP, +1 Morality
"Philvum Investigation" - Luz
Did not enjoy long, boring, uncomfortable tour of philvum mining facility. Was not allowed to drive walker transport.
Ripped her enviro-suit during investigation of accident site. Poisoned by fandolita; manhandled by Verpine medics; nearly died.
Uncovered industrial sabotage in the Roche Asteroid Field. Made a deal with Verpine: their resources in exchange for legal remedy (renown committed).

[Dec 13] 15 XP, +0 Morality
"Death Droids" - Cookie
Investigating origin of death droids; jumped into Gallidran System; chased away by more death droids; nearly blown apart.
Traumatized by having to fly Rak's G-9 Rigger, "The Last Ride", in a combat situation (and at all).
Escaped to Columex. While waiting for repairs, entered a swoop race with support of regular crew. Blasted the competition. Made $$$.
Came away with a Nebulon-Q Racing Swoop.

[Dec 15] 15 XP, +3 Morality
"Caamasi Healing" - Stew
MINOR BREAKTHROUGH: Scarred by previous missions, Kirasay is making efforts to plan before going off on adventures.
Begrudgingly flew Rak's ship again. Favor owed. Arrived in "style". Favor grew.
Forcing the group to take supplies paid off when progress was slow and it started to snow.
Innocuous trip to Caamasi mystic turned into a horror movie. Rode out the nightmare with Andu; terrified.
The favor Rak owes is now dangerously large.

[Dec 20] 20 XP, +1 Morality
"Undercover Smugglers: First Job" - Stew
MAJOR BREAKTHROUGH: Kirasay planned a successful mission!
Asked Myri to fix up Kasmir's ship for smuggling. Chardo installed smuggling compartments. None of them told Kasmir.
Kasmir put his trust in Kira and Rak. Kira cool with a (useful) spy in their midst, but did not return the favor.
Job on Columex. Bad juju with anti-force user organization, the Purists.
Exchange went poorly after Kasmir got made. Monologuing smuggler no match for Kas and Rak; his ship no match for Kira's gunnery.
Co-Op is buying ysalamir; New Sun is recruiting force-sensitives. Mission complete. Made $$$.

[Dec 21] Praxeum
Kirasay makes a dream-catcher for Master Kellias after learning about its function on Arda. She really hopes it works (for her sake, as well).
She gifts Rak one of the Karish Squad badges she made: a reminder that he's not alone.

[Dec 23] Praxeum
Kira convinces Mia to take some time off her intense training schedule and widen her focus.
The pair run amok in the Praxeum to blow off some steam. Kira spends several days afterward scrubbing paint off floors.

[Dec 28] Praxeum
Andu fixes up Kirasay's bike with a bunch of improvements. The Nebulon is looking real nice now!
They talk about having a reason to fight through the fear, about togetherness, and about the thrill of racing.

[Dec 22/28] 30 XP, +2 Morality, +2 Duty
"Point Break" - Stew
MAJOR BREAKTHROUGH: The Jedi aren't so different from street criminals. They'll just as readily lie or use you for their own ends.
Called in for a New Sun job. Forced to chase and shoot Usuph down.
Ejected from the NJO by Corran Horn.
Spent a couple of weeks running heists for New Sun in Coronet City.
Invited to become a dark side apprentice by Telmore Hal.
Killed Telmore after helping to steal a rare kyber crystal that was going to be used to drain life.
Inadvertently convinced her New Sun handler to turn informant.
Turned out Usuph faked his death. Dick.

[Jan 01] 15 XP, +2 Morality
"Force Menagerie" - Stew

[Jan 05] 15 XP, +5 Morality
"Corellian Racers" - Stew

[Jan 30] Praxeum
Kira receives a message from Winter. Betrayal remains unresolved. Makes plans to meet Vindar again.

[Feb 05] Praxeum
Kira meets Epp. Befriends a new weapon.

[Feb 06] 15 XP, -1 Morality, +4 Duty
"Hunt for the Claim Jumpers" - Stew
Usuph sucks.

[Feb 07] 20 XP, +3 Morality
"Cerean Nights" - Stew
Does NOT like riding living creatures, no matter how fast they go. But damn, yachts are nice.
Found out Ludd is conflicted about his rise to padawan; tried to talk him through it.
Was carried through awkward family party by her friends (and the alcohol). May have made a fool of herself.
Hasn't picked up on the hints Andu is dropping.

[Feb 08] Praxeum
Kira catches up with Ludd to make sure he's reconsidering his burden of guilt.
Kirasay is putting a custom paint job on her swoop.
Andu apologizes for the awkward situation on Cerea; makes clear his interest in Kira.

[Feb 09] 10 XP, +2 Morality, +1 Duty
"Pure Heart, Dark Thoughts" - Kane
Came along as moral support for Rak as he questioned Purist prisoner.

[Feb 10] 20 XP, +0 Morality
"Consequences" - Zeter
MINOR BREAKTHROUGH: Interacted with the Force on a metaphysical level and succeeded.
On a torturous two week trip, taught the team how to play sabacc. Lost to Qiric, but he was too noble to take the pot.
Destroyed someone's crop by landing on it. Possibly unnecessarily...
Found a light side shrine that was overflowing; suggested destroying it; overruled. Reluctantly joined the team in communing with and redirecting the Force.
Ran a basket weaving workshop on the way home.

[Feb 11] 15 XP, +4 Morality
"Chardo's Angels" - Kane
Strolled through NR Intelligence security, armed. No one noticed.
Sweet talked an NR Intelligence agent into giving her classified info on Vindar.
Started a fanclub after meeting Kubrik Dorsk in person.
Witnessed the results of Chardo's skill and generosity.
Mia's confidant: there was lots of hugging; knows about her indecision between Kasmir and Ohta.
Clio's "friend": as long as she doesn't go shooting at her friends.
Now the owner of Mia's gun stockpile. Supposed to go turn it into credits.

[Feb 14] 25 XP, +1 Morality, +3 Duty
"New Sun Sensitives" - Stew
MAJOR BREAKTHROUGH: Someone she killed is still alive... And is out for revenge.
Received an apology and a peace offering from Usuph: a new ship and a bunch of intel.
Had a long talk with Kasmir about being broken and staying away from Mia.
Chased through Coronet City by New Sun hit squad that was after Vindar.
Found out Telmore is not as dead as last time they met; promptly ran her over and gave her a serious knock to the head.
Reclaimed Vindar from incompetent authorities (gained renown). He's now staying at the Praxeum and is setting up a club with Kira's help.
Spoke more with Kasmir; advised him not to let others dictate his self worth.

[Feb 17] 10 XP, +1 Morality
"What is Rightfully Mine" - Stew
Helped Epp loot his old workplace and source some fancy armor.
Made contact with Dos. Another Co-Op job incoming.
Split a cheap hotrod air-speeder with Gyrr. This is his chance to prove himself the "best mechanic".
Cleaned up a small-time gang on Nar Shadaar. Sold their weapons; made $$$.
Another Force dream. What does it want now?

[Feb 21] 25 XP, -5 Morality
"Tatooine Take" - Stew
MAJOR BREAKTHROUGH: Beat the fastest swoop racer in the galaxy!
Entered the galactic Sea of Fire race with the help of Gyrr. Chose speed over armor.
Took to the dancefloor, thrice. Talon, predictably suave; Andu, adorably awkward; Gyrr, surprisingly good.
Shot at by New Sun agent and Mandalorian mercenary. Luckily, fast enough to smoke them both.
Jockeyed with the famous Pash Dahn on the last leg; beat him by half a length! Stoked!
Won 2k in bets and a favor from Kato the Hutt.

[Mar 4] 15 XP, +4 Morality
"Twin Temples" - Kane
Impressed Zebby with piloting skills.
Terrorized Lienic on a swoop ride.
Assisted two sith in coming to terms with their mortality.

[Mar 4] Spectre Squad training.
Captured the flag!

[Mar 5] 10 XP, +0 Morality, +1 Duty
"Search and Rescue" - Stew
Spent several days gaming on the Wheel with Ohta.
Picked up a new job and a racing sponsorship from Dos.
Met a friendly Co-op crew and found Jase working for them.
Smuggled some overly-friendly pets to Contruum.
Found New Sun lead on Contruum is cold.

[Mar 9] 20 XP, +0 Morality
"Lady Liberty Pt 1" - Kane
MINOR : Didn't run from the cops while being arrested and elected to stay in jail.
Masqueraded as housekeeping with Clio to raid Liberty's room. Excelled at walking past people and not being seen; failed at making the bed.
Got caught tailing mark. Chased over rooftops by Death Watch. Saved by Mia and Rak.
Arrested, but avoided being disarmed. Sat in holding cells with two blasters and a lightsaber.
Convinced Rak that it was a better idea to sit in jail than to pay bail and leave.

[Mar 10] 15 XP, +0 Morality, +3 Duty
"Tour of Duty" - Chimaera
Andu and Gregor upgraded the Shaak.
Collected intel on activity in droid space. Escaped suspiciously unscathed.

[Mar 17] 15 XP, +2 Morality, +2 Duty
"Hit & Run" - Cookie
Kitted out in new armor by Gyrr. He was a little handsy.
Spent a night hiding out in an asteroid field. Gyrr got his date.
Talked to Mia about making amends with Lienic.
Played a critical role in a dogfight, actually shooting things.
Haul sabotaged by the droids; hard to sell; job less fruitful than anticipated.

[Mar 21] 5 XP, +1 Morality
"Undercover Smugglers 2" - Stew
Gave Rak a special box for safekeeping.
Refused to lose a race for cash.
Stole a stealth freighter from New Sun for the Co-op. Held the job together, despite mess of a crew.
Echo busted half the team as Jedi. This needs to be smoothed over.

[Mar 22] 5 XP, +1 Morality
"Hallowed Earth" - Stew
Shared a memnii with Rak. Everything stinks.
Took advantage of Rak's deep pockets and Krix's naivety to make some extra cash (Krix owes Kira now).
Stymied New Sun's attempts to secure ground on Vena.
Bought evidence of in tact temple back to Ossa. Discussed more dreams and the light of Vena tainted by a pinprick of darkness.

[Mar 28] 5 XP, -13 Morality
"Defending Champion" - Stew
Explained to Andu she's not wife material. Told he'll give up his duty if he has to.
Made friends with the King of Bynnaria.
Still the fastest woman in the galaxy!
Invited back to Pash's ship for a romantic trip home. Couldn't resist. Abandoned her friends. Broke hearts.

[Mar 30] 5 XP, +3 Morality, +2 Duty
"Lady Liberty Pt 2" - Kane
Had a chat with Liberty. Made fun of her Jedi-ness.
Returned long-time NJO prisoner to his family... to avoid kidnapping charges.
Sowed the seeds of discord with Damian: Revealed his sister's attempt to groom him.

[Apr 06] 10 XP, +1 Morality
"Following the Rabbit Hole" - Stew
Visit to Hebine Ring Observatory.
Tried to steal gems, but they were spirited away.
Scrubs touching everything in the evil Sith facility.
Saw two teammembers turn on each other under the influence of evil holocron. Now in possession of said holocron.
Humiliated by Cilgal. Lectured by Ossa.

--------------------------------------------------------------------

CRAFTING:

Specialist Tools (Mechanics); success; -400 credits
Precision Tool (Mechanics); failure; -150 credits
Precision Tool (Mechanics); failure; -150 credits
Precision Tool (Mechanics); failure; -150 credits; advantage = boost on next roll
Precision Tool (Mechanics); success; -150 credits
Specialist Tools (Mechanics); failure; -400 credits
Specialist Tools (Mechanics); success; -400 credits
Lockpicking Tools; failure, -10 credits; advantage = reclaimed materials & boost on next roll
Augmented Buffer; success (Andu's check); -750 credits; advantage = boosts on mods and repairs
Augmented Buffer mod; failure (Andu's check); -0 credits; advantage = reclaimed materials
Augmented Buffer mod; success (Andu's check); -500 credits
Swoop Speed Modification; success (Andu's check); -1,200 credits
Swoop Speed Modification mod; success (Andu's check); -250 credits; advantage = reclaimed materials
Lockpicking Tools; success; -50 credits
Maneuvering Thrusters; failure (Andu's check); -500 credits
Maneuvering Thrusters; success (Andu's check); -250 credits; advantage = reclaimed materials
Lightsaber (disguisedx2, lightweight, customizable, personalized design, inbuilt, personalized inlay); success; -100 credits; despair = blaster ammo downsized (can run out on 2 threat)
Hilt Masking Kit; success; -600 credits
Custom Grip; success; -300 credits; advantage = reclaimed materials
Weapon Signature Reduction; success; -600 credits; advantage = reclaimed materials
Shadowsheath; success; -1500; threat = on first use difficulty of check is only upgraded once
Mods for Illum Crystal, Custom Grip and Hilt Masking Kit; success on all counts; -750 credits; advantage = reclaimed materials, threat = extra costs, dipped for 3 conflict
Specialist Tools (Computers); success; -300 credits; advantage = reclaimed materials
Custom Grip; success; -400 credits; advantage = reclaimed materials
Nightshadow Coating; success (Andu's check); -3150 credits; advantage = reclaimed materials
Security Measures; success (Andu's check); -2000 credits; advantage = ray shields activate on failure and ping Kira; additional setback to break in
Specialist Tools (Computers); success; -500 credits; threat = extra cost, dipped for 1 conflict
Specialist Tools (Skullduggery); success; -500 credits; threat = extra cost, triumph = key copy feature, dipped for 2 conflict
Precision Tool (Mechanics); success; -150 credits; threat = +2 encumbrance
Lightsaber (disguisedx3, lightweight, customizable, personalized design, inbuilt, personalized inlay, superior); success; -100 credits; triumph = +1 HP to blaster, advantage: -1 diff to mod the HP
Force Attuned Resonator; success; -700 credits; advantage = reclaimed materials
Cloaked Smuggling Compartments; success; -2000 credits ship parts; advantage = reclaimed materials
Energy Spheres (for Gregor); success
Energy Pistol, stun setting, customizable, accurate 3; success; -450 credits; advantage = boost on stun shots

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