Vorsu Teth by weeaboojones

Species
Human
Career
Bounty Hunter
Specializations
Assassin/Survivalist/Heavy
System
Edge of the Empire

7
Threshold 22
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
5
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 2
Resilience (Br) X 0
Skulduggery (Cun) X 0
Stealth (Ag) X 4
Streetwise (Cun) X 3
Survival (Cun) X 2
Vigilance (Will) X 4
Brawl (Br) X 1
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

DH-X Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 3. Pierce 2
Damage
10
Critical
3
MALAXAN Z50 GRENADE LAUNCHER
Range
Medium
Skill
Gunnery
Blast 6, Cumbersome 3, Limited Ammo 6
Damage
8
Critical
4
Concussion Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Concussive 2, Disorient 5, Limited Ammo 6
Damage
10
Critical
4
Inferno Grenade
Range
Short
Skill
Ranged: Light
Blast 5, Burn 2, Limited Ammo 6
Damage
8
Critical
3
Thermal Detonator
Range
Short
Skill
Ranged: Light
Blast 15, breach 1, Vicious 4, Limited Ammo 1
Damage
20
Critical
2

0
610
0

Weapons & Armor

Mandalorian Armor

Personal Gear

Cybernetic right arm Mod 4
Cybernetic right leg mod 2
Cybernetic eyes
Surge override switch

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
GRIT Gain +1 strain threshold.

Background

Motivation

Obligations

Description

Other Notes

SOS
Average Discipline to reactivate cyber, 2 strain per
Armor upgrades:
TRACKING SYSTEM
+1 to Vigilance 1 hp
VACUUM SEALED
ignore vacuum and poison for 10 minutes 1 hp
ENHANCED OPTICS
-2 setbacks to perception vigilance and combat due to visual 1 hp
OPTIC CAMO
+2 stealth 2 hp

Return to Top