Specializations
Sage, Healer, Niman Disciple
System
Force and Destiny
Characteristics
Skills
Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
X |
1 |
|
|
Athletics (Br) |
|
0 |
|
|
Charm (Pr) |
X |
0 |
|
|
Coercion (Will) |
|
0 |
|
|
Computers (Int) |
|
0 |
|
|
Cool (Pr) |
X |
1 |
|
|
Coordination (Ag) |
|
0 |
|
|
Deception (Cun) |
|
0 |
|
|
Discipline (Will) |
X |
4 |
|
|
Leadership (Pr) |
X |
0 |
|
|
Mechanics (Int) |
|
0 |
|
|
Medicine (Int) |
X |
2 |
|
|
Negotiation (Pr) |
X |
2 |
|
|
Perception (Cun) |
|
0 |
|
|
Piloting: Planetary (Ag) |
|
0 |
|
|
Piloting: Space (Ag) |
|
0 |
|
|
Resilience (Br) |
|
0 |
|
|
Skulduggery (Cun) |
|
0 |
|
|
Stealth (Ag) |
|
0 |
|
|
Streetwise (Cun) |
|
0 |
|
|
Survival (Cun) |
|
0 |
|
|
Vigilance (Will) |
|
0 |
|
|
Brawl (Br) |
|
0 |
|
|
Gunnery (Ag) |
|
0 |
|
|
Lightsaber (Will) |
X |
2 |
|
|
Melee (Br) |
|
0 |
|
|
Ranged: Light (Ag) |
|
0 |
|
|
Ranged: Heavy (Ag) |
|
0 |
|
|
Knowledge: Core Worlds (Int) |
|
0 |
|
|
Knowledge: Education (Int) |
X |
1 |
|
|
Knowledge: Lore (Int) |
X |
2 |
|
|
Knowledge: Outer Rim (Int) |
|
0 |
|
|
Knowledge: Underworld (Int) |
|
0 |
|
|
Knowledge: Warfare (Int) |
|
0 |
|
|
Knowledge: Xenology (Int) |
X |
0 |
|
|
Weapons & Armor
Padded Armor
Personal Gear
Basic Lightsaber Hilt (Enc 1)
Medpac (Enc 2)
Modular Backpack w/ 6 pouches
Stimpack (5)
Utility Belt
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Dark Vision |
1 |
Kel Dor Species |
Remove up to 2 setbacks imposed due to darkness. |
Nobody's Fool |
1 |
Niman Disciple |
Upgrade difficulty of incoming charm, coercion and deception once per rank of Nobody's Fool. |
Force Rating |
2 |
Sage |
Gain +1 Force Rating. |
Niman Technique |
1 |
Niman Disciple |
When making a lightsaber check, may use willpower. |
Kill with Kindness |
1 |
Sage |
Remove (setback) per rank from Charm and Leadership checks. |
Preemptive Avoidance |
1 |
Sage |
|
Researcher |
1 |
Sage |
Remove (setback) per rank of Researcher from all knowledge checks per rank. Researching a subject takes half the time. |
Knowledge Specialization |
1 |
Sage |
|
Smooth Talker (Negotiation) |
1 |
Sage |
Spend (triumph) on Negotiation checks to gain successes equal to ranks in Smooth Talker. |
Surgeon |
1 |
Healer |
|
Physician |
1 |
Healer |
|
Grit |
1 |
Sage |
Gain +1 strain threshold. |
Force Powers
Power
Heal/Harm
Description
Heal (light side user only): Spend (force) to heal a number of wounds equal to intellect from an engaged living creature (including user).
Harm: Spend (force) to inflict wounds equal to intellect on an engaged living target. User gains 1 conflict.
Upgrade |
Effect |
Control |
Heal: If no (Dark Side) used, target heals strain equal to wounds healed. Harm: If (dark side) used, user heals strain equal to wounds inflicted. |
Power
Move
Description
May spend (Force) to move one object of silhouette 0 that is within short range up to maximum range. (Long)
Upgrade |
Effect |
Range |
Increase range of power by 1 range band per ranks in range. |
Magnitude |
Spend (force) to increase targets affected up to ranks in magnitude. |
Range |
Increase range of power by 1 range band per ranks in range. |
Control |
Can pull objects out of secure mountings or an opponent's grasp. |
Strength |
Increase silhouette able to be targeted by 1 per ranks in strength. |
Strength |
Increase silhouette able to be targeted by 1 per ranks in strength. |
Control |
Can hurl objects by making a ranged combat check in addition to a move power check, dealing damage equal to 10 times silhouette |
Morality
Emotional Strength: Caution
Emotional Weakness: Fear
Description