Character Name

Alamy Alephine Ac'Ulea ("Triple A") by SavageBob

Force and Destiny

Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image




Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Xenology (Int) 0


Holdout Blaster
Ranged: Light
Stun Setting

1 of 7

Weapons & Armor

Holdout Blaster (+1 Setback on Perception checks to find the blaster on her body)
Heavy Clothing

Personal Gear

Concealed Recorder (+2 Setbacks on Perception checks to find on someone's body)
Military Belt Pouch (may hold 2 items of Encumbrance 0, which may be retrieved as an incidental)
Model 58 Concealment Holster (+1 Setback on Perception checks to locate a weapon in the holster)
Stimpack x 1

Assets & Resources

Critical Injuries & Conditions


Name Book & Page Description
Well Rounded Pick any two skills. They now become permanent Career Skills. (Ranged (Light) and Cool)
Uncanny Senses Add 1 Boost per rank of Uncanny Senses to all Perception checks.

Force Powers

Force Rating
The Force user expands normal visual senses through a connection to the Force.
Upgrade Effect
Basic Power The user may spend 1 pip to ignore the effects of darkness or blindness and see normally up to Medium range for the remainder of the round (or one minute). This allows the user to view everything most sentients could normally see on a well-lit day.
The Force user creates illusions to fool those around her.
Upgrade Effect
Range Spend 1 pip to increase power's range by a number of range bands equal to Range upgrades purchased.
Basic Power Spend 1 pip to make a target at up to Short range unable to perceive a chosen person or object of Silhouette 1 or smaller. Until beginning of user's next turn, target cannot see or sense the hidden person or object. (May not be activated multiple times.)


Alamy Alephine A'Culea was always lonely as a kid. As hyperspace scouts, her parents were constantly blazing new trails and winning big government contracts. The credits paid for Alamy's galaxy-class education at one boarding school after another, but rich-girl schooling brought rich-girl problems: spice addiction, a pazaak habit, and more than a few near-death experiences shooting guns in the jungle for fun.

At the University of Montellian Serat, Alamy fell in with a crowd that cared more about all-night jatz raves than studying trans-Clak'dorian algebra. Things got worse when the young woman got a staticky holo from her father near the end of her first year: a faulty hyperspace jump had sent her mother smashing into a dwarf planet somewhere near Durkteel. Alamy's mother and father had just received permanent commissions with the Republic Scout Corps, and he assured his daughter that there was no need to press charges or ask for an investigation into the death. But it didn't make sense: Alamy's mother was the best astrogator in the galaxy.

The young Devaronian took the news hard. She stopped going to class and found comfort in ji rikknit and underground parties. One night, stumbling home from a dive in Montellian Serat, she took a wrong turn down a blind alley and found herself cornered by two burly Devaronian constables. The fear sobered her up and flushed her horns with blood. But as she steeled herself to fend the men off, she found that they couldn't see her. The cops looked up and down the alley, talking about how they needed Alamy as leverage, how if they had her, her father would have no choice but to stay in the Scout Corps. But it was like Alamy had disappeared. And the men left.

A slight Devaronian woman crept out of the shadows and told Alamy to follow her. Still reeling from the would-be confrontation, Alamy did so. They wound up at a convent, one run by nuns of Sud'ya, Devaronian goddess of justice. Alamy, they said, had the goddess's touch—that's how she'd kept the men from seeing her—and if she joined the convent, she could learn to use her gift even better. But join a convent? Alamy's not that kind of girl.

No, Alamy figured there had to be a better way to please the Goddess of Justice and use her gifts at the same time. She devoted herself to school, changing her course of study to journalism with a focus on investigative reporting. Indeed, Sud'ya's gift made her great at lying low, getting into places she wasn't supposed to be, and smuggling out evidence of wrongdoing. The young woman uncovered embezzling by the UMS grav-ball team, bribery in the admissions office, and smuggling of Sith artifacts by the archaeology department. When she nearly got expelled for exposing the dean's Gamorrean mistress, Alamy learned that she needed to find a way to be invisible in her reporting, too, choosing the screen name "AAA" and masking her identity in her holo-reports.

Just before starting her final year, Alamy traveled to Coruscant to get data for her capstone thesis, an exposé of corruption in the Scout Corps. Her father met with her at a tapcafé, admitting that there were some bad jorgan fruits in his department. But he told Alamy to leave well enough alone; if she looked any further into her mother's death, she'd only make her life a nightmare. But when he got up to leave the tapcafé, Alamy found that he'd left a small datatape in the booth—whether by intention or accident, she wasn't sure. On it was evidence of a secret operation about to go down, one aimed at someone named "Hell." The Devaronian woman grabbed the datatape and ran, her father's warning ringing through her ears: Leave it alone.

But that's not what Alamy does. She digs, and she exposes. She's just that kind of girl.


[b]Injustice (Corruption):[/b] A just society passes laws that protect its citizens regardless of species, wealth level, or planet of origin, while an unjust one governs based on prejudice and passes laws that support the rich at the expense of everyone else. Alamy often finds herself fighting against corrupt police forces and legal system personnel, especially on planets aligned with the Republic, since it is supposed to represent the counter example to all that is wrong with the Sith Empire.


[b]Emotional Strength: Justice:[/b] A strong sense of right and wrong means that Alamy's focus becomes sharp and intense when a wrong is identified. Correcting a wrong brings a strong sense of satisfaction.

[b]Emotional Weakness: Cruelty:[/b] Alamy not only serves as a self-appointed judge and jury, but she also starts to believe that inflicting pain or humiliation is a fitting punishment. How else are the wicked supposed to learn?


She could pass for a Human in the right light, but her reddish-orange skin, yellow eyes, and vestigial horns are a dead giveaway that Alamy is, in fact, a Devaronian. But don't stare, or she'll tell you to go kriff yourself.

Those clothes do two things: They speak to her relative youth, and they make her father worry for the future of the galaxy. Those accessories—the fingerless gloves, the combat boots, the purple hair tips, the bandana with a nexu's mouth on it—allow her to fit in anywhere from the palace of the grimiest Hutt gangster to a concert by the hottest alt-jatz band, a band Alamy liked before they got popular.

But don't overlook her pendant. It's the key to understanding why Alamy is different from the Nar Shaddaa riffraff and the Coruscanti party crowd alike. That's the symbol of Sud'ya, Devaronian goddess of justice, who sees what you do and makes sure you pay for it. Sounds a lot like AAA.

Other Notes

Return to Top